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Well, my question is- How long does it take for items to disappear off the ground? I've heard it's quickest for sockets and normal items. This is because today I got the runes for Enigma, but I did not have an armor for it. I did Shenk and saw a grey Great Hauberk. 3 sockets and 495 def, str req of 118-not too bad.Well my char was full so I needed to get to a diff char. I went to go do a chore for about 6 or 7 minutes so the game would be permed. When I came back I was walking up to it and it disappeared. Any input is appreciated. Thanks
Alex
wierd...kinda off topic but theres been times when ive been muling things (with a friend i know in person) and when i came back in game some things had disappeared which i found oddOriginally Posted by nichols
for me never disappear items when i put them in act 1 next to any wp, but i had problems when i put them in other acts.
Also i think if u are around them and active (walking lol) they wont disapear. I mean in same act, no need same "wp area" prolly
80% of time im checking my 40 (for moment!) mules or xfer (this is my play style..) so, even i recognize what i say is funny, i know what i say
I had a socketed item disappear in Act1 as I was trying to mule it. I have 2 PCs and had dropped it and didn't pick it up on the other PC - was moving some stuff around for just a few minutes. I go to the other PC to pick it up - click on it (it was still there) and poof. It made the pickup noise too - odd. :(
It was an item I'd found (ie. no chance of a dupe or something) - so I guess socketed items do go pretty fast. I tend to mule them via trade now.
I think non-magic and grey (sockets) items last 5 mins if left on the ground.
if this happens no one will ever xfer superior eth 6os zerkers :undecided:Originally Posted by Valvolux
actually normal items will disappear within 15 minutes
I did 3 sets of tests and got the following results (for example, normal items disappeared after 10 minutes when left on the ground in town):
0:10 - in town: normal, ethereal, socketed, key of terror
0:20 - in town: magic, charms, runes, gems
0:30 - in town: unique, set, rare
0:40 - in town: gold
0:40 - out of town: key of terror
1:00 - out of town: normal, ethereal, socketed, gold
2:30 - out of town: magic, charms, runes, gems
3:00 - still hadn't disappeared out of town: unique, set, rare
The main conclusion is that you should leave items out of town, because they don't start disappearing until after an hour (except uber keys at 40 minutes).
Also, these were the minimum (and therefore safest) times. Occasionally something would stick around longer than the times above, such as gold hanging around until 1:20 in town. And I stopped at 3 hours. If it takes you longer than that to transfer, something is very wrong.
Weird indeed.. Are you sure the guy didn`t pick it up? It is known TPs and minions disappear after you leave a game, maybe it is related to this. :scratch:Originally Posted by MeNTaIPaTleNT
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