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  1. #1
    D2 Sorceress Moderator Kijya's Avatar
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    PvM Multi/Strafe/LF/CS Hybrid with a faithful mercanary - by Kijya

    Contents
    Post one
    Introduction
    Skills

    Post two
    Stats
    Equipment
    Mercenary

    Post three
    Summary
    Final words

    Introduction
    A "Windtitan" as I herby call her, is a hybrid build meant to split more equal between Bow and Javelin Lightning skills then in the other guides I have read up to this day. The primary focus of this build is in its flexibility, never should you be at a disadvantage because of lightning or physical immunes. When these show up in pair you will still be able to take out whatever it is with style. :wink3:

    Notice:
    1. This build is not for starters and require some wealth to complete; still it is not the most expensive one out there. In this guide I assume you can acquire almost anything in the game except those really above the top expensive things (items whit a cost of multiple high runes).
    2. I have chosen not to use any abbreviations, except in the summary, to ease the reading a bit. Please flame me if you despite this should happen to find one.
    3. Estimated damages are all maximum damage displayed in the (lying) character screen. (Level 90 amazon with not completly but close to perfect gear was used)
    Skills
    Bow and Crossbow
    “While more than competent in hand-to-hand combat, training in the jungles of her native islands has shaped the Amazon's skill with the bow and missile weapons into one of unparalleled excellence.” – Arreat Summit, History of the Amazons

    As I expect you have realized already the “Wind” in the name refers to the bow of usage, namely the great bow of bows “Windforce”. However to what use would such a bow be without the necessary skills to turn it to a weapon of destruction?
    • Strafe: 14 Points; Will reach level 20 after “plus to skills” firing a minimum of seven arrows. Damage will be approximately 5k per arrow.
    • Multiple shot: 4 Points; Will reach 10 after “plus to skills” and will deal a damage of around 4,5k for each of the eleven arrows fired per wave.
    • Fire Arrow: 1 Point; Will reach 7 after “plus to skills”. This skill is purely for style points as the damage will only be about 1k (only the fire damage of course, you will still do mostly physical damage when using this skill).
    • Prerequisites: 1 Point in all other prerequisites for Strafe.
    Well as the point in Fire Arrow is not really necessary, it is up to you if you will “waste” a point here; however I can tell you I have and I won’t regret it. Magic and Guided Arrow has as everyone know their uses. In a “no arrows” situation Magic will come in handy, Guided in contrast is perfect for hitting those sideway running monsters where multiple shot would be a waste of mana. What about cold arrow? Well same as fire arrow plus the ability to slow your opponent a bit … this is never something negative …

    Javelin and Spear

    “With the bow, her only rivals are the Sisters of the Sightless Eye. But, unlike her sisters in arms, the Amazon is also highly adept in the use of spears and other thrown weapons.” – Arreat Summit, History of the Amazons

    “Titans” in the name is just as obvious “Wind” (if not even more) referring to the weapon of use, in this case the superbly reliable weapon of self replenishing javelins “Titan’s Revenge”. This weapon will turn into an endless bringer of chaos using the right skills …
    • Lightning Fury: 20 Points; Will reach level 32 after “plus to skills” and kill hordes of cows at the far from perfect but still respectable damage of roughly 1.5k.
    • Charged Strike: 20 Points; Reaches level 32 after “plus to skills”. At this level it strikes down on thy enemy with a total of 9 bolts, doing 2k damage each.
    • Prerequisites: 1 Point in all prerequisites.
    I recommend maxing these first as they are good leveling skills. Jab will be useful quite often in the earlier stages and will have great attack speed and damage at later on. In the meantime charged strike should be your main attack until you can use your replenishing javelins. This meaning “titan’s” for most players … still note that the replenishing quantity suffix can spawn already at item level five for rare throwing weapons.

    Passive and Magic
    As the piles of bodies and lakes of blood in your path expand there will be little happiness found if these include the bodies of your fallen friends and your own blood. This is where the evasive and magical arts of your ancestors will show you their old greatness one more …
    • Valkyrie: 7 Points; Will reach level 17 after “plus to skills” when in javelin mode, bringing her the elite rare war pike she will need to … well do at least a bit damage.
    • All other skills: 1 Point and then possibility to add more depending on preference.
    Being a hybrid these skill levels will change between javelin and bow mode. Therefore I herby bring you a list for each mode:
    Code:
    Javelin Mode
    Dodge/Avoid/Evade = 49/57/49 (%)
    Pierce = 73%
    Critical Strike = 58%
    Decoy = 110% life and 60 seconds duration
    Valkyrie = level 17
    
