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  1. #1
    IncGamers Member TTTimo's Avatar
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    Exclamation Guide To Poison Dagger

    Didn't find any thread in which this was fully explained, parts are scattered all over this forum, so I thought lets make a guide :grin: Credits go to all people who tested and explained, I just compiled the information. Sorry for any spelling errors :grin: Any suggestions/corrections welcome!

    1. Things that effect poison dagger
    2. Effects explained
    3. Formulea

    1. Things that effect poison dagger
    Poison Resistance
    Poison Length Reduction

    -Enemy Poison Resistance
    +Poison Skill Damage


    2. Effects explained
    Poison Resistance
    As any resistance, it reduces the total damage by Poison Resistance in %
    Capped at -100% and 75-95%
    Poison Length Reduction
    Reduces the length the poison has effect
    Capped at -100% and 75%
    -Enemy Poison Resistance
    Lowers the enemy's resistance AND the enemy's poison length reduction
    Capped at -100%
    +Poison Skill Damage
    Increases poison damage by %
    No cap, does not effect length


    3. Formulea
    Total Poison Damage
    Damage of all Charms / Number of charms = Damage added to PD
    Length of all Charms / Number of charms = Length added to PD

    If you somehow get Venom, the formula becomes:
    Damage of all Charms / Number of charms = Damage
    Length of all Charms / Number of charms = Length
    (Damage / (Length *10)) * 4 = Damage added to Venom
    Venom damage + Poison Dagger damage = Total damage
    0.4 seconds + Poison Dagger length = Total Length

    Total Damge * Total Length = Total Poison Damage

    If you have no charms, skip that part.
    Charms mean + poison damage ones.


    Damage Aplied to target
    (Total Damage * XvX) * (1 - Resistance / 100) * (1 - Poison Length Reduction / 100) = Total Damage Done over Duration

    XvX Table can be found here

    Damage per second
    Damage / Duration = Damage per second

    Damage per frame
    Damage per second / 25 = Damage per frame

    Resistance
    Enemy Resistance - [All -Resistance you have] = Resistance

    Poison Length Reduction
    Penalties are: -40% NM -100% Hell
    -Enemy Resist also reduces PLR

    Enemy PLR - [All -PLR you have] = PLR

    One stab PK
    Enemy Life * 1,83 * (1 + Resistance/100) * (1 + PLR/100) = Damage needed for one stab PK

    1,83 = PvP penalty


    If you feel there is anything missing, incorrect or whatever, feel free to slap me.




  2. #2
    IncGamers Member TTTimo's Avatar
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    Damage Aplied to Target and One Stab PK are wrong. I'm doing more calculations now, I'll post the results when I'm done. *Slaps himself*




  3. #3
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    Necrochild313 have already maked some testings, you might find them usefull.
    http://forums.diabloii.net/showthread.php?t=242201
    http://forums.diabloii.net/showthread.php?t=277202

    This one might prove useful too http://forums.diabloii.net/showthread.php?t=372237




  4. #4
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    http://strategy.diabloii.net/news.php?id=582
    link to Darnocpdx's guide which is pretty good.

    It gives you pretty solid idea of how to build a Daggermancer, and with the Tao of Poison can be used to garner a good deal of knowledge.

    http://www.diabloii.net/strategy/x-a...aopoison.shtml
    link to the Tao of Posion.

    -Starcrunch




  5. #5
    IncGamers Member TTTimo's Avatar
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    Quote Originally Posted by Necrochild313
    Conclusion

    Even with Death's Web equipped the Zombie's resistances would've been in the positives still (25%), and the length was multiplied by 1.5. This is very very very odd. I would've never expected the actual ITEM MOD to be responsible for the increase of length, but I suppose this is why I spend hours upon hours doing these tests.
    This test shows that +poison skill damage increases length. However:

    Quote Originally Posted by Lyrs
    Summary/recap:

    +%psn damage increases dmg but leaves length alone; i.e. trang's gloves.
    -%psn res increases length but leaves shown dmg alone althought that too increases; trang's shield with 2 other parts.
    I can't do testing right now, cause my d2 cd broke :cry: but got the correct formula for Damage Aplied:

    (Damage per second * XvX) * (1 - Resistance/100) = NDamage per second
    Length * (1 - PLR/100) = NLength
    NDamage per second * NLength = Damage Aplied to Target

    I've come to the conclusion that with the One Hit PK it would be a really long formula, so for now just forget that it ever existed




  6. #6
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    Quote Originally Posted by TTTimo
    This test shows that +poison skill damage increases length. However:
    Dweb does not have any +poison skill dmg, unless you have socket it w/ facet, however it does come w/ a handy -40 - -50 to enemy psn resirop: , so both posts are correct.




  7. #7
    IncGamers Member TTTimo's Avatar
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    Quote Originally Posted by hmw
    Dweb does not have any +poison skill dmg, unless you have socket it w/ facet, however it does come w/ a handy -40 - -50 to enemy psn resirop: , so both posts are correct.
    I know, but Necrochild313 was wearing bramble at the time. It would be to long to quote the whole piece. The test showed that +poison skill damage mod from bramble (50%) was added to the duration (duration * 1.5) sorry for any misunderstandings caused by this. Anyway, the links you gave helped a lot :grin: and you probably misread. I was talking about poison length. The damage calculation with +damage and -resist is easy. When poison length comes into play however, the calculations get a lot harder. The thing I now need to know for sure is in what way poison length is influenced: - Enemy Resistance OR + Poison Skill Damage OR both. Once this is clear, I can make all calculations correct and any poisoner will be ready to go :smiley:




  8. #8
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    Besides all the technical details (thanks for this thread btw. It's great.)

    I think that the P.Dagger Necro has got to be one of the most fun and crazy characters to play in this whole game. Who wouldn't love cursing a group of monsters running up behind them with a huge knife, and stabbing them in the back one at a time then running away and watching them suffer and die. Pretty sweet? yep.




  9. #9
    IncGamers Member TTTimo's Avatar
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    Quote Originally Posted by Maniphesto
    Besides all the technical details (thanks for this thread btw. It's great.)

    I think that the P.Dagger Necro has got to be one of the most fun and crazy characters to play in this whole game. Who wouldn't love cursing a group of monsters running up behind them with a huge knife, and stabbing them in the back one at a time then running away and watching them suffer and die. Pretty sweet? yep.
    I still know, back in 1.07, i bought diablo2 made my first necro, a worthless mancer :grin: he had full sigon and the jade tan do he was about lvl 60 in half nightmare :shocked: and stabbing everybody like crazy :grin: I'm trying to make one for pvp now just for style points :grin: bought a new cd today, so I'll start testing the -resist/+poisonskill today.




  10. #10
    IncGamers Member TTTimo's Avatar
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    My test showed that neither +Poison Skill Damage or -Poison Res increased length.




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