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  1. #1
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    Patriarch Wesley

    Ahoy,

    I thought this might take until the weekend, but I guess not. I've long been waiting to finish Wesley the Fireclaws Werebear, now my 8th Pat/Mat.

    Patriarch Wesley
    Level 81

    Stats:
    Str: 65 (160)
    Dex: 165 (242)
    Vit: 245 (290)
    NRG: 20 (93)

    Once going...
    Life: 2150
    Mana: 516
    Resists: 75/75/75/42
    Maul damage: 672-1076
    Fire claws damage: 4212-4851

    Gear:
    Aldur's Stony Gayze
    Aldur's Rhythm
    Aldur's Deception
    Aldur's Advance
    String of Ears
    Laying of Hands
    Stormshield
    Carrion Wind
    Rare ring (20/30 Cold/Lightning Resist)
    Communal Amulet of Enlightenment (+3 Shifting skills, +28 NRG)

    Merc: Act II Offensive
    Rare Chaos Armour (defense 960)
    Strong Grand Crown of Balance
    The Reaper's Toll

    Skills:
    20 Firestorm
    15 Molten Boulder
    5 Werebear
    5 Lycanthropy
    20 Fireclaws
    10 Oak Sage
    1 Grizzly and prereqs and the rest of the shifting tree (except Hunger)

    Gear gave +3 Summoning, +7 Shapeshifting, and +4 Elemental.

    I started this build way back when I first decided to put my new Aldur's kit to good use. It was the first of the class-specific sets I completed. After some debate here about what to build, I Shaeled the mace and made a Fireclaws Werebear. He kicked butt all the way through Nightmare, but then...

    The physical damage on the weapon almost renders this build impossible. Given the fact that this should be the ultimate druid set, if only for some builds, its pathetic. Its not on the scale of a naked Bowazon, but its far harder than my Martial Artist, or the Wolfbarb.

    So Hell was a pain. I struggled my way through to the River of Flame, and then found myself impotent to clear the Sanctuary: Pit Lords and Oblivion Knights are fire immune. I MPed that bit, then pressed on. The worst areas were the Frozen River and Ancients' Way. The fight against the Ancients was peculiar, however. I died once, got transformed back into human form in a single hit once, so rerolled, and I rerolled a FE Madawc and Cursed Talic.

    When I did fight them, I think the Talic was attacking my Grizzly. I saw it dying, so I resummoned it nearer to me. Talic didn't pursue, so I only had to deal with Madawc and Korlic. Korlic had tolerable mods, so I killed him, and Madawc followed. I then looked around for Talic. Although I'd been fighting near the entrance to the WSK, I found Talic milling around the entrance from the Ancients' Way. Anyone seen this before? Could it be made into a reproducible way to separate the Ancients?

    I died against Achmel, which sucked, because I had to retrieve my kit in pieces, given how much I was relying on +strength gear. That took some time. And there wasn't a hope in Hell of beating Lister, so I had to park him. Again. Baal was simply annoying: he kept teleporting around the map. Not attacking, or cloning, just teleporting. And I really felt his 60% chance to block: I eventually shifted into a Wolf for the increased AR. Before I forget, Hellforge dropped a Lem. Okay, but I really want a Pul!

    What can I say about Aldur's set? It sucks. Badly. Any melee build is marred by the low damage on the weapon. Also, one-handedness implies a shield, which curses one with the abysmal block rate of a transformed druid. If I was ever surrounded, my 2k life didn't matter: I was stuck in either block or hit recovery. And I couldn't find any decent ways of working around the set. Trying to get to Anya, I eventually stripped him of Aldur's stuff, gave him some other goodies (Jalal's Mane, Reaper's Toll, some IK pieces, and so on) and played as a Feral Rage Wolf to finish the area. Very lame.

    If I were to build another druid to use this set, there are two options:

    1. Wind druid. I know the set isn't suiting towards a caster, but if a Windy can make it untwinked, he can make it with this set. Things like Frostburn and Gloom's Trap can make up for some bits. Its cheesy, but it won't be as painful as this was.

    2. Fireclaws/Rabies Wolf. I'm still playing 1.10, so I'd employ the synergy bug to get a good Rabies on the cheap. That way there'd be a better backup attack. This won't be any cookie cutter though: be prepared for a lot of red potions.

    Thanks for the read. I'm very glad this character is now finished. One day I'll upgrade a Ribcracker and make a real shapeshifter. Now I just need to Mat my 'sin, and all 7 classes are done!

    30-30




  2. #2
    IncGamers Member Steven Q Urkel's Avatar
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    Quote Originally Posted by Thirty-Thirty
    And there wasn't a hope in Hell of beating Lister, so I had to park him.

    You parked Lister?? I thought you had to kill everyone that Baal spits out at you before you can fight him. But congratulations on the Patriarch, sounds like he was a difficult one to play.




  3. #3
    IncGamers Member corax's Avatar
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    congrats on the pat. yes aldurs set = sux. i think the blizz team were going for a set that could be used for any of the druid options. but unfortunately they messed up...bad,




  4. #4
    IncGamers Member EnerSense's Avatar
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    Congrats on your Pat!




  5. #5
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    Quote Originally Posted by Thirty-Thirty
    Its not on the scale of a naked Bowazon
    That's one I'd like to see :lol: :lol: :lol:

    How would you use any of your skills?




  6. #6
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    Quote Originally Posted by lasagnaman
    That's one I'd like to see :lol: :lol: :lol:

    How would you use any of your skills?
    My bad. I meant with a Bow, although totally naked would be very difficult... Somewhere in the FAQs is a description of some nut who took a Bowazon to Matriarch equiping only a bow. She died a total of 42 times, IIRC.

    I guess this characters isn't so bad, but I'm not patient with characters I'm not enjoying. That's why it was annoying.




  7. #7
    IncGamers Member Rugruth's Avatar
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    As you said, Aldur's suck for a melee char:

    - Natalya's --> Mark = elite claw
    - IK --> Ogre maul = elite mace
    - Gris --> Caduceus = eite scepter
    - M'Avina's --> GMB = elite bow
    - TO and Tal's --> Doesn't matter.

    Aldur's... Jagged Star!!?? exceptional mace, no +damage/level, no big ED (only 200)... level rquired only 42.

    I used a pair of those with my warcry/frenzy barb, till early hell...

    R.




  8. #8
    IncGamers Member asdfgah's Avatar
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    Congrats on the pat!

    Thay should have made the aldur set with a devil star and added some FCR =/

    Quote Originally Posted by Rugruth
    no big ED
    The full set gives a +350% more enhanced damage bonus but it doesn't make a big difference on a jagged star... :(




  9. #9
    IncGamers Member Rugruth's Avatar
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    Quote Originally Posted by asdfgah
    The full set gives a +350% more enhanced damage bonus but it doesn't make a big difference on a jagged star... :(
    And quoting AS

    Aldur's Watchtower - The 350% Enhanced Damage is on the complete set, not on the weapon. Enhanced Damage from non-weapon equipment works like Enhanced Damage from skills and the strength bonus, which is different from how Enhanced Damage on the weapon works. Essentially, the 350% ED will add 350% of your weapon damage to your total. With a 60-93 damage weapon, that means the 350% Enhanced Damage will add 210-325 total damage. This is really not very significant, but it's not a bug, just a balance issue.
    It's like using a fortitude armor with a moonfall mace...

    R.




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