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Nice progress there. And some very nice items you found there.Originally Posted by ComeOutAndPlay
That orb is really cool.![]()
My Sorc uses this little beauty (She uses FOrb and CLight as here main attacks):
Raven Whorl
Glowing Orb
One-Hand Damage: 8 to 21
Durability: 60 of 60
(Sorceress Only)
Required Level: 42
Orb Class - Fast Attack Speed
Item Version: 1.10 Expansion
Item Level: 62
Fingerprint: 0x47bfd07b
+51 to Mana
Magic Damage Reduced by 3
Fire Resist +5%
+2 to Sorceress Skill Levels
+1 to Frozen Orb (Sorceress Only)
+2 to Lightning Mastery (Sorceress Only)
Level 2 Blizzard (37/37 Charges)
I found it somewhere in Act 5 Nightmare. If I didn't have found one I would have tried to imbue an Orb. This often creates an Orb with +2 Sorc skills. I think that Orbs with +2 Sorc skills are pretty common. I found one with almost every char that I played through the game.
-Andi
Well, I finally came through. Honestly, I was really dreading the ultimate muling and cubing session after having Mog do Halls of the Dead.
After that, it was time to get rolling with one of the other two. I picked Shadow, though I didn't have as much time as I had wanted. But I got something done (and still much more than it looks like, heh heh).
Team World of Ruin, v1.10 (7 points)
Mog, level 21 Druid (Ele/Summon) Next Quest: Radament
Shadow, level 7 Assassin (Martial Arts/Shadow Disc.) Next Quest: Blood Raven
Gogo, level 1 Sorceress (Fire/Lit.) Next Quest: Den of Evil
My wind druid, Natures Fury has reached conqueror.:grin:
After he finally slew baal, i slapped this onto him:
Hone Sundan
Yari
'Amn'
Two-Hand Damage: 101 to 205
Durability: 28 of 28
Required Strength: 101
Required Level: 37
Spear Class - Normal Attack Speed
Item Version: 1.10 Expansion
Item Level: 55
Fingerprint: 0x1c16dc78
+180% Enhanced Damage
+20 to Minimum Damage
+40 to Maximum Damage
7% Life stolen per hit
45% Chance of Crushing Blow
Repairs 1 durability in 10 seconds
Socketed (3: 1 used)
This will help quite a lot against bosses in hell due to the massive CB. I am looking for a better one (hopefully eth too) before i start using up my shaels (i have 2 left atm). I will see how he fares in hell before i decide what to do with the other sockets - i have a few +13 max dmg jools and heaps of AMN runes, so i will see how he goes.
Still no NDEs to report, and I gotta say, im getting a bit nervous cos this must surely mean that I will have 4356 NDEs in hell![]()
I have been doing p8 baal runs with him to lvl him up a bit b4 i start hell - he's now clvl 75. His tornado and hurricane are very solid atm, and i can see why people have called wind druids one of the best group killers in the game.
One quest i was wary about was Nilly with his CE. I switched the p setting to p1 to make it easier. It was really funny just casually walking around and seeing everything shatter around me. Gotta love hurricaneI was hit with one CE, but with life of almost 1k, i didnt feel it too much.
Baal himself is a joke. Hug him and spam tornado. He goes down quickly, even at high p setting. The quest drop netted a rattlecage which, believe it or not, i was really happy to see. I plan to equip it on my javazon for boss fights for the CB. Hopefully CB + CS will own hell bosses.
Oh, and just quickly, i was reasonably happy with my hellforge drops, getting KO, FAL and LEM. However, i was looking for a LUM to make a nice Lionheart for my javazon, so i was a little disappointed. Countess running here i come!
Team AndiDi - 217 points
Conqueror Revenge - (Paladin - Off.Auras/Com.Skills) - lvl 77 - Act III HELL - 74 points
Conqueror Supercharged - (Sorc - Cold/Lightning) - lvl 87 - Act III HELL - 74 points
Conqueror Turbo - (Barb - Warcries/Com. Skills) - lvl 75 - Act II HELL - 69 points
Revenge: WP: Kurast Docks Last Quest: Killed Duriel
Supercharged: WP: Kurast Docks Last Quest: Killed Duriel
Turbo: WP: Dry Hills Last Quest: Killed Radament
At last I made some progress with Turbo (had to). No big surprises. Bloodraven took some time to kill. Cain was rescued first. Griswold took forever to kill. Getting to the Countess took some time. Turbo has some problems with PI monsters. He is using Berzerk but doesn't have enough AR to hit very often.
Andariel died without too much trouble. Radament was no problem either. I had to use a good amount of potions on him, because my Poison Res is just at 12.
Skill wise I have now nearly maxed out Double Swing. The remainder of the skill points get sunken into Shout for more Defense and damage for Berzerk.
In the Pits I have found a Conqueror Crown. Nice. But it had 2 sockets so I can't imbue it. I have to wait until I find another worthy barb helm for imbuing. In the Jail I found a Carrion Wind ring and soon afterwards dropped a Saracen's Chance Amulet. This would have been a nice Amulet for Turbo, but sadly he is not allowed to use it.
His AR problems are getting bigger. I'm thinking about making a Crescent Moon in an Ettin Axe. I hope the ITD will help hitting monsters more often. His left hand weapon is a Honor Ettin Axe. That gives him +250AR. He hits much more often with this weapon.
