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  1. #1
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    Kool69's "Straight and Narrow" Tournament

    Hello hello my fellow adventurers, it's been about two weeks since I've re-installed Diablo 2 and already I'm itching to make a tourney. Thus so, I present you with the..

    "Straight and Narrow Tournament"

    Once upon a time there was a great group of adventurers, a team for the ages. They slew every dezien of Hell together from the meek quill rat to the mighty Baal himself. Unfortunately as age and experience came upon the adventurers it became quite apparant they had their own opinions about what types of armour, arms, stats, and skills were the most desirable. These rows within the group eventually shattered the ties that bind, and each adventurer headed on his and her seperate way fully convinced that they knew best...

    Rules:

    1. HC Only.

    2. No Multiplayer allowed.

    3. ATMA is not allowed.

    4. Open to any version. RWM is allowed.

    5. All characters must adhere to EQUIPMENT, SKILL, and STAT rules. (Discussed later.)

    6. Mercenaries need not adhere to character equipment rules.

    7. Any players setting may be used and may be changed at any time.

    8. All quests must be completed, all way points activated.

    Indepth Rules:

    1. EQUIPMENT: I will randomly select what type of armor, (Ex. Leather Armor and its Exceptional and Elite versions.) helm, boots, belt, shield, and gloves you will use. You will select one class of weapon (Ex. Axe) and I will randomly select the type of weapon you must you. (Ex. Hand Axe, Exceptional version, and Elite version.) You also receive a randomly rolled type of class item you may use. (Ex. Katar and higher versions of itself.) These and an amulet and rings are the only items you are allowed to equip. These items can be obtained in anyway that is "legal". (Ex. Not brought in from another character, hacked, etc.) Legal is basically anyway you could normally obtain it in game. (Ex. Gambling, quest reward, imbueing, finding, purchasing from a shop, etc.) Charms, pots, scrolls and other non-equipables are free game and may be used.

    *Note: You are not allowed to use throwing potions unless you select that as your weapon class. As to why you might do that, I have no clue.

    2. SKILLS:

    As for skills you have two choices. A randomized 3-2 or a randomized 3-1-1. In a 3-2 you select one skill tree that I roll you 3 skills from and a second skill tree I roll you 2 skills from. In a 3-1-1 I roll you 3 skills from one skill tree, 1 from another, and 1 more from the last skill tree. THESE ARE THE ONLY SKILLS YOU MAY USE UNDER ANY CIRCUMSTANCES! You may NOT use any of the pre-required skills you gain to reach your randomly selected skills.

    Related: You may not use the + class skill on an item UNLESS it is one of your randomly selected skills. However, you are allowed to use Chance to Cast items of any skill. (That is if they fit your predetermined equipment choices.)

    3. STATS:

    You will be randomly assigned a stat. (1 - Str, 2 - Dex, 3 - Vit, 4 - Eng) This stat is your PRIMARY STAT It must at all times be higher than any of your other stats! This difference can be by 1 or 100, it does not matter as long as it is your highest stat.

    4. MULLIGAN:

    You are allowed ONE mulligan to reroll either ALL equipment, ALL skills, or your primary stat.

    Scoring:

    1. For every level you gain -1 point.

    2. For every wp you gain +1 point.

    3. For every quest completed you gain +2 points.

    Dates:

    1. The tournament starts now.

    2. The tournament ends on May 1st.


    No prize except for bragging rights, Good luck and have fun!

    Code:
    Forum         Name          Class               Level       Act       Score
    Kool69        ?                 Necromancer    1            1           0
    *For those wishing to roll for themselves their prefered items/skills/stat. Just take a list of whatever you are rolling for (Armor, Javalin Skills, Wands, Class item, etc.) from this site, use http://www.random.org/nform.html, get a number, match to an item/skill/stat, and voila, you are done!*




  2. #2
    IncGamers Member Kefir-Tribe's Avatar
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    This is an interesting tourney but personally I won't join because I'm not the tourney playing type. I have two questions though.

    1. What happen if you roll a skill that you can't put any points in because you have no points prereq skills? Will you sit on the point until you've rolled points in the prereq(s)? Or are you allowed to assign the point into a prereq?

    2. Why do you get negative score for each level you gain?




  3. #3
    IncGamers Member skunkbelly's Avatar
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    Well, I'll enter this one, so please roll me a character Kool. But I probably won't start actually playing for a little while... since I'm in three other tournies




  4. #4
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    Quote Originally Posted by Kefir-Tribe
    This is an interesting tourney but personally I won't join because I'm not the tourney playing type. I have two questions though.

