Now that my introductory post is out of the way, I'd like to move on to my first point of interest.
I love versatility (so important in SP), and as a result I enjoy any opportunity to stray from the hackneyed system of "gain level, put skill point in such-and-such". Perhaps it's my ADD kicking in, but sometimes I just want to check out something new without inhibiting my character's pride and joy skills.
So I'd like to see a list of the viable skills that don't need big-time investments. Combat skills preferred, of course (won't get far with warmth and a smile).
Also, skills requiring more than 1pt are okay, but try to keep it to single-digits. And to earn such exception, they better be good :wink3:
I'll start with my well-used faves:
AMAZON - Penetrate (not +35 AR...+35%!)
ASSASSIN - Blade Fury (providing a home for all those very slow bludgeoners)
NECROMANCER - Decrepify (more points just for duration? cheap enough to recast)
BARBARIAN - Leap (wouldn't play HC without it)
PALADIN - Smite (can't believe this hasn't been "nerfed")
SORCERESS - Static Field (tele-static-tele; can do it in my sleep :-P)
DRUID - Carrion Vine (dies alot, but especially nice for high-life Druids)
Necromancer: Amp damage (da essence of necromancer)
Barb: Berserk (backup skill for every barb against PI, Iron Maiden)
Sorc: Tele!!???!!! (no flames pls)
Assasin: Ability to open chests without keys :grin:
I only play Barbarians (Note to self: Must branch out a bit this year), so my favourite one point investments are Howl, Taunt and Battlecry. Who said Barbarians don't have crowd control? Taunting Imps in Act V has become a favourite pastime (Second note to self: Must try to get out more).
Well.....I'm like atil, I've pretty much played Amazons only...
I'd say freezing arrows, with enough cold damage.....they freeze for enough time, and radius isn't affected by skill points...it can hold MANY enemies at bay, or save your merc/valk....
I'd also say decoy, and slow missiles! This last one is vastly underrated...