The Pulverizer (Zeal/Charge/Smite) Paladin Build
The Pulverizer is a melee paladin with Zeal/Smite/Charge as its main attack skills and therefore, dealing nasty amount of physical damage and is versatile in duels. However, this build is best recommended for godly rich people since the item requirement for any hybrid build is quite luxurious and the commoners with mediocre items might not see a desired effect in this build.
Now for the skill distribution:
Holy Shield: max
Holy Freeze: 1 point, my favorite so called ďflash skillĒ with which I have good use in duels. The way you use this is that you turn this skill quickly on and then off to throw a godly slow down effect on your opponents for a very short time. But during this short period time you will be able to more effectively attack your opponents with skills like Charge since their movement is greatly slowed down and thus making it harder for them for respond to your attacks.
Although we only have 1 point in Sacrifice (the damage synergy for Zeal), with godly items your Zeal damage will be enough for soloing Hell easily. See the damage calculations for this build later.
Attribute Points: You should already know anyways
Strength: enough for gear
Dexterity: enough for max block with Holy Shield
Vitality: all of the rest
Energy: none, 1 point in here and you can consider remaking your paladin
Now for the equipments:
Harlequin Crest: Huge life/mana bonus, +2 all skills, 10% damage reduction, what can I say? Socket it with Um rune for resists, Ber rune for more damage reduction or godly jewels for multiple effects.
Crown of Ages: Another godly, +1 all skills, fast hit recovery, damage reduction, huge resists, and high defense.
Delirium: Not really a bad option with +2 all skills and al these spell-casting chances. Although the lack of resists and damage reduction really puts it in disfavor.
Maraís Kaleidoscope: Best overall amulet I would say, with +2 all skills, huge resists, and good attribute increase.
Metal Grid: Even more godly melee mods with huge attack rating bonus, huge resists, and huge defense bonus, the lack of skills is its only weakness.
Crafted Paladin Amulets with +2 all skills, resists, attributes and so on: Very expensive, but could get godlier than Maraís amulet.
Fortitude: Godliest armor for this build, with +300% damage itís the king of all melee armors, plus it has good resists and huge life bonus.
Enigma: Secondary to Fortitude, with +2 all skills, Teleport, and godly strength bonus itís no doubt another good baby to use. It lacks resists though.
Chains of Honor: Godly resists, +2 all skills, damage reduction and so on. Not favored for this build because of its lack of defense.
Duress: Godly melee mods still, although it doesnít give direct damage enhancement or strength increase, its Crushing Blow and Deadly Strike might come even handier in certain circumstances.
Grief: Godliest of the godly weapons for this build, its +XXX damage mod greatly enhances the Smite damage and even with Zeal/Charge it still owns all Breath of the Dyingís. Only switch to other weapons with Crushing Blow when fighting bosses.
Asterionís Iron Ward: Not a bad option for this build, with +2-4 Combat Skills, 33% chance of Crushing Blow, huge bonus to attack rating and so on. However the base damage of this weapon would be too low for Zeal/Charge even at high level, itís more of a pure Smiter weapon choice.
Heavenís Light: Just like the Asterionís, with skill bonus and all Crushing Blow, but also has the same defect so itís not strongly recommended.
Stormlash Unique Scourge: A fairly good choice, although it doesnít have skill bonus, it has fairly high base damage (even more when ethereal) which makes it more suitable for Zeal/Charge and it has the same amount of Crushing Blow chance as the 2 unique scepters. Also its base attack speed is fast and works well against physical immunes.
Weapon on switch:
Call to Arms: A must-have with Battle Orders, greatly boosts life and mana.
Last Wish: Comes in very handy just in case you take on the big boyz a lot, its high Crushing Blow chance (60%+) is godly for taking down huge lives.
Azurewrath/Famine/Baranarís Star: These are useful against all the physical immunes although you can solely depend on the elemental damage from your small charms to dispatch them. Still, with a secondary weapon like these you can save a lot of time.
Passion: If you are over worried about the Iron Maiden then switch to this against them Knights. Plus this is another effective physical immune killer and it will dispatch the physical immunes faster than any other means you have. However, your defense will be down to 0 during the Berserk duration and thus putting yourself into danger.
Herald of Zakarum (preferably upgraded for more Smite damage): Godliest shield for this build in my opinion, although Exile gives a lot more defense, once your defense surpasses 20000 its effect isnít all that conspicuous anyways. This shield has all the godly mods you need: skill bonus, resists, faster block rate, attack rating bonus, high block. Just too good to miss.
Exile: With the highest defense you can ever get from a shield, its defense is liked by some while the Life Tap makes it even nicer against some high-damaging monster types. Exile is very expensive though and its all around mods donít seem as good as those from Herald of Zakarum.
Phoenix: The high damage shield, however the lack of skill bonus, blocking chance, and defense really should make you think twice.
Sanctuary: Probably the highest resist shield you can get. If you make this in a paladin shield with chromatic mod you can get up to 115% resist all! And the defense of this shield wonít be bad either. Itís just the lack of skills that make this less desired.
Spirit: This is probably also an ultra choice. It can have more resists than Herald of Zakarum when made in chromatic paladin shields and it has +2 all skills and so on. Very good in my opinion and thus also being a good shield for pre-buff with Call to Arms.