    Bow Mode
    Dodge/Avoid/Evade = 42/50/42 (%)
    Pierce = 63%
    Critical Strike = 49%
    Decoy = 70% life and 40 seconds duration
    Valkyrie = level 13



  2. #2
    D2 Sorceress Moderator Kijya's Avatar
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    Stats
    The stats distribution is one of the most unclear things in most guides I have read. “Enough for gear” is a popular line in most cases and this is really annoying as I find looking up strength requirements quite a lot work …
    • Strength: 51
    • Dexterity: Rest
    • Vitality: Base
    • Energy: Base
    These ar all when you have perfect gear. Mening that your annihilus, torch and andariels visage has to be perfect in terms of stats. If you can not afford this, then you will have to increase strength or use some other means like strength charms.

    Equipment
    Helm: Andariels Visage
    This helm is a fabulous one for all windforce wielding amazons. The only downside is the negative fire resists. However with my build you should still hit positive fire resist. As it is required for other equipment you will have to get the strength on this helm as close to perfect as possible … however if you can afford a annihilus I assume you can get a close to (if not perfect ) one. The important modifiers of this helm apart from strength are +2 to all skills, 20% increased attack speed, 8-10% Life stolen per hit, 10% maximum poison resists and +70% poison resist.
    As for socketing a 15% increased attack speed jewel will be needed to reach the seven frames multiple shot we are after. Enchanted damage is preferable as second modification on this jewel but if you want resists instead you are free to do so …

    Amulet: Atma’s Scarab
    Since this build is partly using strafe this amulet will often cast amplify damage and thus remove damage resist/immunities from monsters. Cheep and effective. Important modifiers are (more or less) only "5% Chance to Cast Level 2 Amplify Damage on Striking", however the 20% bonus to attack rating and +75% poison resist will surely be of some help too.

    Armor: Fortitude (Archon plate or Wire fleece)
    This armor is my preferred one because of the high enchanted damage. You might go chains of honor if you feel like it, however my build uses fortitude. Modifiers of value are above all +300% enhanced damage, all resistances +20-30 and 1-1.5 to life per level ...
    When magic finding you might want to use skullder's ire here instead.

    Belt: Nosferatu's Coil
    I see this belt as the ultimate belt for bow using amazons. It has almost all modifiers we have use of: 7 Life leach (get a perfect life leach one, they are cheap), 10% increased attack speed, slows target by 10%, +15 to strength and +2 to mana after each kill. Consider no other for this build ... raizortail has nice pierce but thanks to you level of "plus to skills" your percent will already be high enough in my opinion.

    Gloves: Laying of Hands
    Again consider no other. The +50% fire resist repairs what andariels visage broke and the 20% increased attack speed is needed for 7 frame multiple shot. Sum to this the great +350% enchanted damage to demons ...

    Ring 1: Raven Frost
    No need to explain this one is there? Can not be frozen is a requirement and this ring also comes with cold absorb, +40 mana, +15-20 dexterity (get one with 20 dexterity) and a boost to attack rating.

    Ring 2: Nature's Peace/Rare (must have mana leach)
    Nature's Peace is purely for running Nihlathak. Best rare ring would be one with dual leach and +all resists (+ other good modifications of course). The higher the better.

    Boots: War Travelers or Rare (Must have +run/walk)
    When magic finding in the pits you should use war traveler. I prefer using rare boots with run/walk and resists in other areas. This one is up to you ... your strength allows you to use any unique pair except shadow dancers ...

    Weapon 1: Windforce
    Quite easy to obtain I've found despite having really great damage, knockback and mana leach. Mana leach is the only modifier that varies and it does not really matter if you can only obtain a low one, but still perfect is perfect ...
    As for socketing a 15% increased attack speed jewel will be needed to reach the seven frames multiple shot. Enchanted damage is preferable as second modification on this jewel ...

    Weapon 2: Ethereal upgraded Titan’s Revenge
    The higher enchanted damage the better, still your main focus is in the lightning skills rather then the physical damage of this weapon. Something of notice however is that you will have a nice 4 frame jab in javelin mode ...

