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Can someone tell me which is the infinity merc?
The one you give Ber+Mal+Ber+Ist polearm to.
Infinity
4 Socket Polearms
Ber + Mal + Ber + Ist
50% Chance To Cast Level 20 Chain Lightning When You Kill An Enemy
Level 12 Conviction Aura When Equipped
+35% Faster Run/Walk
+255-325% Enhanced Damage (varies)
-(45-55)% To Enemy Lightning Resistance (varies)
40% Chance of Crushing Blow
Prevent Monster Heal
0.5-49.5 To Vitality (Based on Character Level)
30% Better Chance of Getting Magic Items
Level 21 Cyclone Armor (30 Charges)
No, really, there's no merc who has conviction aura by default. A 2 hirelings have following auras:
Combat (Normal): Prayer
Combat (Nightmare): Thorns
Combat (Hell): Prayer
Defense (Normal): Defiance
Defense (Nightmare): Holy Freeze
Defense (Hell): Defiance
Offense (Normal): Blessed Aim
Offense (Nightmare): Might
Offense (Hell): Blessed Aim
doh :o ... thanksOriginally Posted by Fro Do
... what merc do you think is best for a cold sorc..... and which do you think is best for a lightening sorc
Infinity merc is the best for them both, as it removes immunities and allows you to damage all enemies.Originally Posted by Delvian
I prefer to have a defiance merc (normal or hell defensive) for my sorc's. You get a nice defense bonus from them, and your merc will last longer if he has weak armor or low life. Holy freeze merc's are not a bad choice either, but I don't think you would need one if you were a cold sorc.
Actually...for immunities, the -res will work at 1/5 power, therefore, there will still be some enemies with immunities with conviction aura on. You can lower their res more with a lower resist charge item, at least a bit. If their immunity is still there, just let the merc take care of them slowly...one at a time...Originally Posted by HardyTarget
I take a Might merc if my sorc is well equipped and uses just a single element. Just give your merc a big pointy stick and he will handle most lonely immunes easily.
I have a question about those enemies that don't get their immunitites removed. Is it because they have a high base like 180 res and then the conviction won't take it lower then 100?
Conviction level 12 on infinity has a -85% res penalty to enemies
to break an immunity this penalty is reduced to 85/5 = -17%
if the enemy has AT LEAST 117% resistance to a particular element and you try to apply that level 12 conviction to him from infinity runeword it will NOT break that particular elemental immunity because he will still be at 100% resistance to that particular element (and 100% resistance means immunity)
If you have -enemy res gear will this be added along with conviction or only after conviction is applied? Say the same example as above but I have a death fathom.Originally Posted by Omikron8
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