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  1. #141
    IncGamers Member jgreg7's Avatar
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    Quote Originally Posted by jiansonz
    A question: will the monster flee only trigger the target creature to flee if I kick, or does it have an area of effect (like low-level Terror)?
    The chance to flee is only for the monster struck, not any others nearby. In fact I believe it may only trigger when using the claw itself, not from a kick. Too bad. Cool find though with Langer Briser. I don’t think I’ve ever found it myself (with a character that would use it); the stats are quite nice!

    Gere has been spending quite a bit on funerals for Wulfgar, but not as bad as I had feared. We have plenty left over for shopping and gambling, but nothing particularly nice has come up lately. I’d love to find him a big exceptional sword of the leech.

    Gere the gear-dependent
    Levels: 40 Score: 71 pts.
    Next area: Claw Viper Temple





  2. #142
    IncGamers Member jiansonz's Avatar
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    We move on, meeting surprisingly little resistance. Selena and Sharyn are certainly not fast killers but that doesn´t matter much when enemies are blinded or get caught in consecutive hit recovery/knockback.


    I bought a staff with Teleport charges before entering Fangskin´s lair. Turned out I didn´t need it; Fangy´s pack was on the altar platform, so they were easily killed. I´ll stash the staff for later (vs. Diablo, if I get that far).

    We have reached Canyon of the Magi. That place gets me nervous in NM/Hell. A tough/bad start can get ugly fast there.

    Best finds these sessions:
    * Thul rune
    * Amn rune
    * 10% Shimmering Jewel
    * Jewel of Carnage (13)
    * 9/7 Coral Small Charm of Greed
    * Two 4s Gothic Plates (so now I have room for even more topazes...)

    I started a Normal game and bought a 2s Kris from Fara. I feel a need for Crushing Blow against Duriel, to shorten that painful fight...
    Now that I have an Amn rune, I don´t need to waste precious Thul runes to make one. That´s nice. A Cutlass would have been better than a Kris, but I don´t think I´ve seen any Cutlass, of any quality yet. Strange.

    Selena the Skilless and Sharyn the Sniper
    Levels: 58/57
    Next area: Canyon of the Magi, NM
    Score: 61 pts.
    Total MF: +436% for Sharyn´s kills, +358% otherwise.





  3. #143
    IncGamers Member jiansonz's Avatar
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    Code:
    Forum Name      Character   Char Name    LVL   ACT     WP              Score 
    -------------------------------------------------------------------------------
    jgreg7          Necromancer Gere          40   NMA2    Lost City          71
    SuperSavage     Barb        Zen           29   NMA1    Outer Cloister     67
    jiansonz        Assassin    Selena        60   NMA3    Kurast Docks       63 
    Wolron          Sorceress   Weakron       48   NMA1    Dark Wood          43 (R.I.P)
    Quickdeath      Barb        Styff         40   A5      Worldstone Keep    32 (R.I.P.)
    Skunkbelly      Paladin     Lameskunk     33   A5      Crys. Passage      31
    jjscud          Assassin    Kitana        25   A4      Chaos Sanctuary    27 (R.I.P) 
    DementiaMaster  Paladin     Keldorn       24   A2      Canyon of the Magi 10 (R.I.P) 
    Black Rat       Amazon      Iramax        21   A3      Flayer Jungle      10 (R.I.P)
    Hoop76          Barb        Hoop_II       22   A2      Lost City           7
    Docturnal       Paladin     Zealless      23   A2      Lost City           5 (R.I.P) 
    Horobi          Sorceress   Maffer        28   A3      Great Marsh         2 (R.I.P) 
    Bull(R)         Paladin     Nixar          8   A1      Stony Field        -1 (R.I.P)
    Uzziah          Sorceress   Systematic    15   A1      Cold Plains        -2      
    Milb            Paladin     Hermes        15   A1      Jail Level 1      -13 
    Krikke          Sorceress   Clueless       7   A1      Cold Plains       -18 (R.I.P)
    Wow, was that ever a marathon ending of act 2 NM! Effective playing time of CotM and the seven tombs was something like 8-9 hours.

