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Team Savage (SuperSavage) – 26 Points
Zeus (Paladin - Combat/Off. Auras) - lvl 25 - Act III - Points 12
Bigfoot (Druid - Summon/Shapeshift) - lvl 21 - Act II - Points 7
Hass (Amazon - Javelin/Passive) - lvl 21 - Act II - Points 7
I finally played Zues after quite some time and it was pretty smooth zealing. Sacrifice is level 19 now so after thats done, I'll get zeal until I can start getting fanatacism. When I found crushflange earlier in Act I, the 33% CB is amazing against certain bosses. Radament got smoked hard against CB as well as it helped LOTS against Duriel. It's cool my starting reward spot is my weapon because I use that, but my main bashing weapon is a "steel" claymore. I'm doing just about 190 max with level 1 concentration, very fast attack and open wounds are awesome. Duriel went down on /p 8 with no problem at all, no trips back to town. He dropped Arctic Gloves and Cathans amulet, both useless. Life is 390.
Bigfoot finished off Radament gaining a level and had no problems on /p 8.
Hass finished Act I and was the last to finish it, everything very easy with the early passive skills. Andariel was pretty easy, dont really have an attack at all yet because I'm going posion. Now in Act II I have started going pilums and short spears for posion(posion -5, plague -4). Radament was taking down easy with the posion.
Don't count me out of the tournament yet :wink3:
I took a break but now I should be back with regular updates. Here is an old update to catch everbody up on where I was at before:
Team Steel - v1.11 HC - 114 points
Destroyer Steel_Thrower - (Barb- Com. Skills/Com. Mastry) - lvl 50 - Act II NM
Destroyer Steel_Tornado - (Druid - Summon/Elem.) - lvl 55 - Act III NM
Destroyer Steel_Justice - (Paladin - Def. Aura/Com. Skills) - lvl 47 - Act II NM
As far as the builds go Thrower is well a Throwbarb, Tornado is a Windruid, and Justice is a Hammerdin.
Good luck to everybody again and keep going Andi, your'e almost there![]()
No one else likes the table? Sure makes things easier to follow, and took me some time to put it together.......................................... ...
Not to mention, seems to be the norm, in all the other tourney's. I figured most everyone knew how to update it, that was playing.
Tables are a good idea for almost any tourney. It's just, that with this tourney you have so much information to present per update (my update is 8 lines long and even without the WP and Quests I would land at 4 lines). That is a lot of information to present in a table.Originally Posted by Billybgame
Don't get my wrong. The table is good to get a quick look at who's where. But this would make posts very long posting the whole table everytime anyone updates. Why don't we update the table each 10 or 20 posts?
-Andi
Team Mage 3 – 63 points
Helen - (Amazon – Passive/Javelin) - lvl 31 - Act V Nml (21 quests)
Davy - (Druid - Summon/Elemental) - lvl 31 - Act V Nml (21 quests)
Gareth - (Paladin – Offensive Aura/combat) - lvl 31 - Act V Nml (21 quests)
They've all progressed to the end of Act IV now, without too many problems. Davy and Gareth's main attacks are starting to get more powerful now. I had a fun time with Davy by killing Diablo solely with a level 2 Hurricane, walking & running rings around him literally.
Gareth will be the first to head into the Bloody Foothills and beyond.
As for the table, I have to agree with AndiDi. Maybe every couple of pages or so. It's not like it is too hard to go back & find it. Even every five pages would be OK. Saves a lot of clutter otherwise.
Anything will be better than having nothing. As long as we all remember to do it. Sounds ok.Originally Posted by AndiDi
Team Savage (SuperSavage) – 31 Points
Zeus (Paladin - Combat/Off. Auras) - lvl 25 - Act III - Points 12
Bigfoot (Druid - Summon/Shapeshift) - lvl 25 - Act III - Points 12
Hass (Amazon - Javelin/Passive) - lvl 22 - Act II - Points 7
Bigfoot has Taken down act II and Duriel all on /p 8 and with no problems. Life in bear form is amazing and my summons are decent tanks that do decent damage. Merc got lucky and I was able to gamble a pike with 48%ed and some other mod which is nice at this level damage wise. Finds were berserkers armor, arctic belt, and dragon chang spear... all of no use.
