0
Hi all,
Looking for help on assigning additional skill points (21 @ level 88). I play mostly with Clanmates so all auxillary auras etc covered. Merc is Prayer/Insight to keep life and mana, can switch to Prayer/Inisght if other Meditation mercs are present. I run Pit/Chaos/Riv Flame/Cow and support in Baal Runs. Got a 95 Hammerdin to do the rest.
Equipment (Equip is maximized for stats - locked into equipment):
PRIMARY
ICE Mat Bow
Nightwings
Maras
CoH
T-Gods
Raven
Manald
Rare +2/20ias gloves
W/S
Titans
Spirit Monarch
Torch
Bow/Xbow Skillers
Cold SC's
BOW-XBOW TREE
FA 20 (with skills 36)
Cold Arrow 20 (with skills 36)
Ice Arrow 1 (with skills 17)
JAV TREE
LF 20 (38 with skills on W/S)
All other pre-reqs are 1
PASSIVE TREE
1 into all (10 with Bow, 14 with Jav)
3 into Valk (Cast on W/S @ level 17)
Pierce (71% with Bow / 79% with Jav)
Crit Strike (56% with Bow / 62 with Jav)
Fire/Immo/Exp arrow will take too many skills to synegize. So the options I have left:
1. Pump Crit / Penetrate to help Javs hit - is there any benefit to FA to pump Penetrate?
2. Invest in Charged Strike - help take down bosses(Baal) without draining mana using FA. Recieves synergy from LF but ignores the Lightning Bolt synergy (200% Light dmg).
3. Pump Dodge/Avoid/Evade for added safety.
4. Pump Plague Javelin to help bring down large packs
5. Pump Strafe - I hit the 9/3 Strafe breakpoint but ICE Mat bow's damage is only 61-151 so not sure if that will help me at all.
I'm not having any issue surviving but would like to avoid making a bad choice. What do you reccomend?:scratch:
i think charged strike would be the best idea, to take down bosses faster. Else just check on which point u need improvement, and improve that
Another vote for Charged Strike.
Penetrate would be better for overall use, as others have said ChS will be the best against bosses. As you said, you don't have any trouble surviving so valk would be useless to you.
So Penetrate would not make FA's subsequent pierced arrows hit more often?
To my knowledge it would.
Bookmarks