    There was only one nerve-wrecking situation, really. It was at the start of the first tomb I entered. I drew the scary starting layout where the doorway opens up right into a 3-way corridor junction without even an entrance room to fight in. A minion beetle had seen us. It got shot down (knockback on Langer Briser rules!). Then I saw the boss: Fire Enchanted! On the version I play, standing next to such a beast when it takes damage is lethally dangerous. That goes for his minions as well, although they are slightly less dangerous.

    The beast came running. I switched to the shield but failed to move away before Sharyn had shot the boss and sparks were flying. I drank a full rejuve immediately. I think that is what saved me.

    I ran down-left. In that corridor, another beetle pack was waiting, with one of them having a different colour, i.e. a boss pack. Quick portal park, then back from the entrance. I could shoot 2 more minions, then too many beetles came storming, including the FE boss. Panic run into the right corridor, past an Unraveler and his buddies, then right into a huge back of beetles! I got completely surrounded. I opened a TP and could fortunately click on it. Otherwise it would have been over, most likely.

    Now I was really nervous. However, there was a third path I had not yet tried, and I thought I saw that the FE boss followed me quite a bit into the corridor so it might be out of the way. Down from entrance again, and a quick CoS casting and quick run to the north (so the FE boss didn´t get any time to find us). Yet another beetle boss pack here! The minions were blinded and I could run past them. The corridor was rather long and ended with a closed door. No more monsters here, and only the "new" beetle boss had followed. It was not so dangerous (Mana Burn + Stone Skin). Selena tanked it and Sharyn eventually killed it. Finally some breathing room!

    Now what? The map revealed that beyond the door lied the treasure chamber (with at least one more boss pack). My main plan was to avoid that FE beetle for as long as possible, until more fighting room was secured. I still got back and killed some minions belonging to the newly slain boss. I also got a few Burning Dead to follow us and killed them quickly. Now I didn´t dare to get closer to the junction (for fear of attracting the attention of the FE boss). Time to try that treasure room!

    Burning Dead minions and a boss pack of Preserved Dead were waiting. The Unraveler boss was halfway into the room, so he could see (and resurrect monsters) a bit outside the door. When the mummy boss found us, I had to move back. My desire to pull back was a bit too strong. The early Unraveler close to the junction saw us and got closer. I backed off from there too, since the boss mummy would be too much in the way for us to take out the Unraveler (FYI, it takes Selena and Sharyn at least 12 seconds to kill an Unraveler, and that is with concentrated and constant firing from both of them).

    Now I was sandwiched between two resurrectors and harassed by the mummy boss, a minion and two Burning Dead minions. Damn! OK, that mummy boss must die in order for me to get any sort of fighting room. Now followed a frantic dance, where Selena tried to keep the three other critters blinded, tried to get Sharyn to fire at the boss, tanked the boss when she did fire at it, all the while not moving more than 4 steps in any direction of the corridor.

    The boss wasn´t too bad (Mana Burn + Holy Fire), although the drained mana was annyoing since I needed it for CoS and BoS recasts. Once it died, that was really the turning point. The three other monsters died, I could go back to the regular Unraveler, blind it and kill it, then lure out more monsters from the treasure chamber. When the Unraveler boss moved towards the door, I answered that move by running past him into the treasure room. I did NOT want him to see my big pile of undead corpses in the corridor! There was one problem left, three mummies left in the treasure room. I lured them to a corner of the room, out of sight of the boss. Now there was only the boss (Multiple Shots + Spectral Hit) left. He was close to the door and OH NO, he´s doing resurrections. He could apparantly see that far BUT the other undead could not see us! Yeah, yeah, please keep turning your head in that direction (so we don´t need to suffer/dodge your multiple elemental-boosted Unholy Bolts)! He died, and the rest of the tomb was easy from here.


