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  1. #1
    IncGamers Member
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    [L] USEast PROVISIONAL Price Guide- a few selected values to use for now

    USEast Ladder Price Guide
    New Ladder Preliminary Guide : August 9, 2005

    USING THE NEW POINTS-BASED SYSTEM:
    This is not the toughest change you will ever be asked to endure, and after a couple of months in the new ladder, the improvements will be undeniable. Rather than evaluating items in terms of appropriate runes to trade for them, all items are now evaluated in terms of ‘points’. Start by perusing the rune-to-points conversions: You’ll see that Um = 100 points, and all other runes go up or down from there IN THE SAME RATIOS that pgems did. A batch of 40 pgems is now listed at Pul, the prevailing price for the first ¾ of the last ladder season (before dupe-inflation took hold).

    To advertise items FT, simply list the item as you always have, and ISO xxx points, with a minimum denomination of whatever you wish. That is, [L] FT: Plain Fire Skiller ; ISO Bids of at least 150 pts, paid in Pul or greater runes. The “paid in denominations of” part will logically apply to all items in your tradelist, just like it did with runes, so you’ll only need to put it in once.
    CURRENT PRICES:
    ALL items in this version of the Price Guide are based on historical prices for these items: while most of the entries are blank, some have been filled in with values carried forward from the beginning of the last ladder (the beginning of the PGuide, anyway). These few listings should use as a useful place to start your evaluation: if some of them look low today, they’ll probably be reasonably accurate in a week’s time, since more of everything is being found daily.

    ALL updated prices will come from information posted in the PGuide thread on the TRADE VALUES BOARD. If you don’t post your pricing information there, it probably won’t make it into the PGuide. PLEASE record your trade info there, at least for a while – once the price guide gets fleshed out again, you can go back to ignoring the TValues thread. Until that time, all we get is this skeleton.
    Suggesting Price Guide Changes:

    If you leave me a post along the lines of "Hey Nolo, you should include Sureshrill Frost" I'll most likely ignore it;

    If you leave me a post along the lines of "Hey Nolo, you should include Sureshrill Frost - I just paid 25 points for one" I'll consider it, and I'll put it in if I can verify that there is a prevailing price.

    If you leave me a post along the lines of "Hey Nolo, you should include Sureshrill Frost - I just paid 25 points for one, and there are 2 or 3 others that have traded for about that much on the Forum over the past week or two" I'll look for the corroborating trades on the forum, and put the Shurshrill in the PG with no questions asked.
    Trading Tips:
    • If you're selling and a buyer wants a fast close, it's usually a bad deal for you since they're trying to get the item before someone else comes along and outbids them.
    • Be suspicious of offers sent via PM instead of posted in your trade thread; they're most likely lowballs and no one can outbid an offer they can't see.
    • If trading Annis, Gheeds, items between different realms or between ladder and non-ladder, don't be afraid to request a moderator to facilitate the trade.

    Price Guide Notes:
    • This is only a guide, and not a 'final say' on values. You may never find someone willing to trade for a listed price, and you may find someone offering x3-4 times a listed price. It's all a question of supply and demand. Two rules of thumb: 1) If an item has perfect stats, its value can be quite high (see below). 2) Rare items relevant to popular classes and builds (HoZ = Hammerdins, Death's Fathom = Sorceresses) usually are much easier to trade than seldomly used items or extremely common items (junk jewels, Sandstorm Treks, Shakos).
    • Values with a range (ie 1-5 Ists) mean that the price will depend upon the variable stats of the item, or upon the haste of the seller.

    • Most valuable items with perfect stats have are not included in this price guide, since some rich people could MANY TIMES more than the price listed here. It's always best to shop perfect items around a bit, since the price fluctuates greatly depending upon who sees it and how rich they are. For example, a perfect pair of upped Gore Riders recently traded for 14 High Runes. The prices on these sorts of items change every time they trade, and therefore they have no place in this guide.

