With regards to the storyline in D3, I'm sure they'll think of something. I mean, in Diablo 1 you had already killed Diablo and that was that. I don't believe it was until D2 that we learnt that smashing the soulstones was the only way to stop the three prime evils.
Also (taking the old "Evil Tyrael" side of things), maybe destroying the worldstone was not a good thing (well, I don't think it was meant to be a good thing regardless, but it had become tainted). What if the soulstones never actually had anything to do with regards to the containment/destruction of the 3 prime evils. What if the 3 prime evils were the only thing keeping Tyrael in check, and therefore they're really the good guys (alright, I'm stretching it now).
I think that would defeat the purpose of character expiration. If this was possible, why not remove the whole character expiration thing as a whole? I don't think this is a good idea. Character expiration is meant to be a method to clean up the servers of unused characters.Originally Posted by Exterminatus
If you act like a bot, then you'll be banned like a bot. It's not hard to avoid the "Realm down" scenario. There really isn't much that Blizzard can do to differentiate between a human player, and a bot.Originally Posted by Exterminatus
Oh, also I've been thinking about a new idea. I'll confess now that I haven't been keeping up with this thread all the way, so I'm not sure if it has been mentioned before. I want to see a change to the quivers (both for the bolts and arrows).
1. Simple change. Make it so that the "Repair All" button re-fills the arrow/bolt quiver. Shouldn't be too difficult. I'd also like to see some durability on bows, since they can indeed break or snap.
2. Not a simple change. Implement magical/rare/set/unique versions of quivers. This wouldn't be as easy to implement, because I believe you'll need to start to assign ilvl's to quivers (as I don't think that's happening at the moment). To keep things balanced, I guess you would need to keep the extra mods on these relatively low, though a bow-wielding char would only be able to have 1 quiver equipped anyway. Several examples of quiver mods:
- Adds x to x elemental damage per arrow. E.g. Early magical quivers could add 3-5 fire damage per arrow (the burning quiver), while the later ones could add something like 30-60 fire damage per arrow (the flaming quiver). The same could apply to cold damage, lightning damage, etc. I guess poison could also be a possibility.
- Adds x to x physical damage. The arrows in this quiver are sharper than normal.
- XX% increased elemental damage. E.g An exploding arrow/immolation arrow amazon could have a quiver that increases the arrows fire damage by 10% or something.
- Replenish quantity/Increased quantity. Speaks for itself
- Unlimited quantity. This could be a magical only modifier (ie, it wouldn't spawn on rares).
- Increased attack speed. Some quivers are magically built to allow the wielder to efficiently draw an arrow much quicker than others.
- %chance to cast spell on striking. Certain quivers could imbue arrows within them to release a minor spell on impact. Example spells could be the same that are already used, like frost nova, etc.
As for unique quivers, one that I thought up could be:
Quantity: 200 arrows
Level Req: 75
- Reduced Quantity
- Replenish 1 arrow every 5 seconds
- Adds 20-30 damage for a random element (eg, 20-30 fire, or 20-30 cold).
- 5% chance to cast a level 10-15 Chaos Ice Bolt on striking (varies)***
- 5% chance to cast a level 10-15 Chaos Lightning on striking (varies) ***
- 5% chance to cast a level 10-15 Fissure on striking (varies) ***
- 2% chance to get afflicted with a curse on attack (random) **
- 2% chance to summon a demon (probably pit lord) on the death of a monster (hostile, no experience gained from death)*
*This is supposed to resemble the dangers of using such an item. Each time you take an arrow out of the quiver, you run the gauntlet.
**The curse would need to be appropriate to a bow-wielder. For example, being cursed with iron maiden wouldn't hinder a bow character at all, so chances are that wouldn't be a possibility. Additionally, it would probably be a higher level curse, simply to increase the radius so as to possible affect close party members as well.
***The Chaos Ice Bolt and Chaos Lightning are the same skills as the assassin's phoenix strike charges. These 3 skills are meant to represent the chaotic nature of the item. The 10-15 variable level could be on spawn (eg, 5% chance to cast a level 12 Chaos Ice Bolt on striking) or it could be on attack (eg, the first time it triggers it could cast a level 12 chaos ice bolt, and the second time it could cast a level 14 chaos ice bolt, etc).
Edit: Changed Frost Nova to Chaos Ice Bolt, Nova to Chaos Lightning and Poison Nova to Fissure.