    An excellent find (a dream item, in fact) in another tomb: Guillaume´s Face! Now it gets reallly interesting planning the future Strength for Selena. This helmet requires 115 STR, exactly the same as the weapon type with the best fighting potential, Runic Talons. Selena has 82 STR if you count her base value and a few points from resist charms I will likely keep the whole game. I have saved stat points for a while now (I have 21 at the moment), those that haven´t been needed to keep the blocking at 65%.

    Guillaume´s Face will not be used much in NM. We are still treasure hunting, and CB is not effective on /p8 anyway. Selena will likely not have the strength for it in NM either, but Sharyn can wear it (unassisted) once she reaches level 67. That will be around the Diablo fight (if I live that long).


    I found no faster 2s weapon than a Kris, so a 'Strength' Kris it was for the Duriel fight. Selena downed a good number of Thawing potions and filled up inventory with greater healers. I took on Duriel at /p3. After a first vain attempt (that included a quick and brutal Sharyn death), we got into a very good fighting position. Sharyn was outside the HF range and if Duriel knocked back Selena, she got moved away from Sharyn. Only one scary Smite hit (that took away about 60% of Selena´s life bulb, must have been a critical hit) during the fight, otherwise pretty smooth sailing. I used up about 12 greater healers and 5 full rejuves, but didn´t need any more retreats.


    Selena the Skilless and Sharyn the Sniper
    Levels: 60
    Next area: Spider Forest, NM
    Score: 63 pts.
    Total MF: +460% for Sharyn´s kills, +382% otherwise





  4. #144
    IncGamers Member jgreg7's Avatar
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    Code:
    Forum Name      Character   Char Name    LVL   ACT     WP              Score 
    -------------------------------------------------------------------------------
    jgreg7          Necromancer Gere          44   NMA3    Spider Forest      83
    SuperSavage     Barb        Zen           29   NMA1    Outer Cloister     67
    jiansonz        Assassin    Selena        60   NMA3    Kurast Docks       63 
    Wolron          Sorceress   Weakron       48   NMA1    Dark Wood          43 (R.I.P)
    Quickdeath      Barb        Styff         40   A5      Worldstone Keep    32 (R.I.P.)
    Skunkbelly      Paladin     Lameskunk     33   A5      Crys. Passage      31
    jjscud          Assassin    Kitana        25   A4      Chaos Sanctuary    27 (R.I.P) 
    DementiaMaster  Paladin     Keldorn       24   A2      Canyon of the Magi 10 (R.I.P) 
    Black Rat       Amazon      Iramax        21   A3      Flayer Jungle      10 (R.I.P)
    Hoop76          Barb        Hoop_II       22   A2      Lost City           7
    Docturnal       Paladin     Zealless      23   A2      Lost City           5 (R.I.P) 
    Horobi          Sorceress   Maffer        28   A3      Great Marsh         2 (R.I.P) 
    Bull(R)         Paladin     Nixar          8   A1      Stony Field        -1 (R.I.P)
    Uzziah          Sorceress   Systematic    15   A1      Cold Plains        -2      
    Milb            Paladin     Hermes        15   A1      Jail Level 1      -13 
    Krikke          Sorceress   Clueless       7   A1      Cold Plains       -18 (R.I.P)
    Wow! That’s a lively run you describe there. Love your updates!

    Gere has also finished Act 2 NM, and even ran out into the Spider Forest to grab the golden bird. His adventures were less dangerous, although I did manage to get him surrounded a few times. (Mostly that is because I push him ahead quickly. My playing time is quite limited, and I want to see how far he can get before the end of the month.)

    As usual, we spent a while clearing out all four arms of the Arcane Sanctuary. Why is the Summoner always in the last one? I did them in my order of preference: the portal arm, then the normal arm, the Escher arm, and the lightning spire arm. The spire arm wouldn’t be so bad if Gere’s lightning resistance was higher than ~35. For that arm I would cast Gumby far ahead, then recast him closer and closer to lure out monsters without drawing fire from the spires. Then I would rush the spires and try to knock them out as quickly as possible with Wulfgar’s help. In the end, it worked.

