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if seen this strangeness with harmony also, with no hard points
very strange stuff, like my sorc would cast the valkryte... id hand my bow to my friends druid, and we would go kill stuff... and maby 5 min later he leaves, with the bow, and the valkryte poofs, what up with THAT! lol
As has been mentioned, Valks created by a character with no hard points in the skill will poof pretty frequently- especially when acted upon (affected by an aura, going through a portal, etc).
Putting a single point in Valk is enough to get her to stick around full-time. Another method you can use, if you're not an Amazon, is to equip Harmony. Harmony grants Valkyrie as an oskill, but that's enough. If you have harmony equipped, and you trigger a Peacevalk, that valk will not poof for so long as Harmony is equipped. It turns out "Peace" and "Harmony" make for a pretty good combination, after all. :grin:
anyone knows how frequently. When I had one on my lighting fury-cow milker, it was realy anoying not knowing when I could count on her and when not. I thought it had something to do with when the monster on whiche she was triggered, died.
P.S. Don't ever do this, a lvl 15 valk can one hit kill the king in normal, not fun, believe me.
Yes, I usually put a point or two- if I'm gonna use Peace.
I guess that's why the peace Valk hangs around. But other than Harmony, is there a way to get the Valk to stay around with another character class (without the benefit of hard points in Valk)?
Again- does this glitch happen with the other runewords when equiped on a character class that they weren't meant for- for instance the venom effect of Treachery when equiped on say a Paladin?
Inquiry minds want to know. . .:scratch:
Peace likely behaves buggy because its a minion. I don't think effects like fade and venom are vanishing or you'd hear a lot of reports/complaints about it.
I'm gonna play around with Peace for a bit and add in whatever info I come up with about what causes the Valk to disappear. But as has been demonstrated and mentioned there are likely many ways that the Valks poof that seem to occur when the Valk or your character is effected by a skill/curse.
If anyone else wants to add in their findings that'd be great. I'll just get a table going:
Code:Caster Cast Upon Skill Monster Valk Amp Damage (end duration) Any Class Self Town Portal (after going to town) Paladin Self Holy Shield (end duration)
So for those of us who cannot get "Harmony" ('cause we don't play online :wink3: ) the peacevalk is kind of pointless? <-- especially if using a non-amazon character who cannot put a hard point in valkyrie
Who said that? It won't be a killer, it won't kill anything cause it won't say around. Though if you have a fast hitting char at range, it can provide an extra tank, or so I think. So I'm thinking at a strafe-azon, and non amazon, throw barb, assisin throwing those sharkin things.
I think it's character specific. My ranger pali hardly ever loses the Valk, and it's really sweet to have the extra tank. I'd recommend this armor for mid-game if you haven't got anything more useful. Critical strike is also cool. If you have a melee pali, it will also stick around as long as you don't let HS expire. Might be nice to have a distraction while you're zealing down a mob.
It looks likely that barb's warcries knock it out so pretty much any barb won't be able to use it. Not sure about pali auras or druid sages yet.
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