    • If you have suggestions, criticisms, or a price for an item not listed, please either post them in this thread or PM me. Links to relevant trade threads (if applicable) would also be appreciated.
    • If you have an item not listed here and want an idea about its value, post a Price Check thread in the Trade Values forum. Please don't post price checks in the Price Guide thread. There has been a resurgence on the Trade Values board, and your price checks will often get answered in a day or two..
    • Some items that do not appear in the price guide will sometime trade for significant amounts of runes, often because an advanced player is trying to complete a specific character build. If this happens enough times for a given item, that item will find be included in future Price Guide updates.
    • This Price Guide is intended for use on the www.diabloii.net USEast trade board, and therefore reflects common transaction prices for trades conducted on that board. Trades arranged elsewhere may reflect different prices – but your safest bet is to trade with an established member of the USEast trade board
    • In future updates, new additions and updated prices will be highlighted.
    • Credit and thanks to pncwd and Ryu_Khan for compiling and writing the bulk of this Price Guide! Also, thanks to all of those who posts comments and price values in the thread; keep them coming!


    Currency Conversions:

    40 Perfect Gems = 50 points

    RUNES-------> Rune Point Value (these are AVERAGE prices)
    01. El --- 1 pt
    02. Eld --- 1
    03. Tir --- 1
    04. Nef --- 2
    05. Eth --- 2
    06. Ith --- 4
    07. Tal --- 5 pts
    08. Ral --- 5
    09. Ort --- 5
    10. Thul --- 6
    11. Amn --- 7
    12. Sol --- 8
    13. Shael --- 10 pts
    14. Dol --- 10
    15. Hel --- 12
    16. Io --- 12
    17. Lum --- 12
    18. Ko --- 15
    19. Fal --- 15
    20. Lem --- 25
    21. Pul --- 50 pts
    22. Um --- 100 pts
    23. Mal --- 150 pts
    24. Ist --- 300
    25. Gul --- 400
    26. Vex --- 700
    27. Ohm --- 700
    28. Lo --- 750
    29. Sur --- 600 pts
    30. Ber --- 750
    31. Jah --- 750
    32. Cham --- 600
    33. Zod --- 700 pts


    In trading one high rune for another high rune of equal value (say, you’ve got a Ohm FT and you are ISO a Zod) it is commonplace – but not a ‘rule’ – to add 100 pts to your side of the trade. That is, a commonly seen trade looks like [L] FT: Ber + Um; ISO: Lo. These runes are not always traded like this, but if you’re having trouble trading one for another, try offering an extra 100.

    It should come as no surprise that the vast majority of ‘High Runes’ are duplicates, and therefore subject to disappearing due to Blizzard security measures. USE THE UTMOST CAUTION WHEN USING THEM IN TRADES. A moderated trade is highly recommended.
    Crafter Supplies:
    Perfect Amethyst =
    Perfect Ruby =
    30 Rals =
    30 Sols =
    40 junk jewels =

    Uniques:
    Note: UNID items typically trade for a value of an item with variable stats at the midpoint of the ranges


    Weapons: (Note: all weapon prices are stat dependent and ethereal often makes them much higher in value)

    Melee Weapons:
    Ali Baba =
    Ali Baba (x2 Ists socketed) =
    Astreon's Ward (+4 Combat) = +
    Ethereal Astreon's Ward =
    Azurewrath =
    Azurewrath (270/10/slvl13) =
    Bartuc's (190-199) =
    Bartuc's (200/9) =
    Bonehew = 25 pts.
    Ethereal Bonehew =
    Ethereal Bonehew (320) =
    Death Cleaver =
    Ethereal Death Cleaver (230-279)=
    Ethereal Death Cleaver (280) = “Unlimited Wealth”
    Doombringer =
    Doombringer (250) =
    Grandfather (150-199) =
    Grandfather (200-249) =
    Grandfather (250) =
    Gull Dagger =
    Heaven's Light (2 sock/+3/ good ed%) =
    Ethereal Heaven's Light(2/+3 Skills) =
    Lightsabre =
    Reaper's Toll (230-240 ed) = 50 pts.
    Eth Reaper's Toll = Ist –
    Ribcracker 250-290 ed = 100 - 200 pts.
    Ribcracker 295+ ed =
    Eth Ribcracker =
    Ethereal Runemaster (5 os) =
    Schaefer's Hammer (100-129) =
    Schaefer's Hammer (130) =
    Stormlash (250-280) = 600 – 900 pts.
    Stormlash (295-300) =
    Ethereal Stormlash (240-285) =
    Ethereal Stormlash (285-299) =
    Ethereal Stormlash (300) =
    Tomb Reaver (3 os) =
    Ethereal Tomb Reaver (3 os) =
    Ethereal Tomb Reaver (Near Perfect) =