    The same thing happened in Tal Rasha's Tomb – we had to explore everywhere before finding the Orifice. Even one point Corpse Explosion keeps the Unravelers from prolonging the battles, but the poison from them and Preserved Dead meant constant trips to town for potions and healing Wulfgar (and resurrections when I waited too long). One Unraveler boss with Stone Skin and Cursed eventually had to be parked.

    For Duriel I juggled equipment and tried a few different tactics (decrepify, revives, etc.) but in the end resorted to Iron Maiden with Clay Golem yet again. He didn’t repay me with any interesting drops. The only notable find for the act was Skull Splitter, way less useful than Guillaume´s Face! In fact, we are using no new equipment from this act. Gambling and shopping just hasn’t come up with anything good yet. Perhaps if we were a few levels higher, but I’ve been sticking with /p3 and /p1 for tough spots. That’s challenging enough…




  5. #145
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    Code:
    Forum Name      Character   Char Name    LVL   ACT     WP              Score 
    -------------------------------------------------------------------------------
    jgreg7          Necromancer Gere          44   NMA3    Spider Forest      83
    SuperSavage     Barb        Zen           29   NMA1    Catacombs 2        72 (R.I.P)
    jiansonz        Assassin    Selena        60   NMA3    Kurast Docks       63 
    Wolron          Sorceress   Weakron       48   NMA1    Dark Wood          43 (R.I.P)
    Quickdeath      Barb        Styff         40   A5      Worldstone Keep    32 (R.I.P.)
    Skunkbelly      Paladin     Lameskunk     33   A5      Crys. Passage      31
    jjscud          Assassin    Kitana        25   A4      Chaos Sanctuary    27 (R.I.P) 
    DementiaMaster  Paladin     Keldorn       24   A2      Canyon of the Magi 10 (R.I.P) 
    Black Rat       Amazon      Iramax        21   A3      Flayer Jungle      10 (R.I.P)
    Hoop76          Barb        Hoop_II       22   A2      Lost City           7
    Docturnal       Paladin     Zealless      23   A2      Lost City           5 (R.I.P) 
    Horobi          Sorceress   Maffer        28   A3      Great Marsh         2 (R.I.P) 
    Bull(R)         Paladin     Nixar          8   A1      Stony Field        -1 (R.I.P)
    Uzziah          Sorceress   Systematic    15   A1      Cold Plains        -2      
    Milb            Paladin     Hermes        15   A1      Jail Level 1      -13 
    Krikke          Sorceress   Clueless       7   A1      Cold Plains       -18 (R.I.P)
    Zen finally died when he figured out level 29 just didn't cut it in NM with no skills.

    From the outer cloister I managed to run and get 3 more WP's and accomplish one more quest, the imbue. I wasn't strong enough to kill the countess or even close for andariel, I died at tower level 5 with no chance killing the countess. Final score: 72

    Congrats jgreg and jiansonz, you have came A LONG way.




  6. #146
    IncGamers Member jiansonz's Avatar
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    R.I.P. Zen. It was a brave effort. If I had played a barb, I know I would have used a helm with Howl, one of the cheap runewords with Open Wounds, and relied on the merc for most of the killing. Since I can´t bring myself to skip anything (BTW, how does one decide what parts to skip? That is a skill I think I will probably never learn), the lowest level I could have been in the latter half of act 1 NM is about 40.



    I was much more tired that I thought yesterday. After a rather painstaking Arachnid Lair, Selena called it a day. I will only need to replay the corridor out to the main jungle next session. So there will be no exciting battle stories but more speculating/planning talk in this post. Bear with me...


    I have not thought about this before, but the chance to trigger Knockback seems to depend on the size of the monster. It´s way easier to knock back a Fetish or a mummy than a spider or an Invader. Thorned Hulks and Blunderbores are harder still. Bosses in general also seem somewhat harder to knock back, but I am not sure about them.