Draculís Grasp: A godly choice with Life Tap, Open Wounds, strength increase, and so on. This is highly recommended with Herald of Zakarum as your shield.
Steelrend: Another godly choice, it gives the highest damage increase from any gloves and its Crushing Blow and strength bonus chance are also very worthwhile. However, the strength requirement for Steelrend itself is quite high and thus making it unsuitable for many.
Immortal Kingís Forge with Immortal Kingís Pillar and Detail (gloves+boots+belt): Really nice mods with all 3 pieces together.
Crafted Blood Gloves: These are very expensive, but can spawn with godly mods.
Gorerider: Godly boots with godly melee mods, itís your top choice.
Sandstorm Trek (preferably ethereal with higher defense): Really nice mods for any type of character, consider using this if you donít like Gorerider or canít get one.
Waterwalk: Like a different version of Sandstorm Trek, very useful.
Goblin Toe: 25% chance of Crushing Blow, godly, but the other mods are trash and it doesnít even provide faster walk/run.
Ravenfrost: Godly indeed, with the Cannot Be Frozen and so much more, you definitely need 1 of these.
Stone of Jordan: Not mandatory but still handy, with +1 to all skills and huge mana bonus which helps Charge.
Bul Kathoís Wedding Band: Also has +1 to skills, and has life leech and life bonus, a godly secondary to Ravenfrost.
Nice rare rings with resists, attributes, attack rating, life, mana, faster hit recovery, and so on.
Annihilus: Godly charm, must-have.
Hellfire Paladin Torch: Godly charm, another must-have.
Combat grand charms with life bonus or whatever you need: Combat Skill increase will help both Smite and Charge more greatly than Fanaticism level increase, so thatís why we chose Combat over Offensive.
Elemental small charms (preferably lightning): Now the question is: why not poison? Because you will have having Venom on often with Grief and since Venom makes its duration (0.3 seconds) the official duration of all your poison damage, which can be from small charms, thus greatly reducing its effect. Plus poison damage is done over a certain time period and other elemental damages are done instantly when you hit anything. For example, if you do ď400 poison damage over 4 seconds, thatís 100 poison damage per second, and if you also do 35 lightning damage per hit, itís 35*6=210 lightning damage in 1 second with a 4 frame Zeal attack, which gives you the same damage effect. So actually poison damage isnít all that godly after all. Plus these Shocking Small Charms of Storm can get 99 max lightning damage which is awesome against physical immunes. The only thing good about poison damage is that you can use them effectively for ďhit-and-runĒ tactics which lets you deal damage with poison even after you got away from your enemies. Well, we can live up to not having poison damage anyways, so no more arguments.
Also I would have 10 of these 5% resist all/20 life small charms in inventory for duels where I need stacked resists and more life.
Now letís see what kind of damage this build has:
Say letís say we have:
Herald of Zakarum: +2 all skills, +2 all Combat Skills
Maraís Kaleidoscope: +2 all skills
Harlequin Crest: +2 all skills
Stone of Jordan or Bul Kathoís Wedding Band: +1 all skills
Annihilus: +1 all skills
Hellfire Paladin Torch: +3 all skills
9 Combat grand charms: +9 all Combat skills
So now the maxed skills should be:
Fanaticism: level 31, +560% damage
Zeal: level 42, +228% damage
Smite: level 42, +630% damage
Charge: level 42, +1145% damage
Holy Shield: level 42, +124.5 average damage to Smite
And we also have say, 200 strength and 300% damage from Fortitude
For average Zeal damage with perfect Grief Phase Blade:
For average Charge damage with perfect Grief Phase Blade:
For average Smite damage with perfect Grief Phase Blade and upgraded Herald of Zakarum (46 base Smite damage):
Now you can see how high the damage can get and although most likely your damage will be a little bit lower than these (since perfect items are not that easy to get), you will still do hell of a job at both player vs. player and player vs. monster.
Zeal every normal monster in hell, use Smite against the unique ones or tough ones.
Switch to your secondary weapon for physical immunes, I myself liked Azurewrath socketed with 1-100 lightning damage rare jewel, it dispatched physical immunes in Hell quite easily and Azurewrath is very cheap. If you just use elemental small charms you can also kill physical immunes but it will take a long time and thus requires godly patience. There are a few areas swamped with physical immunes, like the Forgotten Tower, the Arcane Sanctuary, and the Halls of Anguish. Basically I leave my Grief in stash and use Azurewrath with Zeal when soloing the Forgotten Tower and Arcane Sanctuary. In the Halls of Anguish I just ignore these physical immune Frenzytaurs by running past them, since there are so many monsters in these Halls anyways itíd be a waste of time killing all of them off. Your toughest enemy is still the Oblivion Knight here; with such a huge physical damage you will be dead in a blink of an eye if cursed with Iron Maiden. The best thing to do is to either kill one at a time, which makes it more obvious to you what kind of curse the knights just cast, or use Berserk from Passion. Anyways if you do take them on with physical damage make sure to use Smite because Zeal hits 5 times non-stop and even if you do get cursed during the zealing action you canít stop hitting the knights.