In many ways I agree with BongoFury about the monster selection. 1.11 tends to use monster packs the way some games use block puzzles, god I hate block puzzles, and trading sequences. It can take you an hour to clear a dungeon level, at no stage are you seriously challenged, and you get bugger all XP. It may appeal to the adolescents who just want to kill things, but to me it's just level after level of tedium.
I seem to have lost a lot of enthusiasm for the game over the last few weeks. :embarassed:
I don't look for anything in a mod. Small mods easily destroy the balance of the game, more often than fixing. Large mods create completely new games (like eastern sun), and there are enough games out there to play. I have an unplayed copy of Gothic II somewhere... I never tried Sacred... I'll try these before I install mods.
To add my voice to the throng, I recently started playing a mod created by the starter of this topic (I've got the most recent version, Laz, so don't worry).
Corm mentioned a dislike of mods in general, citing uninstalled games as a reason from avoiding game-changing mods: I no longer have that sort of money (no job).
Another thing is I've noticed it's concepts that interest people: for a mod to grab me, it must have an interesting concept: you can't just stack on extra recipies, extra items, and then turn up the HP. Median went and broke some of the character class archtypes: that interested me. It also changed the monsters as much as the characters: more intrest.
In a mod, you gotta have something different: D2 is good enough that same won't garner any intrest. Different is where it's at.
(And having just looked at my sentance structure, all I have to say is "Wow, colan abuse")
OK since the topic is what I would like to see in a mod... well how about a new character class?
-Samurai- sort of like a barbarian mixed with paladin but without the auras and war-cries.
-Ninja- mix between a shadow sin and a sorc
-Monk- yes like the one in hell fire
-Wizard- could cast spells like the sorc but only using components like runes/gems/scrolls (reintroducing scrolls to diablo so that even a paladin could cast meteor and such)
-Bard- mix between an auradin and a barb singer
New areas with new mosters. New skills and like stated before maybe making a 2 handed weapon block skill (could be for the samurai or for all characters)
I think Im asking for a hole new diablo to be made... hehehe
Umm, if a mod is written for 1.10, there it usually needs to be rewritten if it is to work with 1.11.
From what I know Blizzard fiddled around a little with the offsets between the patches. Probably to break the then-current cheat programs.
Right now I am salivating profusely over Shadow Empires mods (still in development). Partly because of the Guildwars'esque skill system (skills are equipped, level-up points are put in masteries), but mostly because of the opressively grim and frostbitten atmosphere the screenshots promise.