    Shield: Spirit Monarch
    Might have to give you an explanation for this one. It is quite simple actually, as strength requirement for windforce is 134 (and I want to be able to pick up corpse easily) I have this with just the normal equipment and charms. When I weapon switch my titan's revenge will give +20 strength. This equals 154 strength ... so why not increase strength with two more points and use a spirit monarch? It has great modifiers +2 skills, 55% faster hit recovery, 100 mana and resists ... we will have 75% block easily with our high dexterity ...
    When magic finding you may use 4 ist’ed monarch here instead. :wink3:

    Charms: Annihilus, Torch (and Gheeds)
    Well annihilus and torch are needed for their boost to strength and skills. If you are one of those who can not get these perfect then you will have to compensate by using strength charms or stat point investments. The resists are also highly of use to you ...

    Mercanary
    Act 1 rouge scouts are the only option for my build as we want the fanatism aura from faith to increase our attack speeds (notice that aura on faith has to be level 13 or above for seven frames multiple shot etcetra). I recommend having ethereal blackhorn's face or andariels visage as helm. Blackhorns face will slow but do not have any life leach ... as for armor it is purely for survivability, I'll leave this one up to you. Notice that this mercenary is not for killing herself but to help you kill faster.




  3. #3
    D2 Sorceress Moderator Kijya's Avatar
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    Summary
    Skills
    LF: 20
    CS: 20
    Multi: 4
    Strafe: 14
    Fire arrow: 1 point
    Valk: 7
    1 in rest passives

    Skills finnished at level 72
    rest is up to you how to use ...

    Equipment
    Weapon 1: WF
    On switch: Titan/Spirit
    Belt: nosfers
    Ring1: raven
    Ring2: Natures/rare mana leach
    Helm: andys
    Amu: Atmas
    Armor: Forti archon or wire
    1 anni, 1 torch and rest life/max/mf sc's

    Equipment finnished at level 83
    (andys has the highest level req)

    Final words
    This is my first ever game guide. I am therefore sure I must have written some things a bit unclear or even completly wrong. If you have any suggestions or questions feel free to send me a PM or post here in this thread.
    Sorry for bumping ... please refer from banning me




  4. #4
    IncGamers Member
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    it looks good, but with so many guides I dont know what to trust :(




  5. #5
    D2 Sorceress Moderator Kijya's Avatar
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    Quote Originally Posted by fireefly
    it looks good, but with so many guides I dont know what to trust :(
    Thanks for coment :smiley: thought this would fall to endless pits of the "not on the first page"- threads without any coments what so ever :grin:

    The damages listed in the guide where calculated in single player with an editor ... however just today I brought my windtitan on europe ladder to level 90 :grin:. here are the stats without any damage charms/skillers exept torch and annihilus:

    Bow (Windforce 7ml with a 15ias/15max jewel)
    Normal: 518-5812
    Multi: 388-4369
    Strafe: 414-4759

    Java (Eth upped titans 174%ed, 9 life leach)
    Jab: 1551-2730
    Fury: 1-1415, 33 bolts
    CS: 1-1977, 9 bolts

    Faith merc with level 15 fana. She stays alive pretty well if you ask me, monsters dont target her specificly like they do for something picking them in the side with a polearm. Iron never kills her in cs runs ... just max her resists so that she does not die from lightning enchanted monsters etcetra. When out of her fana range your javelin skills are still pretty fast. trying it out in single player is the best way I belive :scratch:

    With 4 frame jab and 600 life (some 20 life sc's) I have gone up close and jab killed ancients in 4 player games. Goes down quite fast when amplify is cast. Still think I should use some more vita sc's for safty reasons thou ...




  6. #6
    IncGamers Member
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    what skills you recommed for me, I want to do pvm and hell cows only, no pvp, i want do mostly use LF with titans as main weapon and a bow to pick leftovers off, what u think?




  7. #7
    D2 Sorceress Moderator Kijya's Avatar
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    Quote Originally Posted by fireefly
    what skills you recommed for me, I want to do pvm and hell cows only, no pvp, i want do mostly use LF with titans as main weapon and a bow to pick leftovers off, what u think?
    Well we now have three guides I've seen that could come into question.

    XZON's with a focus on the javelin lightning part

    Crash's with a focus on the bow part

    And mine is something in between. I acctually use bow and lightning pretty equal. By your preference it sound as XZON's would be most sutible.