    1. What happen if you roll a skill that you can't put any points in because you have no points prereq skills? Will you sit on the point until you've rolled points in the prereq(s)? Or are you allowed to assign the point into a prereq?

    2. Why do you get negative score for each level you gain?
    1. You are allowed to place points into the pre-required skills, you are just not allowed to use them. (This made me just think of passive skills... Well if you get a pre-requirement that is a passive skill it is still okay to place one point in it, but no more.)

    2. You gain a negative score for each level so that it balances out how far you are in the game. Basically if you have the skill to complete Act 5 Hell at level 72 while another character completes it at Level 86, you are in the lead.




  5. #5
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    Quote Originally Posted by skunkbelly
    Well, I'll enter this one, so please roll me a character Kool. But I probably won't start actually playing for a little while... since I'm in three other tournies
    I forgot to add that you may pick any character class, so let me know what you want to be, your weapon class, and if you want me to roll a 3-2 or 3-1-1 and for what skill trees.




  6. #6
    IncGamers Member skunkbelly's Avatar
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    Quote Originally Posted by Kool69
    I forgot to add that you may pick any character class, so let me know what you want to be, your weapon class, and if you want me to roll a 3-2 or 3-1-1 and for what skill trees.
    Oops! No, I think I didn't read closely enough.

    Hmm. Well, I think I'll play a zon, with spear class weapons, and I'd like a 3-2 for passives and spears.

    Quick question: I'm assuming that if I'm playing a spearzon, then I won't get stuck with lightning fury, right? That might be important for some weapon/skill combos (for example, a barb using swords couldn't use a randomly assigned point in double throw or axe mastery). Something to consider.




  7. #7
    IncGamers Member
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    Well, this sounds like it could be interesting.

    Roll me a Druid. 3-2 with Shape Shifting and Summoning.
    Make it a good one Kool69.

    Quick question. Say I wanted to use an axe, and got the hand axe roll. Would I then be able to use a sheild?
    If so, I'll use an axe. If not put me down for polearm.

    I'll start Shifty up prolly as soon as I find out my rolls.
    EJB

    Re read rules- I'll use an Axe




  8. #8
    IncGamers Member skunkbelly's Avatar
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    Kool, one other question: are we permitted to use our starter gear until we find something that meets the rules, or are we required to punch? (i.e., can I use my starter javelin until I find a spear/trident/etc.)? This is only a problem if a player is rolled a high-end item type (like a pike, for instance, which one can't purchase in act 1, much less equip).




  9. #9
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    Quote Originally Posted by skunkbelly
    Oops! No, I think I didn't read closely enough.

    Hmm. Well, I think I'll play a zon, with spear class weapons, and I'd like a 3-2 for passives and spears.

    Quick question: I'm assuming that if I'm playing a spearzon, then I won't get stuck with lightning fury, right? That might be important for some weapon/skill combos (for example, a barb using swords couldn't use a randomly assigned point in double throw or axe mastery). Something to consider.
    I'll keep that in mind when I'm rolling, and if I hit something like that example that is just improbable, I'll do a reroll.

    Equipment of Choice:
    Circlet, Tiara, and Diadem
    Chain Mail, Mesh Armor, and Boneweave
    Sash, Demonhide Sash, and Spiderweb Sash
    Heavy Leather Boots, Sharkskin Boots, and Scarabshell Boots
    Light Gauntlets, Battle Gauntlets, and Crusader Gauntlets
    Spiked Shield, Barbed Shield, and Blade Barrier
    Maiden Pike, Ceremonial Pike, and Matriarchal Pike
    Spear, War Spear, and Hyperion Spear

    Skills of Choice:
    Dodge
    Decoy
    Evade
    Power Strike
    Lighting Strike

    Primary Stat:
    Strength

    EDIT: Remember you have Mulligan to reroll any of these three if you wish.




  10. #10
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    Quote Originally Posted by skunkbelly
    Kool, one other question: are we permitted to use our starter gear until we find something that meets the rules, or are we required to punch? (i.e., can I use my starter javelin until I find a spear/trident/etc.)? This is only a problem if a player is rolled a high-end item type (like a pike, for instance, which one can't purchase in act 1, much less equip).
    Yes yes, another thing I forgot to add, starter gear can be used as long as you wish. (It may also be imbued and still used if that floats your boat.)




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