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  1. #21
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    Are the 3 in close proximity to each other? I saw Mephisto inside a little house, I wonder if it's possible to maybe engage only 1 or 2 at a time?

    You mentioned several builds that would be useful against them, do you think someone who could utilize all the summoned monsters offensively(Skelemancer, Explodecro, etc) would be useful?




  2. #22
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    Only one charm for a big party? Even with a team from these forums i wouldn't have complete trust in my team to give me the charm if i brought the body parts.




  3. #23
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    Quote Originally Posted by Omikron8
    Only one charm for a big party? Even with a team from these forums i wouldn't have complete trust in my team to give me the charm if i brought the body parts.
    i got people from diabloii <3

    and, it is easy to lure them away from each other. Skelemancers are almost worthless against meph, they die in 2 seconds, and hammerdins easilly get killed. I dont know what to say as a strategy, just have 8 people and lots of pots.




  4. #24
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    Quote Originally Posted by Sszark
    Are the 3 in close proximity to each other? I saw Mephisto inside a little house, I wonder if it's possible to maybe engage only 1 or 2 at a time?

    You mentioned several builds that would be useful against them, do you think someone who could utilize all the summoned monsters offensively(Skelemancer, Explodecro, etc) would be useful?
    I think they'd be good for diverting attention of the brothers and their summoned friends, but you're definately not going to take them down with summoned creatures.

    When you first start out Baal and Diablo are near each other, Meph is off screen. If you get Meph to attack you, he'll follow you around unless you tele away. Baal follows too, but if your faster run/walk is too high he'll stop. So yes, you can fight one or two at a time. It's much easier that way.




  5. #25
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    Quote Originally Posted by kingkoala
    i got people from diabloii <3

    and, it is easy to lure them away from each other. Skelemancers are almost worthless against meph, they die in 2 seconds, and hammerdins easilly get killed. I dont know what to say as a strategy, just have 8 people and lots of pots.
    Life tap+Crushing Blow zeal. That's what immediately came to mind and proved effective in my run.




  6. #26
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    Quote Originally Posted by C Squad
    I think they'd be good for diverting attention of the brothers and their summoned friends, but you're definately not going to take them down with summoned creatures.

    When you first start out Baal and Diablo are near each other, Meph is off screen. If you get Meph to attack you, he'll follow you around unless you tele away. Baal follows too, but if your faster run/walk is too high he'll stop. So yes, you can fight one or two at a time. It's much easier that way.
    this is unconfirmed but i believe meph can teleport.. i was almost about to kill diablo and then he teleported on me. (brotherly love)




  7. #27
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    Quote Originally Posted by kingkoala
    this is unconfirmed but i believe meph can teleport.. i was almost about to kill diablo and then he teleported on me. (brotherly love)
    Yes, he can. But he moves fast enough and rarely teles.




  8. #28
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    How do you think elemental damage does against the final guys in uber tristram? Would an auradin be able to do anything or help in a party (esp. if he had high salvation or individual resistance auras due to its synergy with the damage auras)?




  9. #29
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    Quote Originally Posted by OhNoMatt
    How do you think elemental damage does against the final guys in uber tristram? Would an auradin be able to do anything or help in a party (esp. if he had high salvation or individual resistance auras due to its synergy with the damage auras)?
    Meph= I couldn't break his resists with lower resist wand+conviction (infinity) + light facets.

    Baal and diablo are easy though




  10. #30
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    Quote Originally Posted by C Squad
    Anything you have in your inv is saved there. So if you want to do the Matron's Den in one game to get the Horn and do the Forgotten Dunes in another, you can. But if you make a portal and give up, you don't get your keys back.

    actually, i'm thinking about the final portal. wouldn't want to do 9 more key quests. i've been running for 6 hours and i'm only half way there as it is.




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