  8. #8
    D2 Sorceress Moderator Kijya's Avatar
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    PvM Multi/Strafe/LF/CS Hybrid with a faithful mercanary - by Kijya *Updated*

    Contents
    Post one
    Introduction
    Important notices!
    Achievements of this build
    Stats
    Skills

    Post two
    Equipment

    Post three
    Mercenary
    Summary
    Final words

    Introduction
    In the game we all hate and love there is one thing concerning the general PvM play that we just simply hate, namely the inability to kill something because its immunities. One mostly cheap solution to this problem is the usage of multiple damage sources; another often more expensive is the usage of items that removes the immunity in question. The build I am about to present to you is a build meant to be as flexible as possible. It features high lightning damage along with high physical damage, also with the ability to remove immunity against the later. Add also another three lower damage types that still can kill any dual immune when needed.

    Ladies and gentlemen I proudly present to you the Windtitan, an Amazon build meant to handle any large crowd with ease despite immunities.

    Important notices!
    Despite that this isn’t the most expensive build out there it is still not for starters, since the equipment includes three high runes. This updated version also requires rather high character level before it is finished and is therefore not recommended for players new to the Amazon who just want to try her out. Skill wise isn’t finished until level 92, I myself aim for level 94 for some extra points into multi....
    This build uses a “Faith” act one mercenary who are quite commonly called useless and accused of dieing far too easy. I can agree to the first statement, she herself does not nearly kill as efficiently as an act 2 mercenary. However that is not the point in this build, she serves to increase your killing speed. The second statement I can tell you is purely dependant on your play style. In over 90% of all the areas this game has to offer, you should kill before you engage in close combat, only your valk and decoy should take any hits in these areas.
    I advice all to try her out before making any conclusions, if you have and still believe the rouge to be useless then you will find little reading beyond this point worth your time.

    Achievements of this build
    Max Damages:
    1.Multi and strafe around 4k-5k
    2.Jab 2k-3k
    3.LF around 1,6k
    4.CS around 3k (9bolts)
    5.LS around 2,5k
    6.Three dual immune killer skills 0.7k-1k

    Speeds and some other:
    7.Maximum speeds with multi, strafe and wile throwing.
    8.4 frame Jab. (only whit fana aura level 14+)
    9.Level 17 Valk in bow and level 21 in javelin mode
    10.Close to 60% Avoid and 50% Dodge/Evade.
    11.9X% chance to hit almost anything but bosses. (bosses are CS targets anyway)
    12.80% pierce for lightning fury.

    Stats
    Strength: 51
    Dexterity: Rest
    Vitality: Base
    Energy: Base

    Take notice of that the listed strength is with perfect gear using the first choice items below. Should you use any alternatives or something else you will have to adapt this number accordingly. This can be done with charms but it is generally better to invest the actual points as most other charms are superior to stat charms.

    Skills
    Bow and Crossbow
    “While more than competent in hand-to-hand combat, training in the jungles of her native islands has shaped the Amazon's skill with the bow and missile weapons into one of unparalleled excellence.” – Arreat Summit, History of the Amazons

    Strafe: 14 Points
    Multi: 4 Points
    Prereq: 1 Point in all
    Optional: 1 Point in Fire Arrow

    The reason I have chosen to use both strafe and multi is that their effectiveness greatly differ in different situations. Strafe is superior to multi for two major things. Firstly for the knock back of hard hitting melee monsters such as minions of destruction and death lords. Secondly it is superior for triggering ctc skills, in our case amp from Atmas amulet. Multi on the other hand has better arrows per frame rate and does therefore more damage to larger crowds.
    One point into fire arrow is optional as we already have 2 arrow skills for dealing with LI/PI, namely cold and magic arrow. I want you to note however that the different forms of the typical PI monster “Ghost” all have high magic and cold resists but ZERO fire resist. Still there is only a minor quantity of these you meet that will spawn LI along with their natural PI.
    Javelin and Spear
    “With the bow, her only rivals are the Sisters of the Sightless Eye. But, unlike her sisters in arms, the Amazon is also highly adept in the use of spears and other thrown weapons.” – Arreat Summit, History of the Amazons

    LF: 20 Points
    CS: 20 Points
    LS: 20 Points
    Prereq: 1 Point in all

    I recommend maxing LF and CS first as they are good levelling skills. Jab will be useful quite often in the earlier stages and will have great attack speed and damage at later on. In the meantime charged strike should be your main attack until you can use your replenishing javelins. This is titans for most players despite that the replenishing quantity suffix can spawn already at item level five for rare throwing weapons.

