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Today, i was really bored, so i decided to mess around with my hero editor. I made a barb, with the following stats:
lvl 99
str 118
dex 136
vita 326
axe mastery 20
shout 20
iron skin 20
bo 20
ww 20
inc stamina 1
nat res 1
He's gear is:
Fury Ba
Eth Sacred Armor Duress
Stormshield with 40/9 (ed/str)
Guillaume's with 40/9 (ed/str)
Verdungo
Perf Rends
Perf, Upg Gores
Angelics
37x 32020's
Perf torch
Perf anni
He prebuffs with 2x +3 wc daggers and enigma. He's stats after bo:
Def: 33760
Ar 18542 (27330 with enchant from demon limb)
life: 5939
Avg dmg 1723 (146.455 after PvP penalty and 50% DR)
With this setup, i got:
63% deadly strike
75% crushing blow
100% open wounds
22% critical strike
effective dmg increase: 65.45%
dmg from ow: 612.5
effective crushing blow dmg to a 6k life opponent: 225
With this in mind, i decided to calculate the dmg:
146.455*1.6622=243.43
243.43+450+612.5=1305
The average dmg is taken from the LCS, though. I was wondering, if this really is correct, or have i screwed up? Since this would be a really excellent setup for a BvB.
Anyone want to call Hal here?
Ow-barbs should have as much frw as possible since they are hit-and-run chars. Hence at least 1 pt in increased speed.Originally Posted by Ce Olba
Personally I'd use eth stone and dracs and probably arreats too instead of this. Ar/life scs are better than 32020:s in bvb. 9 dex on jewels is much more useful than 9 str for blockbarbs.
Also, how do you calculate chance for double damage? 65.45% seems very low with 63% deadly strike...
If you are interested we could try some different builds on open vs each other. I'm curious how all-dmg-barbs with grief+fort do vs ow-barbs...
Well, i actually made this barb for my friend, and he wanted ed/str jewels. And this char has almost all the possible things i could try: Eth Stone, Fortitude, Enigma, Eth Duress, Fury, Eth Botd Ba, Grief Ba.Originally Posted by morotsjos
I must've written the double dmg wrong. Isn't the formulae (chance of critical strike triggering+chance of deadly strike triggering)*chance of critical NOT triggering? This would give me 0.23+0.63=0.86*0.77=0.6622~66.22%.
I wasn't actually building this character after OW, i was just trying to get the best dmg output, as my friend said that Stone is useless because then your dmg sucks.
I see.Originally Posted by Ce Olba
Imo stone >>> duress with the new ethbug. Your physical damage is going to suck anyway so why bother? =)
Double damage = cs+ds*(1-cs/100) AFAIK...
This would give me a rather high dmg increase, 0.23+0.63*(1- 0.23/100)=0.23+0.63*0.9977=0.86*0.9977=0.858022~85.8%. (which would be exactly the same as i have with my BvC on closed)Originally Posted by morotsjos
So, what is this "new" ethbug? All i've heard is some rumor about if u socketed some armor with a Zod back in 1.09 and unsocketed it, the indestructable remained, and thus u could create very powerful ethereal armor and weapons, such as the ethbug fury and the ethbug stone, which can reach up to 3750 defense in a eth perf sacred armor i believe.
My fault, I meant 0.23+0.63*(1-0.23), sorry...Originally Posted by Ce Olba
Ethbug is new in 1.11, it's explained in the trade forum. Basically when you socked an ethereal item with the cube formula the ethbonus becomes 1.25 instead of 0.5 as it should... 5k def stones aren't uncommon.
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