    Caster Weapons:
    Arm of King Leoric = 50 pts.
    Boneshade (2/2/3/x/x/x) =
    Death's Fathom (30) =
    Death's Fathom (28-29) =
    Death's Fathom (26-27) =
    Death's Fathom (<=25) =
    Death's Web = 100 - 300 pts.
    Death's Web (+2/-50%) =
    Eschuta's Temper (+3/20%fire/xx%light) =
    Eschuta's Temper (+3/xx%fire/20%light) =
    Eschuta's Temper (less than +3) =
    Mang Song's Lesson =
    Oculus = 50 pts.
    Ondal's Wisdom =
    Wizardspike = 25 pts.

    Ranged Weapons:
    Titan's Revenge (150-190) = 25 – 50 pts.
    Titan's Revenge (200/9%) =
    Ethereal Titan's Revenge =
    Thunderstrokes (+4 Skills) =
    Windforce (8%) =
    Windforce (7%) = 200 pts.
    Windforce (6%) =
    Witchwild String (170%) =

    Note: Some Armors, Helms, and Shields are significantly more valuable if they are ethereal. Some of the more popular ones have been included here. If you have one that you are not sure about, post a price check in the Trade Values forum.

    Helms:
    Andariel's Visage = 50 pts
    Andariel’s Visage (10% LL) =
    Ethereal Andariel’s Visage =
    Arreat's Face =
    Arreat's Face, near perfect =
    Arreat's Face (200/6%) =
    Cerebus’ Bite (+4 SS, 80%+ AR bonus) = 100 pts.
    Crown of Ages (15/30/2os) =
    Crown of Ages (15/*/2os) =
    Crown of Ages */*/* =
    Crown of Thieves (200/12/xx) =
    Giant Skull (2os) = 50 pts.
    Griffon's Eye (average) =
    Griffon's Eye (-20/xx) =
    Griffon's Eye (-20/15) =
    Jalal's Mane = 25 - 50 pts.
    Kira's Guardian =
    Kira's Guardian (70%) =
    Nightwing's Veil =
    Ravenlore (20%+ resists) =
    Shako / Harlequin Crest =
    Vampire Gaze (8/8/20) =
    Vampire Gaze (*/*/20) =
    Vampire Gaze (*/*/*) = 25-50 pts.

    Armor:
    Arkaine's Valor (+1) =
    Arkaine's Valor (+2) =
    Ethereal Arkaine's Valor (+2) =
    Guardian Angel =
    Leviathan =
    Leviathan (+50 Strength & 25% Damage Reduction) =
    Ormus' Robes (>14% damage & +3 Fireball/Lightning/Enchant) = 300 pts.
    Ormus' Robes (15% cold damage & +3 Blizzard =
    Skullder's Ire =
    Eth Skullder's Ire =
    Shaftstop = 25 - pts.
    Eth Shaftstop =
    Skin of the Vipermagi (35) =
    Skin of the Vipermagi (28-33) 50-100 pts.
    Steel Carapace =
    Ethereal Steel Carapace (midrange) =
    Templar's Might =
    Templar's Might Ethereal =
    Tyrael's Might = “Unlimited Wealth”

    Gloves:
    Chance Guards 40% MF =
    Dracul's Grasp = 50 – 100+ pts.
    Soul Drainers 7/7 = 100 pts
    Steelrends 30/15 =
    Steelrends 40/17 = 300 – 600 pts.
    Steelrends 50-59/18 =
    Steelrends 60/20 =