    Selena depends more and more on Sharyn´s Inner Sight to be able to hit monsters well. Until she has cast it on a monster group, I find that I need to use Cloak of Shadows almost the whole time. For the late game, I have some decent +AR options available if I need them: Angelic ring + amulet and/or Sigon´s helm + boots.


    I am quite satisfied with most of my gear, both the "treasure hunt" stuff I wear now, and the suvival gear for later, so I don´t really know what to gamble for whenever the money reaches Selena´s storing capacity (2.15 millions).

    For instance, I have already scored some excellent resist jewelry and circlet, very nice boots (although rare boots can always get better...), useful claws (the latest is a claw with both Shadow Master and Mind Blast, really cool!), etc. For some other item types, I have plans that don´t involve much gambling:
    Gloves: will buy and craft several pairs when/if Selena gets to level 69.
    Belt: same as gloves, or I will shop at Larzuk´s for a standard '(good resist prefix) Plated Belt of the Squid/Whale'.
    Armor: a unique/set/runeword or a '(socketed (at least 2) prefix) armor of (large animal)' with resist runes or rubies.
    Merc helm: Guillaume´s Face or the current Static Circlet (maybe with IAS/+damage jewels instead of topazes)
    Merc armor: 4-socketed, also with offensive-oriented jewels.

    That means I have a hard time finding something to gamble for. I have started to gamble bows lately. The plan is to get a really good normal rare, then upgade it. I go for Long Bows, Composite Bows and Short War Bows. Each bow costs just a little more than 20000 to gamble, so I get to see a lot of them for a rather low cost.
    Affix level 56 on a rare weapon is the magic number, since that is the breakpoint for a chance of Cruel and Master´s/King´s. The required item levels to get alvl=56 on the different bows are:
    Long Bow 60
    Composite Bow 62
    Short War Bow 69 (but I figure that a high-end Ferocious will still be good)

    I skip the other bow types because they are either too slow or do too little damage compared to the types above that have the same speed. Long/Cedar Bows are in because they (right now) are a good compromise of damage, speed and chance for good prefixes. I get ilvl 60+ on 50% of the gambles right now, so I actually prefer the Long Bows. It is easy to see that every clvl Selena gains at this stage of the game has a large impact on the chance of seeing something good.

    Of course, finding one of the exceptional unique bows would make all this gambling unnecessary, since that kind of bow has the potential to last a bit into Hell, where I can start to gamble/reroll Crusader Bows. At least give me a Skystrike, dammit!




  7. #147
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    Quote Originally Posted by jiansonz
    R.I.P. Zen. It was a brave effort. If I had played a barb, I know I would have used a helm with Howl, one of the cheap runewords with Open Wounds, and relied on the merc for most of the killing. Since I can´t bring myself to skip anything (BTW, how does one decide what parts to skip? That is a skill I think I will probably never learn), the lowest level I could have been in the latter half of act 1 NM is about 40.
    - First thing is the "low level" route was not smart
    - Howl was a smart cheap option, was using +3 Iron Skin/+24 life/+10 dex helm
    - Relied on my merc in normal and after that he was deserted, playing such a low level, my merc could do nothing just like me in NM (again.. low level route fails).

    It was a fun tournament I thought, but you both survived MUCH longer at a high level and using what you have and using all your options