Hass has traveled to the far oasis and grabbed the cube and a level in the process. Posion is starting to get pretty decent, groups of monsters really get plowed unless they are strong undead immune to posion. Too late to finish act II tonight...
gonna be more progress now on since im getting tournyless![]()
Team Steel - v1.11 HC - 114 points
Destroyer Steel_Thrower - (Barb- Com. Skills/Com. Mastry) - lvl 50 - Act II NM
Destroyer Steel_Tornado - (Druid - Summon/Elem.) - lvl 60 - Act III NM
Destroyer Steel_Justice - (Paladin - Def. Aura/Com. Skills) - lvl 50 - Act II NM
I updated my levels here but didn't add in my points.
Tornado made it to Durance 2 with a sweet map and will be running Mephy when he gets the chance.
Justice prevailed last night in an epic 2-hour battle in the Maggot Lair. The bane of every skellimancer and hammerdin was no joke and it took me a half hour just to get a foothold in Coldworm's chamber to let my hammers fly. The reason it took so long is because I had to use my one point in vengance along with my + combat skills shield and Fool's Crystal Sword to fight my way through level 1 and 2 with about a 75% chance to hit. I might put some more hard points in Vengance for my last go around in Hell for better AR. I had one scary moment when I tried to teleport next to the chest and was promptly cornered in and surrounded before I could teleport back.
Finally, Thrower is still running the Countess for no other reason then putting off the Viper Temple.
Team AndiDi - 240 points
Conqueror Revenge - (Paladin - Off.Auras/Com.Skills) - lvl 77 - Act III HELL - 74 points
Conqueror Supercharged - (Sorc - Cold/Lightning) - lvl 87 - Act V HELL - 83 points
Conqueror Turbo - (Barb - Warcries/Com. Skills) - lvl 79 - Act V HELL - 83 points
Revenge: WP: Kurast Docks Last Quest: Killed Duriel
Supercharged: WP: Harrogath Last Quest: Killed Diablo
Turbo: WP: Harrogath Last Quest: Killed Diablo
After some Mephisto runs with Supercharged I went back to questing and started off with taking Supercharged to kill Diablo. She orbed her way through the River of Flames and the Chaos Sanctuary. As usual the merc died a lot in there. With Seal bosses I started of with killing Lord de Seis. He had a Fanatiscism aura as usual but other wise was taken care of after some merc resurrections.
Next up was the Grand Vizier. Come one this one is always so easy. But nevertheless he dropped my a Heaven's Light Mighty Scepter.
I always keep the Infector of Souls for last. When I opened the seal the merc got immediatly swarmed and killed I just had enough time to teleport to savety. So we played the old divide and conquer game.
With that out of the was I took on Diablo. He killed my merc 5 seconds into the fight with his lightning hose. But after getting the merc back I cursed him with LR and feed the merc red and purple potions while orbing him to death. He dropped 5 blue and one rare item.
Now Revenge is lacking behind. He will be the last one to venture into the Jungles of Kurast. But first he will get a serious equipment upgrade. I have some nice weapons to choose from (hey I did at least 300 Mephisto runs):
Butcher's Pupil
Small Crescent
One-Hand Damage: 135 to 216
Socketed with Amn
Nord's Tenderizer
Truncheon
One-Hand Damage: 145 to 178
Heaven's Light
Mighty Scepter
One-Hand Damage: 149 to 194
Socketed (2: 0 used)
Rune Master
Ettin Axe
One-Hand Damage: 106 to 213
Socketed (5: 0 used)
Any thoughts what will be the best one for an Avenger?
-Andi
I'm a big fan of Nords /w a high Conviction aura but all are good choices.
Good luck on the final stretch![]()
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