    Shields:
    Boneflame =
    Darkforce Spawn (3/x/x) =
    Darkforce Spawn (x/3/x) =
    Herald of Zakurum (150-174) =
    Herald of Zakurum (175-189) = 300 pts.
    Herald of Zakurum (190-200) =
    Ethereal HoZ (170-189) =
    Ethereal HoZ (190-200) =
    Homunculus = 50 pts.
    Homunculus (200) =
    Lidless Wall = 25 pts.
    Lidless Wall (130/5) =
    Stormshield = 50 pts.
    Tiamat's Rebuke (35% Res) =

    Belts:
    Arachnid Mesh (90-119%) = 150 – 200 pts.
    Arachnid Mesh (120%) =
    Nosferatu's Coil (7%ll) = 25 pts.
    Thundergod's Vigor (160-190%) = 25 pts.
    Thundergod's Vigor (200%) =
    String of Ears 8/15/15 =
    String of Ears */15/* =
    String of Ears 8/*/* =
    String of Ears */*/* = 25 pts.
    Verdungo's Hearty Cord 10/30 = 50 pts.
    Verdungo's Hearty Cord */40 =
    Verdungo's Hearty Cord 15/* =
    Verdungo's Hearty Cord 15/40 =

    Boots:
    Gore Riders (160-190) = 50 pts.
    Gore Riders (200) =
    Marrowalks =
    Marrowalks (+2/+20) =
    Sandstorm Trek =
    Sandstorm Trek (15/15/65%+) =
    Ethereal Sandstorm Trek =
    Ethereal Sandstorm Trek (15/15/65%+) =
    Shadow Dancers (+2)
    War Traveler (30-44) = 50 - 200 pts.
    War Traveler (45-49) =
    War Traveler (50) =
    Waterwalks (60+ life) =


    Rings:
    Bul-Kathos Ring 3% =
    Bul-Kathos Ring 4% = 250 - 300 pts.
    Bul-Kathos Ring 5% =
    Carrion Wind (9%) =
    Dwarfstar =
    Nagelring (25% - 30%) = 50 – 100 pts
    Ravenfrost =
    Ravenfrost (250/20) =
    Stone of Jordan = 400 pts
    Wisp Projector = (Note: Absorb is by far the more desirable mod)
    Wisp Projector (20 absorb/xx mf) =
    Wisp Projector (20/20) =

    Amulets:
    Crescent Moon (15%) =
    Highlord's Wrath = 50 pts.
    Mara's Kaleidoscope (20%-24%) = 500 – 1000 pts.
    Mara's Kaleidoscope (25%-27%) =
    Mara's Kaleidoscope (27%-29%) =
    Mara's Kaleidoscope (30%) =
    Metalgrid (xxx/xxx/30-34%) =
    Metalgrid (xxx/xxx/35%) =
    Metalgrid (450/350/35%) = (Note: Due to extreme rarity, would likely go for much higher)
    Seraph's Hymn 2/1 =
    Seraph's Hymn 2/2 =


    Sets:
    Full Tal’s set =
    Full IK set =
    Full Trang’s Set = 100 pts.
    Full Sigon’s Set = 25 pts.
    Full Angelic Set w/ 2 Rings =
    Full Death’s Set =
    Full Griz Set =

    IK Armor =
    Tal's Armor =
    Tal's Ammy = 100 pts.
    Griz Shield/Caddy = Um-Mal
    Griz Helm =
    Nat's Claw =
    Mav's Helm/Bow = 50 pts.
    Trang's Helm/Belt =
    Trang’s Armor =
    Aldur's Armor =




  2. #2
    IncGamers Member
    Join Date
    Jun 2004
    Posts
    2,208

    0 Not allowed!
    Skiller Charms:

    Plain (No 2nd mods):
    Necro Poison and Bone = 150 pts.
    Necro Curses =
    Necro Summoning = 100 pts.

    Assassin Trap = 150 pts.
    Assasin Shadow =
    Assassin MA =

    Sorc Cold =
    Sorc Lightning =
    Sorc Fire = 150 pts.