    Passive and Magic
    “To increase her skills in combat the amazons have studied their enemies with outmost care, resulting in the knowledge of movement, attack patterns and weak points for every creature. This together with a combination of prime and holy magic vastly increases their chance of survival on the battlefield” – Myself

    Valkyrie: 7 Points
    All Other: 1 Point

    Not much to comment here. Recommend putting a point into valkyrie whenever you feel she dies to easy until level 7 is reached, which is when she will reach level 17 in bow mode. An alternative is to spend only 3 points in her letting her reach level 17 in javelin mode instead.
    With 4 passive skillers and only my first choice items you will acquire:

    Code:
    Javelin Mode (+10 all, +2 Java skills)
    Dodge/Avoid/Evade = 52/61/52 (%)
    Pierce = 80%
    Critical Strike = 63%
    Decoy = 150% life and 80 seconds duration
    Valkyrie = level 21
       
    Bow Mode (+6 all skills)
    Dodge/Avoid/Evade = 49/57/49 (%)
    Pierce = 73%
    Critical Strike = 58%
    Decoy = 110% life and 60 seconds duration
    Valkyrie = level 17



  9. #9
    D2 Sorceress Moderator Kijya's Avatar
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    Equipment
    Helm
    Andariels Visage
    Andys is a fabulous helm for all WF wielding amazons with the only downside being the negative fire resistance it brings. Any non eth will do but the higher strength bonus you can get from this the less stat points you will have to invest into strength. As for socketing a 15% ias jewel will be needed to reach the seven frames multi we are after. ED or Max is preferable as second modification on this jewel but if you want resists instead you are free to do so …
    Alternative
    You may choose to use a good rare amazon circlet; this will however probably require you to invest a bit more into strength. You would also be assumable to end up with only 15% ias here from a jewel, most likely forcing you to acquire 20% additional ias from the amulet slot.

    Amulet
    Atma’s Scarab
    Needless to say this build is partly using strafe making Atma’s a steady source of Amplify, removing damage res/immu from monsters. However as this is the only really useful modifier this amulet has to offer you may only want to use it when encountering LI/PIs. Should you have chosen a rare Amazon circlet Cats Eye or Highlords will have to take atmas place.
    Alternative
    Another amulet worth mentioning is crafted blood amulets. These have the potential to become the most terrifyingly and powerful amulets for your Amazon, but alas good crafts are rare and/or expensive. A perfect one would be 2 all Amazon skills, 20 prismatic resists, 80 life, 4/7 dual leach, 10 frw … I have not run any numbers but guess would be a “one in a million” craft …

    Armour:
    Fortitude (Archon plate or Wire fleece)
    Best body armour out there for any bow Amazon who is under a fana aura. Increases your damage, life, fcr and resists along whit giving you a great bonus to defence. Best made in Archon Plate for high base defence, however you may choose to make it in other armours for looks or other reasons. Still as you will probably be wearing andys your not really meant to look good are you?
    Note: Do not make fortitude in heavy armours!

    Belt
    Nosferatu's Coil
    I see nosferatus coil as the ultimate belt for bow using amazons. Raizortail can compete in some cases, but not in this one. We simply need the ias nosferatus gives, slowing, leach and strength is the finishing touch for it along with the mana after each kill.
    Alternative
    When mfing goldwrap can be used without any genuine decrease in killing speed. However this will require you to adapt your strength accordingly.

    Gloves
    Lava Gout
    These gloves practically give +10 levels of penetrate along with the 20% ias we need for 7 frames multi. The added fire damage is nothing of greater importance but enchant turns your weapons red … which simply looks cool.
    Alternative
    Firstly we have LoH which does indeed also provide the 20 ias we need, along with their famous ED against demons. Secondly we have crafted blood gloves, which can have skills, res and CB. Thirdly we also have the rare ones to choose from. Basically anything will do as long as it has 20 ias.

    Ring 1
    Raven Frost
    Gods gift for many, amazons included. I see the “can not be frozen” on this ring as a requirement for my build; nothing is as annoying as when you’re slowed in some way. Therefore wear one of these at all times to take benefit from the previously mentioned mod along with cold absorb, dexterity, some mana and a boost to attack rating. It is simply a fantastic ring without any good other alternatives.

    Ring 2
    Rare or crafted ring
    The second ring slot is where your mana leach should come from. Apart from mana leach this is a good slot to give you some extra resists and stats from.
    Alternative
    Mandal heal will get the job done if you should prove unable to find a good rare/craft.

    Boots
    Rare or crafted Boots
    Good stats on these would be frw, fhr, high resists and possibly mf. Crafted blood boots all have life leach but as your other gear has plenty of that you should be focusing on the other mods.
    Alternative
    The extra damage from WT and boost to mf is preferable over resists when running areas low on elemental casters such as the pits. Should you choice to only use WT you may decrease your investment in strength as these come with a +10 to this attribute.