-Andi
Team The Dancers (a_shikoff) 1.11 HC - 42 points
Electra – (Assasin - Traps/Shadow) - lvl 30 - Act IV Nml, 18 points
UndeadMaster – (Necro - Summon/Curses) - lvl 25 - Act III Nml, 12 points
Frostmaker – (Amazon - Bow / Passive) - lvl 24 - Act III Nml, 12 points
Reward slots are:
UndeadMaster - Body armour, Mercenary weapon, Mercenary headgear
Electra - Body armour, Headgear, Jewelery (1 ring + 1 ammy)
Frostmaker - Weapon, Gloves, Headgear
Finally some D2 play again through the weekend. Moved may assasin through act II and III.
Again from me
It's nice when there is time and will to play D2...
Progress going nicely so far:
Team The Dancers (a_shikoff) 1.11 HC - 51 points
Electra – (Assasin - Traps/Shadow) - lvl 32 - Act IV Nml, 21 points
UndeadMaster – (Necro - Summon/Curses) - lvl 30 - Act IV Nml, 18 points
Frostmaker – (Amazon - Bow / Passive) - lvl 24 - Act III Nml, 12 points
Team The Dancers (a_shikoff) 1.11 HC - 63 points
Electra – (Assasin - Traps/Shadow) - lvl 33 - Act V Nml, 21 points
UndeadMaster – (Necro - Summon/Curses) - lvl 33 - Act V Nml, 21 points
Frostmaker – (Amazon - Bow / Passive) - lvl 33 - Act V Nml, 21 points
Took me forever to kill BigD with m y amazon)
Finally I started usin FA on him and gulping blue potions like mad and after 6-7 trips to town managed to get him down...
Now it's time for some leveling![]()
Team AndiDi - 222 points
Conqueror Revenge - (Paladin - Off.Auras/Com.Skills) - lvl 77 - Act III HELL - 74 points
Conqueror Supercharged - (Sorc - Cold/Lightning) - lvl 87 - Act III HELL - 74 points
Conqueror Turbo - (Barb - Warcries/Com. Skills) - lvl 77 - Act III HELL - 74 points
Revenge: WP: Kurast Docks Last Quest: Killed Duriel
Supercharged: WP: Kurast Docks Last Quest: Killed Duriel
Turbo: WP: Kurast Docks Last Quest: Killed Duriel
Got Turbo through Act II. All up to the True Tomb wasn't much trouble. On the first try the true tomb had Preserved Dead, Lightning Beetles and Greater Mummies. Bad Combination especially when combined with Sarcophargs that spit out zombies rapidly. Reroll. The next roll was much better Greater Mummies, Apparations and Gorebellies. That was much better to handle.
Before long Turbo managed to fight his way to Duriel. Duriel himself was no danger at all. He was under my Battle Cry for the whole fight. He dropped only rare items none of the of any use.
-Andi
Team AndiDi - 222 points
Conqueror Revenge - (Paladin - Off.Auras/Com.Skills) - lvl 77 - Act III HELL - 74 points
Conqueror Supercharged - (Sorc - Cold/Lightning) - lvl 87 - Act III HELL - 74 points
Conqueror Turbo - (Barb - Warcries/Com. Skills) - lvl 77 - Act III HELL - 74 points
Revenge: WP: Kurast Docks Last Quest: Killed Duriel
Supercharged: WP: Kurast Docks Last Quest: Killed Duriel
Turbo: WP: Kurast Docks Last Quest: Killed Duriel
Got Turbo through Act II. All up to the True Tomb wasn't much trouble. On the first try the true tomb had Preserved Dead, Lightning Beetles and Greater Mummies. Bad Combination especially when combined with Sarcophargs that spit out zombies rapidly. Reroll. The next roll was much better Greater Mummies, Apparations and Gorebellies. That was much better to handle.
Before long Turbo managed to fight his way to Duriel. Duriel himself was no danger at all. He was under my Battle Cry for the whole fight. He dropped only rare items none of the of any use.
-Andi
Team AndiDi - 222 points
Conqueror Revenge - (Paladin - Off.Auras/Com.Skills) - lvl 77 - Act III HELL - 74 points
Conqueror Supercharged - (Sorc - Cold/Lightning) - lvl 87 - Act III HELL - 74 points
Conqueror Turbo - (Barb - Warcries/Com. Skills) - lvl 77 - Act III HELL - 74 points
Revenge: WP: Kurast Docks Last Quest: Killed Duriel
Supercharged: WP: Kurast Docks Last Quest: Killed Duriel
Turbo: WP: Kurast Docks Last Quest: Killed Duriel
Got Turbo through Act II. All up to the True Tomb wasn't much trouble. On the first try the true tomb had Preserved Dead, Lightning Beetles and Greater Mummies. Bad Combination especially when combined with Sarcophargs that spit out zombies rapidly. Reroll. The next roll was much better Greater Mummies, Apparations and Gorebellies. That was much better to handle.
Before long Turbo managed to fight his way to Duriel. Duriel himself was no danger at all. He was under my Battle Cry for the whole fight. He dropped only rare items none of the of any use.
-Andi
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