    Druid Elem = 150 pts.
    Druid Shapeshift =
    Druid Summoning =

    Amazon Java = 100 pts.
    Amazon Passive =
    Amazon Bow =

    Barb Combat =
    Barb Masteries =
    Barb Warcry = 100 pts.

    Paladin Combat =
    Paladin Offensive = 100 pts.
    Paladin Defensive =

    Pricing for Skillers with a suffix:
    • Life up to 14 or minor 2nd mod = plain price with a +
    • 15-19 Life or 7% Faster Run/Walk = plain price x2
    • 20-24 Life or 12% Faster Hit Recovery = plain price x4+
    • 25-29 = plain price x6+
    • 30-34 = plain price x8+
    • 35-39 = plain price x10+
    • 40-45 Life = x12+

    Examples:
    • Necromancer PnB = 150
    • Necromancer PnB /w minor 2nd mod = 200
    • Necromancer PnB 20+ Life = 600 +
    • Necromancer PnB 30+ Life = 1200 +
    • Necromancer PnB 40+ Life = 1800 +
    Attack Grand Charms

    ‘Attack GCs’ are Grand Charms with widely-varying attributes that add combinations of Attack Rating, Maximum Damage, Minimum Damage, FRH, Strength, and Dexterity bonuses. Mod parameters have been included below, to help people better understand these items.

    Top-End GC's:

    Sharp Charm of Vita, “high” stats =
    (Perfect is +10 Max Damage/+76 AR/+45 Life)

    Sharp Charm of Strength/Dex/Balance, “high” stats =
    (Perfect is +10 Max Damage/+76 AR/ +6 Strength or +6 Dexterity or +12% FHR)

    Sharp Charm of Maiming, “high” stats =
    (Perfect is +14 to Max Damage/+76 AR)

    Steel Charm of Vita, “high” stats =
    (Perfect is +132 AR/+45 Life)

    Mid-Range GC's:

    Sharp Charm of Sustenance, +7 Max Damage/ 60+ AR/ +25 Life =
    Sharp Charm,+7 Max Damage 60+ AR, no second mod =

    Fine Charm of Vita, 40+ AR, +5/6 Max, 36+ Life =
    Fine Charm of Sustenance, 40+ AR, +5/6 Max, 25+ Life =

    Steel charm of Sustenance, >100 AR & 25 life =
    Steel Charm of Maiming, >120 AR & +3 to Max Damage =
    Steel Charm of Strength/Dex/Balance, >120 AR & +5/+6 to Str. or Dex or 12% FHR =


    Other Charms: (Note: dual mods on some small charms can raise prices significantly)
    Gheed's Fortune (average) = 50 pts.
    Gheed's Fortune 160/*/* =
    Gheed's Fortune */15/* =
    Gheed's Fortune */*/40 =
    Gheed's Fortune >150/14/38 =

    100 psn dmg sc = 50 pts.
    100 psn dmg/5% FHR =
    175 psn dmg sc =
    313 psn dmg sc =
    7% MF sc =
    7% MF/11% single resist =
    7% MF/100 poison damage sc =
    20 life sc = 50 pts.
    15 life sc (rq lvl <18) =
    18+ life/15+ mana sc =
    18+ life/10+% single resist =
    11% single resist sc = 50 pts.
    5% Res All SC =
    4% Res All SC =
    5% Res All w/ FHR sc =
    5% Res All w/ Vita (18-20 Life) sc =
    2/1x/1x (+max/AR/Life) sc =
    3/1x/1x (+max/AR/Life) sc =
    3/20/20 =
    15% Res All GC =
    Baal SC =
    Baal GC =

    Annis:
    20/xx/xx% =
    xx/20/xx% =
    xx/xx/10% =
    20/18+/xx =
    “Low” Annis =
    UNID Annis =

    Jewels:
    5/5 Cold Die =
    5/5 Fire Die =
    5/5 Lit Die =
    5/5 Cold/Lit Lvl = 300 pts.
    5/5 Fire Lvl = 150 pts.
    5/5 Poison = 100 – 200 pts.

