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Sorry but your contridicting yourself. One is good enough but you then agree that maxing with +skills ie your slvl 37 is best way to go? Not exactly following your own advise?Originally Posted by RealmOftheWolf
Again not exactly what it says in your guide. Decrep and LR are good weapons that benefit your minions. So by not having them it kind of handicapping yourself. Glad you now changed your opinion and agree that it is miles better to have at least 1 in your 1 point wonders (as per NightFish's advise) also glad you have now picked up there nothing better to spend the points on.Originally Posted by RealmOftheWolf
Sorry to be so critical but tbh there far too many updates of late on existing guides where many have just captialised on the already extensive work done and take credit for just minor/trivial adjustments that then make it "their" guide. If it truly a update to NightFish's guide then you got some mighty boots to fill before you can live up to it i'm afraid. Other than just new equipment your really going to have to pull something out the hat as almost every angle of the original skelemancer/+variants is covered in one way or form.
My biggest complaint through the years has always been where someone new to the forums...and has less than a 100 post count...takes a guide switches one or two points in it...and tries to put it off as their own work.
I'm not saying that is it happening now with the nightfish guide...but the fishymancer just like the commando and zookeeper builds...has stood the test of time...and proven many times over to still be able to fit in with all the patches.
I believe iif there's going to be a update to any guilde...or in this case the nightfish guide...that they follow the same idea that the guide was based on in the first place...and not try to make it into something else.
I've already pointed out in this thread...and is even in the orginal guide as well...that mages are out of place in the fishymancer build and is stated by nightfish himself. Mages would basically make the fishymancer into either a zookeeper or commando build...because the fishymancer is all about damage from skeletons to revives to CE.
The only thing in the guide that needs to be changed is the updated runewords could be added that might improve the overall idea from where it stands now.
HoS
Kyo read the skill section again and youll see its always been my opinion. I dont notice any differance in ce level 10 and level 37 unless in cow runs. Decrep is the only other curse ive used and thats against bosses it helps but you can just use amp.
Originally Posted by HarbingersOfSkulls
ok maybe i should wait till I have 1000+ posts to post a guide or anything . Ive been playing 7+ years i guess only my diabloii.net forum post count means anything I may have only just joined but ive been reading this forum for a long time before my join date. Ive made 15 summoners of different stat and skill placements since 1.11 came out. All a guide is a opinion on what works well for you and we all know atm if you just add max skele and mastery with amp you can do the game. for any summoner there is alot of points available to customize the build to your taste.
This guide may not be as good as nightfishs and i expected a little stick for changing the ce things to one point is enough but more is always better.
its been pointless writeing up.
This is my last posting to this thread as i think your missing the point here and we have wasted more then enough time "debating" about your guide. Kudos to trying to apply your knowledge and sharing to benefit others, but putting it bluntly I hope it is your only intention and not trying to make a quick name for yourself,
Let me clarify what HoS is trying to say, It not so much necessary how many posts you have (but it does help) but rather how long you been around in which you have built at least some amount of credit/respect to the locals around here.
NO ONE is questioning how long you played or what level of experience you have but it means absolutely squat if your new around here and your not exactly displaying the "general consensus" or rather what some see as the wrong advice. Not sure if you realise but the guides in place, the authors have taken their work through quite a journey before their finished and it not easily topped by changing a few things or listing a few things to make it your own. It is particularly noticeable if the format is identical or you have merely copied material from the guide(s).
Those of us who been around since these guide were made have great respect for those authors so please understand that it nothing personal against you but rather credit is given where credit is due. There is no quick fix.
Kyo
First of all...the first paragraph in my last post was not refering to you...but from all the years I've been at the site...and seen all sorts of new people come in with 3 posts to their name...and they copy/paste from other guides and try to claim as their own. That's just a fact.
HoS
sorry was little pissed this morning so i was lil screwedFirst of all...the first paragraph in my last post was not refering to you...but from all the years I've been at the site...and seen all sorts of new people come in with 3 posts to their name...and they copy/paste from other guides and try to claim as their own. That's just a fact.
[QUOTE]What you are claiming to do...is write a update for the nightfish guide...and without using the same concept that he did with the basic skill layout he did...and by you changing CE like you want to...your not making a fishymancer.
So how is that considered a update? The orginal formula is what did make it different from the zookeeper...commando...and other summoning builds that there has been.
Even though he does suggest that mages not be used in the fishymancer build...it's because it's all about damage from skeletons/revives/and CE. That doesn't mean mages cannot be used...but it's not really needed in it.
Besides the original layout of skills that nightfish used...the only thing that you can update...is how to spend the extra skills and maybe include some of the newer runewords into it.
Or just go one better...and instead of saying that your updating the fishymancer...make your own guide on your build so that you can call it your own.
HoS [QUOTE]
I see your point lol im such a idiot. excuse how im acting half the time im a lil screwed up atm. Need take a break from d2.try and cope with my rl problems for a while
I wish you the best of luck with your real life issues.
HoS
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