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I couldn't find a thread anywhere with the search tool, but anyway here is my question.
1. Is there a cap to how much you can lower an enemy's resistances, or how far in the negative you can drive them?
2. I've read that over 10 pts. into lr is a waste for breaking immunes, and that when breaking immunes the curse works at 1/5 effectiveness. How does breaking immunes work?
If someone could point me to a link or something I'd appreciate it.![]()
Thanks.
1. If I don't remember it wrong, the lowest possible res for enemies is -100.
2. When you try to lower the enemies resistance with LR and conviction, it will work at 1/5 when the res is over 100.
So if the enemy has 110 res and you cast lv10 LR(-55%), the first -50% takes away 10% res, then the last 5% from LR lowers the resistance down to 95%(or 99%, unsure if 100% also works at 1/5)
However, if the enemy have less then 100% it's just to substract the -res to the enemies res.
So if the enemy has 50% res and you cast lv10 LR..
50% -55%= -5% res.
The difference between lv10 and lv20 LR is just -7% res. At a 1/5 effectivity, the difference is very small.
You can check enemies res on arreats summit. Alot of the immune one has 100-110%, which is breakable with lv10 res. They will however be very resistant, so don't expect things do go really fast unless you have high damage.
I hope this help in some way, and if I said anything that's wrong, please point it out.
The 20% effectiveness works for the entire reduction, not just until 100 or 99%. In this case the monster would have 99% to a certain resist. The same counts for Conviction btw, if a monster once had an immunity Conviction will receive the same 1/5th penalty even after LR broke the immunity.Originally Posted by Cave
Thanks guys, that clears things up. So if my understanding is correct, -to enemy resists stacks with lr for non-immunes.
ex. trangs partial bonus -25% + lower resist lvl 10 -55% = -80%
But for immunes, -to enemy resists from items does not get factored, only lr at 1/5 effectiveness?
For immunes, Lower Resist and Conviction are applied at 1/5th. IF the immunity is broken, -%res items work at full capacity. If the immunity is not broken, -%res items do nothing at all.Originally Posted by Corvus94
Amplify damage and Decrepify are applied like Lower Resist/Conviction. Cold Mastery is like -%res items.
Cool, thanks. I was hoping it worked that way.![]()
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