0
after looking through the guides i decided to make a commandomancer but after playing through normal and nm i tend to just sit back and cast amp.
So my question is where should i put my skill points now.
My skills are max skelly+Mage+Mastery,1 in all the golems and mastery 1 in summon resist and 1 in amplify.
I am a level 63 and currently have 3 skill ponts left.
And since i just started up again have only have half decent gear with a total of + 4 to necro skills and 2 to summon skills.
I hope to be able to run the countess and maybe meph.
Any suggestions as of where to put points would help greatly thanks in advance.
start putting points in Corpse explosion...this will make your killing speed increase dramatically.Originally Posted by jonnyb3169
Also, a point in decrepify is great for boss battles.
A point in dim vision is great for ranged attackers, who, in hell, tend to kill your skellies before they can get to them (pending on the monster)
it doesn't hurt to stick a single point into each of the curses though...they're all considered one point wonders...and being a summoner, you won't come up short of skill points to distribute.
I would say max ce and put a few more points in SR it will help. Decrep is something you will need as while.
lol, commando is made for ppl who like to go up front and fight with their army men. Well, I made a pure summoner so I'm pretty lazy myself.Originally Posted by jonnyb3169
![]()
Bookmarks