    Ruby/Sapphire/Ambergris/Jade Jewels of Fervor - IAS/Resist Jewels
    These are jewels that add 15% to attack speed and a significant amount of resist to one element: the prices that follow pertain to jewels that add IAS and a minimum of 25% resist. Like all other perfect stat items, these jewels are worth much more if the resists are a perfect 30%

    Ruby (Fire) –
    Sapphire (Cold) –
    Ambergris (Lightning) –
    Jade (Poison) –

    Argent Jewel of Fervor (15% IAS & >80 AR) -


    +9 max (lvl 8) =
    +9 max & 20% ed (lvl 9) =
    +10 max (lvl 9) =
    +14 max (lvl 9) =
    +15 max (lvl 18) =
    +16 max (under level 30) =
    +25-30 max (lvl 56) =
    +40 ed 15ias =
    +40 ed (plain or with second mod other than ias) = 150 pts.
    +35-39 ed =
    15% Res All (plain) = 50 pts.
    15% Res All, -15% Req =
    15% Res All, +15% IAS =

    Socketables:

    Note: This early in the season there are few people who are working on runewords - but these items can be stored and saved for sale later on, when people do have the runes for runewords. I've left the prices on a couple of the items so people can at least get a feel for the values.
    Note: Superior ED versions can be significantly higher, unless otherwise noted

    Eth Colossus Blade =
    Eth Colossus Voulge =
    Eth Zerker Axe = 600 pts.
    Eth Great Poleaxe = 150 pts.
    Eth Small Crescent = 50 pts.
    Eth Cryptic Axe =
    Eth Cryptic Sword =
    Eth Giant Thresher = 150 pts.
    Eth Thresher =
    Eth Thundermaul =
    Eth Champion’s Axe = 150 pts.
    Eth 4 os Cryptic Axe =
    Eth 4os Thresher =
    Eth 4os Great Poleaxe =
    5 os Zerker Axe =
    5 os Phase Blade =
    5 os Eth Zerker =

    4 os +3 Matriarchal Bow/Grand Matron Bow =
    4 os +2 Matriarchal Bow/Grand Matron Bow =
    4 os +1 Matriarchal Bow/Grand Matron Bow =

    4os Hydra Bow =
    4os Crusader Bow =

    (Note: Prices vary depending on base defense of item)
    4 os Eth Pally shield (25 res or 30 ed) =
    4 os Eth Pally shield (26-44 res or 31-64 ed) =
    4 os Eth Pally shield (45 res or 65 ed) =
    0 os/4 os Monarch =

    4 os Superior Archon =
    4 os Superior Dusk = 150 pts.
    4 os Armor, Lightweight & 500+ defense = 150 pts
    4 os Armor, any with 600+ defense =
    4 os Eth Armor, any with 800 + defense =
    3 os Superior Archon =
    3 os Archon (> 480 defense) = 100 – 300 pts.
    3 os Dusk (> 450 defense)=

    3 os Bone Visage =
    3 os Demonhead =
    3 os Druid helm with at least +3 to key skills =
    3 os Barb helm with at least +3 to key skills =


    Runewords:

    A runeword item’s BASE trade value is what it costs to put together - Adding all the component prices together logically gets you to the value of a mid-range runeword item, with premiums added or discounts subtracted based on the outcome of the variable stats. Do not forget to add in the cost of the socketed item – several of these now cost more than the high runes in the runeword.

    Please use this information to obtain a base value for any runeword items you are attempting to evaluate – there are far too many statistical permutations possible to list all possible values is this – or any – price guide.




  3. #3
    IncGamers Member
    Join Date
    Aug 2005
    Posts
    96

    0 Not allowed!
    Hi, I just wanted to give my input on a couple values in the price guide.

    First of all, I believe the values of the high runes are off a bit. This is based soley from my experience on BNet, as hr's are few and far betwen in the trade forums... I don't think it's possible to get a Jah / Ber for 2 Ist + Mal right now. Many trades I've seen they're going for something like 3 Ist to 3 Ist + Um (900 - 1000 points). I was able to get a Jah for 2 Ist Mal, though I consider that lucky as I have not seen any more hr's offered at that price. Lo is going for even more than Jah / Ber if you can find one. Everyone wants Forts and Griefs and the the demand is very high for these. I easily snatched up 4 Ist for mine (1200 points?!), but now I'm thinking I might have even been able to get more? I think it's just that people are ready to start making their Engimas and such, but the supply of runes isn't there yet which is affecting the price. Once the dupes start circulating as usual, this will change I'm sure. Some of the lower rune points values I believe could use some altering as well... Just my two cents on that

    And here's a couple prices I've noticed. Again, purely based on my experience...

