As the title says. Although a mojomancer is technically a necro that uses a merc + only curse tree to kill, ill be playing on classic d2 where there are no mercs (worth using in nm and hell) so ill have a clay//iron golem as a tank.
What i am wondering, is what my skill tree should be!
This will be, for the most part, untwinked, so i cant rely on more than... ~5 at most + skills.
So... what should it be?
Im thinking some iron maiden for melee attackers... some amp +thorns also... definately attract... sum lower resists for party play... agh. Dv for crowd control... agh. Theirs so many curses, but sum suck.
What should skill tree b?