  8. #148
    IncGamers Member skunkbelly's Avatar
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    Code:
    Forum Name      Character   Char Name    LVL   ACT     WP              Score 
    -------------------------------------------------------------------------------
    jgreg7          Necromancer Gere          44   NMA3    Spider Forest      83
    SuperSavage     Barb        Zen           29   NMA1    Catacombs 2        72 (R.I.P)
    jiansonz        Assassin    Selena        60   NMA3    Kurast Docks       63 
    Wolron          Sorceress   Weakron       48   NMA1    Dark Wood          43 (R.I.P)
    Skunkbelly      Paladin     Lameskunk     34   A5      Halls of Vaught    33
    Quickdeath      Barb        Styff         40   A5      Worldstone Keep    32 (R.I.P.)
    jjscud          Assassin    Kitana        25   A4      Chaos Sanctuary    27 (R.I.P) 
    DementiaMaster  Paladin     Keldorn       24   A2      Canyon of the Magi 10 (R.I.P) 
    Black Rat       Amazon      Iramax        21   A3      Flayer Jungle      10 (R.I.P)
    Hoop76          Barb        Hoop_II       22   A2      Lost City           7
    Docturnal       Paladin     Zealless      23   A2      Lost City           5 (R.I.P) 
    Horobi          Sorceress   Maffer        28   A3      Great Marsh         2 (R.I.P) 
    Bull(R)         Paladin     Nixar          8   A1      Stony Field        -1 (R.I.P)
    Uzziah          Sorceress   Systematic    15   A1      Cold Plains        -2      
    Milb            Paladin     Hermes        15   A1      Jail Level 1      -13 
    Krikke          Sorceress   Clueless       7   A1      Cold Plains       -18 (R.I.P)
    Lameskunk has defeated Nihlathak, and is now ready to start thinking about taking on the Ancients. So far, I'm going after the critters on players 3, which is working just fine. I'll of course have to fight the Ancients on players 1.

    Definitely starting to feel the lack of damage, and the lack of aura. I really need to find a much, much better scepter before too much longer.




  9. #149
    IncGamers Member jgreg7's Avatar
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    R.I.P. Zen. I was hoping we’d hear from you again, but not in this way. :cry: Fabulous progress, though, for such a low level and no skills! And welcome back Skunkbelly!

    I had an hour’s play time yesterday, so finally moved Gere out of the jungle and into Lower Kurast. It’s nice to be free from Flayers for a while – their blowguns get annoying, and Wulfgar can’t refrain from chasing them all over the place. I got lucky with the Dungeons; except for a few boss packs it wasn’t as dangerous as I was expecting, even with dolls present.

    Stormtree was more challenging. I relied on “Gumby parking”: run up close to draw everyone’s attention, then run away. Once they start following, I cast Gumby behind the lead Thrasher. Then the rest of the pack is diverted while just one continues to follow me off to a safe location for slaughter by Wulgar (assisted by Iron Maiden). Repeat until done.

    Right before we hit the Lower Kurast WP a Zakarumite dropped Athena's Wrath. Interesting weapon. I guess it could be potentially useful for a Fury druid, so it’s in the prize stash.

    Gere the gear-dependent
    Levels: 48 Score: 84 pts.
    Next area: Kurast Bazaar





  10. #150
    IncGamers Member jiansonz's Avatar
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    Nice (but slow) progress yesterday. They don´t call it the Great Marsh for nothing...It sure took a while bringing down the life of all those Drowned Carcasses and Bramble Hulks.

    There were two boss packs of spiders (one of each species) early in the Spider Cavern. Fortunately, I could pass by the packs without waking up the bosses (only three minions found us), a move that earned me lots of space in long corridors, more than enough to safely fight those boss packs.

    Sszark´s pack was saved for last. I got a lucky break and could lure back all of the minions. The bad news was that Sszark was Extra Fast.

    I knew that two consecutive hits (one while Cursed) from Sszark would most likely be fatal, so I chose to use the Shadow Master. With that setup, I had access to Mind Blast, but I had very little time (or mana) to use it. In order to kill Sszark, the regeneration needed to be stopped, and Blade Fury + poison charm does that pretty well. The shadow usually lasted a little more than 6 seconds (the casting delay) so it was never really dangerous. I used the shadow once more yesterday: against an Extra Fast + FE Bramble Hulk.

    Selena the Skilless and Sharyn the Sniper
    Levels: 61
    Next area: Flayer Jungle, NM
    Score: 66 pts.
    Total MF: +460% for Sharyn´s kills, +382% otherwise





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