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no, i dont think u can get telport charges on a ring, but u can get telekineses
This all sounds very YMMV, depending on skill and experience to do a lot of stuff just right.
With a dozen skells, and 30+ revives, how many of them can actually hit one target? Or do they get used up fast, or have many things to fight at once?
1. you can't get tele charges on a ring. Unless you're on open :rolleyes: . However, tele charges on ammys appear, and you could also use a naj's staff on switch i suppose too (69 charges!!)
2. how do you manage to keep 34 blunderbores alive long enough to fight all the ubers? O.o I suppose you could kill one or 2 of them, then go back and revive more and come back again....
I dunno. I just use a cheapo smiter to get my necro torches :cool: I suppose that cuts down on the cool factor by like 1,000,000% though.
-f
1 point with plus skill is enough for revive imho!!
could you take out the ubers with max'ed mage instead of max'ed revive?
Also in palace cellar (act 2) and often in frigid highlands too. Btw Thorned Hulks work well also, with their frenzy they have an extremely fast stunning attack that will shred ubers in seconds. Same goes for Death Lords - but there isnt a specified place where they always spawn.Originally Posted by zergling
Threshers get max 5 sockets.Originally Posted by zergling
Last wish does not work in polearms anyway. :rolleyes:
My Necro has maxed mages. They die in Uber Trist but I don't need them anyway.Revives work well enough for me. Got 27 of em w/ 1 hard skill point.Originally Posted by Ed C
NOOriginally Posted by Mammel248
the point of the revives is just ...getting free Crushing Blow, mages/skellies/golems dont have it, Mercs will just die
unless you feed your merc full rejuvies, i stock up on juvies and my merc survives.Originally Posted by Rabbitz
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