    Shako - I believe this is trading for Gul straight up. I think I can confirm that.

    Tals Armor - I don't know if it's even possible to gauge the price of this at the moment. It's going for an arm and a leg...and probably your soul to. I've seen consistent offers of like Vex.

    Occy - I think this is going for more than Pul. I would put it anywhere from
    Um to Mal.

    Eth Titan's - Pul to Um I think, norm are not in demand

    Windforce - Mal+? I offered Um Pul Lem for one which was roughly Mal and I got turned down. Seen lots of Windforce 4 Ist games.

    Vamp - a decent one I think can go for Um

    Viper - These have gone down. I think you could probably get a Pul for a good one. Lem for a lower one.

    HoZ - Way more than Ist. You can't even get a HoZ for less than Gul. I think lower ones are going for Gul - 2 Ist. Hr's for the high end ones.

    Sandtreks - Good ones with 15 / 15 are about Pul I think.

    Perfect Nagel - Pul. Lower Nagels aren't worth as much anymore.

    IK Armor - Ist I believe. That's all people want from that set. Other pieces are going for PGems as usual... Yes that guy that traded the Warcry GC for an IK Maul got ripped off big time

    PCombat GC - Ist I think. Never seen one offered for less than that.

    Cold GC - Um to Mal if I recall

    There you go. I hope this helps. Some of it may be wrong ( or even most of it ), but I figured I would give my input anyways I miss the price guide.




  4. #4
    IncGamers Member
    Join Date
    Jul 2005
    Location
    Italy
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    0 Not allowed!
    Quote Originally Posted by Jupiter Cyclops
    And here's a couple prices I've noticed. Again, purely based on my experience...

    Shako - I believe this is trading for Gul straight up. I think I can confirm that.

    Tals Armor - I don't know if it's even possible to gauge the price of this at the moment. It's going for an arm and a leg...and probably your soul to. I've seen consistent offers of like Vex.

    Occy - I think this is going for more than Pul. I would put it anywhere from
    Um to Mal.

    Eth Titan's - Pul to Um I think, norm are not in demand

    Windforce - Mal+? I offered Um Pul Lem for one which was roughly Mal and I got turned down. Seen lots of Windforce 4 Ist games.

    Vamp - a decent one I think can go for Um

    Viper - These have gone down. I think you could probably get a Pul for a good one. Lem for a lower one.

    HoZ - Way more than Ist. You can't even get a HoZ for less than Gul. I think lower ones are going for Gul - 2 Ist. Hr's for the high end ones.

    Sandtreks - Good ones with 15 / 15 are about Pul I think.

    Perfect Nagel - Pul. Lower Nagels aren't worth as much anymore.

    IK Armor - Ist I believe. That's all people want from that set. Other pieces are going for PGems as usual... Yes that guy that traded the Warcry GC for an IK Maul got ripped off big time

    PCombat GC - Ist I think. Never seen one offered for less than that.

    Cold GC - Um to Mal if I recall

    There you go. I hope this helps. Some of it may be wrong ( or even most of it ), but I figured I would give my input anyways I miss the price guide.
    I confirm most of these prices, except for a few.

    Eth Titan's is worth atleast a Mal-Ist, I traded mine for 2 Ists since it had high %ed (more than 190). It depends a lot on that stat, but I'd say anywhere from Mal - 2 Ists, is a fair price.