    Weapon 1
    Windforce
    Needless to say this is one of the weapons witch has given this builds its name. Windforce has great damage, 20 ias, mana leach and knockback along with some minor mods. To reach the desired 7 frame multi we will have to socket this with a 15 ias jewel, preferably with a good second mod such as ED, max or resists.
    Alternative
    Really good rare bows may outstrip WF, just keep in mind that you might have to adapt some of your other gear to reach maximum speeds and achieve knockback.

    Weapon 2
    Upgraded Titan’s Revenge
    Titan’s is the standard weapon for almost all PvM javazons, the Windtitan is not excluded from this. It basically is the easiest attainable javelin considering power/price. The ethereal version of it is preferred but not an obligation as it is only really useful for jabbing.
    Alternative
    Great rare ones can surpass titans, but in my opinion the gain in damage is not worth the usual prices when trading for one.

    Shield
    Spirit Monarch
    When considering your strength you will realize that WF requires 134, this should be attained before the boost from WF itself. On switch titans will give you a boost of 20 leaving you at 154, which is only two points below the requirement of a Monarch. So why not use a “spirit” monarch for its skills, fhr, mana and resists? Note also that you will have maximum block with it because of your high dexterity. Consider no other for this build.

    Unique Charms:
    Annihilus, Torch and Gheeds
    Obviously the skills, stats and resists from the anni and torch are mandatory for this build. If you, like me, cannot get perfect stats on these two, you will be obligated to adding the appropriate attribute points into strength to counter their lacks. Gheeds is of course not really needed but it skill may be the little extra mf you need for that special “once in a lifetime” drop.

    Other Charms
    Passive skillers & small charms
    The reason for the usage of passive skillers is quite obvious; physical bow and crossbow skills in general gain very little by increased skill levels and as for javelin skills this is where most skill points should be invested to make use of the synergies they bring. Passive skills are visibly more appropriate for being increased by skillers for this build.
    Small charms should be used for gaining life and resists mainly. Max damage may be used as second mod but concentrate on increasing your resists and life firstly.




  10. #10
    D2 Sorceress Moderator Kijya's Avatar
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    Mercenary
    General
    As mentioned earlier this build relies on the speed gained from a “faith” wielding act one rouge mercenary. These come with ether cold or fire arrow coupled with the inner sight skill, whichever you choice is not to relevant as their damage will still be inferior to yours in every way. As for defensive capabilities they together with the act three mercenary have the ability to attack from a distance, making them immune to the IM curse. Whit this I want to say that they should not engage in close combat situations, leave that to your trustable Valk who does not cost 50k gold to resurrect. Still the rouge mercenary will at times die; to lessen those, the right equipment is necessary.

    Equipment
    The faith will have to be a have aura level 13 or above to reach maximum speed with multiple shot. However 14 is needed to reach 4 frame jab, which would probably make you one of the fastest jabbers out there as this speed is not to be reached without as much as 170 ias for amazons without fana (note also that mercenaries cannot have faster then 5 frame jab). Still you will not be jabbing too much, meaning that a level 13 will most likely be sufficient.

    The helm and armour of our mercenary is of insignificant importance. They are purely for increased survivability and thus mods to look out for are primary resists, defence, fhr and life. Her killing is simply inferior in almost every way to an act two mercenary so no really high use of offensive mods.
    Alternative
    You could make her into your own small “Medusa” by giving her something from the listed items in Bubonous guide for a Medusa Amazon. Still try to keep her resists up though …

    Summary
    [highlight]Skills
    LF: 20
    CS: 20
    LS: 20
    Multi: 4
    Strafe: 14
    Fire arrow: 1 point
    Valk: 7
    1 in rest passives

    Equipment
    Weapon 1: WF
    On switch: Titan/Spirit
    Belt: nosfers
    Ring1: raven
    Ring2: Mana leach ring
    Helm: Andys
    Amu: Atmas
    Armor: Forti
    Charms: Anni, torch, passive skillers

    Final words
    And thus ends my now updated game guide. If you have any comments or suggestions about the content please feel free to PM me or post your question here in this thread.

    Thanks to:
    Many thanks to everyone at the Europe trading and Value forum to make it possible for me to gain the wealth needed to make her, Dacar92 for adding my guide to the Build guides list, Arreat summit for providing the necessary item statistics, A competing site that I am not allowed to post here for having a speed calculator I found of much use, Blizzard for making the game … and many more …




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