0
Introducing:Liberace
Patriarch Liberace
Level 80 (Exp.694882598)
Paladin;Frost Zealot;"Liberace Build" Inspired by AE
STATS
Strength 205(247)
Dexterity 153(157)
Vitality 122(142)
Energy 15(19)
Life 679
Mana 139
Stamina 195
Zeal Damage 2617-3155
Holy Freeze Damage 204-208
Zeal Attack Rating 4614
Defense 1796
Resistances (Hell)
Fire 58
Cold 79
Lightening 75
Poison 72
SKILLS
Combat Skills
Sacrifice 20(25)
Zeal 20(25)
Offensive Auras
Might 1(5)
Holy Fire 1(5)
Holy Freeze 20(24)
Holy Shock 9(13)
Defensive Auras
Resist Cold 20(23)
EQUIPMENT(End Game)
Helm
Guillaume's Face
Winged Helm
Defense: 217
Durability: 38 of 40
Required Strength: 115
Required Level: 36
Item Version: 1.10 Expansion
Item Level: 57
Fingerprint: 0x12eea681
+15 to Strength
+4 to Energy
+120% Enhanced Defense
+2 to Minimum Damage
37% Faster Hit Recovery
33% Damage to Undead
+27 to Attack Rating against Undead
35% Chance of Crushing Blow
15% Deadly Strike
Socketed With:
Blood Eye
Jewel
Required Level: 36
Item Version: 1.10 Expansion
Item Level: 58
Fingerprint: 0x55e4719f
+4 to Energy
+2 to Minimum Damage
7% Faster Hit Recovery
33% Damage to Undead
+27 to Attack Rating against
Armor
Goldskin
Chaos Armor
Defense: 791
Durability: 64 of 70
Required Strength: 140
Required Level: 37
Item Version: 1.10 Expansion
Item Level: 59
Fingerprint: 0x343e048c
+3 to Dexterity
+132% Enhanced Defense
+10 to Attack Rating
+10 to Minimum Damage
+8 to Maximum Damage
All Resistances +35
Attacker Takes Damage of 10
100% Extra Gold from Monsters
+3 to Light Radius
Required Level +5
Socketed (1: 1 used)
Socketed With:
Death Heart
Jewel
Required Level: 37
Item Version: 1.10 Expansion
Item Level: 59
Fingerprint: 0x65f536e2
+3 to Dexterity
+10 to Attack Rating
+10 to Minimum Damage
+8 to Maximum Damage
+1 to Light Radius
Belt
Goldwrap
Battle Belt
Defense: 88
Durability: 17 of 18
Required Strength: 88
Required Level: 32
Item Version: 1.10 Expansion
Item Level: 59
Fingerprint: 0xd5d4caa4
+54% Enhanced Defense
+25 Defense
73% Extra Gold from Monsters
30% Better Chance of Getting Magic Items
+2 to Light Radius
Required Level +5
10% Increased Attack Speed
Gloves
Chance Guards
Heavy Bracers
Defense: 67
Durability: 12 of 16
Required Strength: 58
Required Level: 30
Item Version: 1.10 Expansion
Item Level: 27
Fingerprint: 0x14938242
+29% Enhanced Defense
+25 to Attack Rating
+15 Defense
200% Extra Gold from Monsters
26% Better Chance of Getting Magic Items
+2 to Light Radius
Required Level +5
Boots
Infernostride
Demonhide Boots
Defense: 101
Durability: 12 of 12
Kick Damage: 26 to 46
Required Strength: 20
Required Level: 29
Item Version: 1.10 Expansion
Item Level: 59
Fingerprint: 0x30c38a0b
+140% Enhanced Defense
+15 Defense
Fire Resist +30%
+10% to Maximum Fire Resist
Adds 12-33 fire damage
50% Extra Gold from Monsters
+2 to Light Radius
20% Faster Run/Walk
5% Chance to cast Level 8 Blaze when struck
Shield
Herald of Zakarum
Gilded Shield
Defense: 493
Chance to Block: 72%
Smite Damage: 20 to 28
Durability: 44 of 50
(Paladin Only)
Required Strength: 89
Required Level: 42
Item Version: 1.10 Expansion
Item Level: 59
Fingerprint: 0xa6b47f31
+23 to Strength
+20 to Vitality
+192% Enhanced Defense
+24% Enhanced Damage
+30% Increased Chance of Blocking
All Resistances +50
Socketed With:
Bitter Scarab
Jewel
Required Level: 37
Item Version: 1.10 Expansion
Item Level: 80
Fingerprint: 0x2d395f14
+3 to Strength
+24% Enhanced Damage
Adds 6-27 fire damage
Attacker Takes Damage of 5
Weapon
Nord's Tenderizer
Truncheon
One-Hand Damage: 147 to 180
Durability: 33 of 55
Required Dexterity: 43
Required Strength: 88
Required Level: 68
Mace Class - Very Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 87
Fingerprint: 0x15d9b834
+320% Enhanced Damage
Adds 205-455 cold damage over 5 seconds
25% Increased Attack Speed
152% Bonus to Attack Rating
150% Damage to Undead
Freezes Target +3
7% Cold Absorb
Level 16 Blizzard (12/12 Charges)
Amulet
The Eye of Etlich
Amulet
Required Level: 15
Item Version: 1.10 Expansion
Item Level: 59
Fingerprint: 0xb25af261
+28 Defense vs. Missile
Adds 1-4 cold damage over 4 seconds
4% Life stolen per hit
+5 to Light Radius
+1 to All Skill Levels
Rings
Havoc Band
Ring
Required Level: 41
Item Version: 1.10 Expansion
Item Level: 86
Fingerprint: 0x962550d3
+49 to Attack Rating
Replenish Life +9
+3 to Light Radius
Rugged Ring of Radiance
Required Level: 11
Item Version: 1.10 Expansion
Item Level: 22
Fingerprint: 0x479d9c42
+10 to Maximum Stamina
+30 to Attack Rating
+3 to Light Radius
About The Character