    Cold GC - Mal

    Occy - Mal, can go up or down, to Um/Ist, but pretty much a Mal

    Then here's a few others I've noticed:

    Soj - Gul, the seller might ask you to add like an Um or Pul though

    Mid-Range Mara's - 3-4 Ists

    Key Set - Um
    1 DKey - 2Tkeys or 2Hkeys, sometimes you can get even 3

    Arachnid's Mesh - Mal or Ist




  5. #5
    IncGamers Member
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    Thanks for all the pricing info!!

    Looks like I can start to compile these prices and throw out the provo guide - I'll wait until the weekend to do it, so there are a few more days to discuss items that you think we can include.


    ----------------------------------------------------------------
    Received via PM

    Wasnt sure how i was supposed to contact you, but I just sold a 4OS Monarch (138 def) for an 11c/10/10 glacial ormus and 11/10 Sandstorm Treks, ill leave deciding what pts to count these as, since they are not the best of their %'s etc, good job on the new price guide, i like the pts as opposed to all runes

    tks,
    tempest





  6. #6
    IncGamers Member
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    I can verify that skillers that are normally in high demand
    are not moving on the marketplace. My +1 to traps gc
    went thru two seven day trade windows with no bids
    in either occurance.

    I wonder if the problem might be that the normal currency
    (runes) are in too short a supply for trading.




  7. #7
    IncGamers Member
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    Here's an excellent note I got via PM - hopefully the market will speak up and tell me what to do, if anything. Don't forget, YOU are the market!

    Quote Originally Posted by Vesticle
    Nolo, the one piece of constructive criticism I have is that under the current system PGems aren't a whole number of points. I think previously people considered PGems, in their mind, to be the equal of 1 point. PGems were most often traded in multiples of 5 (3 for cheap items because it equals a re-roll), and under the current system 3, 5, and 10 PGems comes out to non-whole numbers of points. I think it'd be easier for people if 1 PGem = 1 point.

    You can quote me publicly if you want, I just sent this in a PM so it wouldn't clutter up the PG thread.

    David
    Thanks for the note, David;

    Yes, that's a bit strange - the 40 pgems = 50 pts is merely a rollback to 40=Pul, since I didn't want to tinker with the value (just adopted the one that held for most of the last ladder). The later price level, 40=Um would not yield whole number of points for 1 pgem either.

    For this one, I'll let the market - of which you are a part - speak up and tell me what 1 pgem is worth. As soon as people agree on a new value, I'll make the change. There aren't a whole lot of 1-pgem items traded, so that 1 point = 1.25 pgems isn't at unwieldy as it may sound, since the transactions will be taking place at higher numbers & the fractions can be rounded away.

    This is an artifact of the old values, assigned by the market, and I didn't think it was a good idea for me to jump in and tinker with the price. I set - manually - 100 pts = Um so that there would be a sensible order to rune/points conversion, and one that would be easy for people to remember: after that decision, I just mapped runes according to their old values. The low runes got flattened out (ie. Ral, Ort, and Tal now have the same point values) but I believe they actually are traded that way, when they are traded.

    Thanks again for the comment, and I will cut/paste this into the TVals forum for people to discuss. I hope you'll participate!

    Nolo




  8. #8
    IncGamers Member
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    The problem with this is that it making 1 pgem = 1 point (or 1.25 points or whatever) is effectively making pgems a common currency.

    Pgems make a better currency than most things because they are "consumable" (once you craft or reroll, they are gone forever) but if they are hoarded, or even duped en masse by someone with WAY too much time on their hands, then you are back in the uncomfortable position of bumping up the price of every item instead of bumping one item down.




  9. #9
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    Notes: Not surprisingly, PTopaz are very highly sought-after. All the MF gear is being ISO'd, but those few that have been found aren't changing hands.

    There are some decent runes being offered - Um, Mal, etc. - but still no one cuts loose their decent items, except for a few of the class-oriented Set pieces. In about a week's time, the Uniques will have piled up, and some of these trades will start happenening.




  10. #10
    IncGamers Member
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    If this thread doesn't receive any pricing info, there's no way to update the price guide...


    The ladder seaons is 6 days old, and already there are a number of good items up for trade.



    (Thanks for the sticky, Crazy!)




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