Hi all... I have a pretty simple question on AS/Damage but never really figure it out the exact relation. In terms of total damage per unite of time (sec?), what is the trade off rate? i.e. if I have a character which using weapon A which deals higher damage but provides less AR (due to weapon class) than using weapon B, which deals less damage but with higher AR; for how many more damage I shd consider using a less AR weapon.
In order to examplify the question, I give u a true example here. My Smiter is using "Alantern" which provides plus two skill and deals 54-129 damage. I found another Hydra Edge which provides no plus skill but with higher damage - 84-205. When I have the Fanatism ON, the former deal 458-1097 damage and AR is 6682; and the latter deals 660-1537 damage and AR reduce to 5564. As u can c, the latter has almost 50% more damage but with 20% less AR. Which one actual provides higher Ture Damage to monsters?
To complicate the issue more, in the future if I use weapon with certain percentage of DS or CB or both; how do I judge the trade off (shd there be one)?
Tx all for ur enlightenment. I know tis sounds newbie but I have to ask for the sake of future gear selection which also applies to other melee character (i guess).