Patriarch Liberace was Patted Tuesday November 22 and was inspired by AE himself. Upon reading AE's "Liberace Project" and "Liberace-The Next Generation" threads I thought I'd give the ideal/build a go, of course with my own twist. My Liberace is by no means exactly what I think AE had in mind but it's perhaps a close shot. I took the idea and quickly began putting it to play....within 2 weeks I patted Liberace. The idea was to socket his equipment with rare jewels and have as much light radius as possible for a perfectly bright, radiant and glowing Pally. He ended the game with +20 to light radius and shined and shimmered like you wouldn't believe! It was no easy task Patting Liberace considering he was very limited on equipment but he pulled through just fine, infact the only problems he had were the very latter parts of Hell in the Hall Of Vaught and the Hell Ancients. I didn't have very many rare jewels to work with so I just used what I had....when he first started I had a crown socketed with 3 of them and a shield with 4, once I got to NM I used socketing quests to socket some better equipment with what I had left so he could make it to the end.The build and the idea was tremendous fun and at times laughable but I never got bored......for all you Pally fans out there I highly suggest playing a build similar to this for lots of fun and interesting game play.
Wonderful, Miranda! Congratulations to you and Liberace!
Congratulations to a nice Patriarch!
One question though. Why so much strength? Is it a part of the Liberace idea?
My HC frost zealot just died in the Chaos Sanctuary. If I do another one, I think I might use your "brand" of the build. Congrats.
To answer Kefir-Tribes question about the high strength.....I've never done the traditional Pally point distributions where most tend to pump Vitality and just add points to strength where they have enough to use their equipment....instead I've always focused on strength and dexterity because it adds to your physical damage. I've found that for me, as long as I have descent resisitances and high strength/dexterity...I can get by fine in the game without so much life. I guess it just depends on inidividuals playing styles...also as a Froster I max sacrifice because it boosts Zeal damage and then I focus on my second aura of holy shock.
Naracla, this is a great build and it has an awesome effect when you play. Despite the seemingly overall weakness of the equipment, the char is really rather strong. He eased through the game rather quickly and thus allowing me to finish comfortably at level 80, with my other Patriarchs I was never under level 86....but at the same time I wanted to Pat "GlitterBoy" as fast as I could...he was so fun I couldn't stop playing.
When I first had the Liberace idea it involved as many sockets as possible--six on the weapon, four on the shield, four on the armor, and three on the helmet. And then use shiny rares in every other slot. Compared to that idea you went with some pretty 1337 gear but I salute your Liberace nonetheless! :drink:
Yeah, that's what I knew the original concept involved, however I was simply inspired by the build and worked the overall ideal into another form of a Liberace, the stronger version. I didn't do it the original way because I didn't have very many rare jewels....so instead of the jewel idea I went with light radius which I gathered was one main part of the Liberace build AND I didn't think those persons responsible for the original idea had actually played a Liberace in depth or gotten very far with one....as I don't think one completely socketed with rare jewels may be capable of making it too far...my version even with more elite gear had some really tough spots through the game. But, it was really fun!Originally Posted by DurfBarian
Congratulations Miranda :clap: Sure you didn't maximize the jewels, but your version is much "brighter" than anything I might have put together.
Once again, the SPF has a way of inspiring the most interesting builds around.
I hope I'm not being stupid asking this, but... what's the use of having +20 to Light Radius?Originally Posted by Miranda
Quoting directly from Arreat Summit's Suffixes page:
"The base Light Radius is 13. The Max Light Radius you can have is 18 so anything more than net +5 to Light Radius will not matter."
Is there any difference, in your actual experience, with having just +5 and a blinding +20? Just wondering since taking what the AS page said, there wouldn't be any benefit. So, there... waiting for some illumination.![]()
Oh, and grats on the pat, of course! :clap:
EDIT: Thanks, lem!
--maxgerin
Thematic reasons.Originally Posted by maxgerin
GG on teh pat. D)
Bookmarks