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Overall damage. +Skills (or in the case of Wizendraw -res) is the key. The physical damage is irrelavant as with the horrible AR the physical part doesn't hit enough. I find Insight is the best solution for the mana.
But those are my preferences, as you said, give it a try and post back. :smiley:
Finally located a mat bow with the appropriate number of sockets and built myself a Melody bow to replace my upgraded Lycander's Aim (Shael).
According to the display, the effective Freezing Arrow damage is about 200 points greater with the Melody. BTW, I'm running with Archer's Gauntlets and enough pluses to skills to produce a level 34 FA which gives 2126-2168 FA damage with the Melody.
Mana is still a problem. Now that I Mat'd her in plain vanilla, I'm debating an Insight polearm and letting her just run wild in the WS K. All that blue potion chasing and swigging disrupts her killing rhythm.
Harmony could be better than Melody for pindle running, lol.
Yes. FRW from gear suffers from diminishing returns (like IAS from gear in most cases).
http://strategy.diabloii.net/news.ph...unning%20Speed
What do you usually make Insight with ?
I used to make it in a Colossus Voulge, but with the high str req. I have to give the merc an armor with Gems in it giving strength.
I recently tried a Grim Reaper but the dex req. is also quite high.
I wonder which is the best compromise ?
I read this guide, killed my very recently born bowazon off, and started a new one from scratch. This one sounds like fun :P
Besides, I had erred in my buildfocus. But then again, I'm a n00b when ot comes to those things really. But building a (SC) java/bowazon with this build sounds like a blast :P
My Fishyzon just entered hell. Has three stacks of assorted javelins, Kuko Shakako, Duriels, Frostburns, and rare amulet +1 skills. Was able to clear out Blood Moor before I remebered to turn down from players 8 to players 1. At players 1 she clears the house, but I expect this to change.
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