Meh, I'm not gonna judge D3 until it comes out
Results 261 to 270 of 597
Thread: 1.11 Release Notes
02-08-2005, 14:28 #261
02-08-2005, 14:46 #262
My feeling is this: it may seem like a great business move to go in the direction of "pay as you play" online games, but plenty of other companies aren't going in that direction. Most people I know wouldn't consider paying for online games. If I had broadband I might consider it for D3 (assuming it is an MMORPG), but I live in the boonies and I may not ever see broadband.
I also have to say that I'm not totally convinced D3 will be an MMORPG. Blizzard is surely aware of their own success with free battle.net play, and they're surely aware of the success of other recent roleplaying games with a strong SP component. My guess is WoW (and it's heirs) will continue to be Blizzard's MMORPG franchise, and D3 will continue along its current lines: great game whether you play online or not. At least, I can hope.
02-08-2005, 15:41 #263
Just to add to the new RW analysis, I actually don't think Treachery is a good armor for a sin at all because the Fade and level 15 Venom going off will overwrite your own burst of speed and higher level venom. :( For a venomancer, though, it sure looks great.
02-08-2005, 15:57 #264
Originally Posted by frosty
- Join Date
- Jun 2003
- Chasing chickens in Rogue Camp
avoid the Fend "bug" that still hasn't been fixed. It might also be fun to
put one on your merc and pick up a second helper. :lol: Having Critical
Strike as an oSkill is pretty nice for the price of Shael Thul Amn.
02-08-2005, 16:33 #265
Originally Posted by SideShowBob
- Join Date
- Feb 2004
02-08-2005, 16:34 #266
Originally Posted by Cormallon
- Join Date
- Jul 2005
- Melbourne, Australia
My gripe is not with Blizzard adding new features over 5 years (that's a good thing). My gripe is that they actually make special effort to exclude my chosen method of playing the game, a pretext they sold the game to me on in the first place. THAT's why Blizzard will never get another $ out of me. It's called integrity and fairness, concepts apparently unknown at Blizzard. It's not like they haven't been told, but sadly, it's fallen on deaf ears and blind eyes.
That's ok, there are other games to play once I tire of Diablo 2. I've decided to move away from vanilla (which I've played for 4+ years) and "a-modding I will go" to enable those 1.10 & 1.11 features Blizzard felt should be removed for those lesser customers who are so misguided as to prefer the SP experience.
02-08-2005, 16:34 #267Originally Posted by SideShowBob
02-08-2005, 16:59 #268
Several of the new runeword armors have bonuses which are terrific for characters *other* than the ones that would get the +2 skills.
It's almost like the intent is to make players choose: do you want +2 skills and mods that may be weak or even useless, or do you want no + skills but access to some skills you maybe couldn't have otherwise (Valk, critical strike, venom, fade, etc.). Clever, I think, the more I think about it. Too bad more items don't work this way.
02-08-2005, 19:58 #269Originally Posted by Sledge
Damn the lost potential!
02-08-2005, 21:43 #270
- Join Date
- Oct 2004
Just a thought. Maybe someone should make a mod to stop those keys from dropping.
I'm not sure if this has been asked before but... Does this silly key drop affect Countess rune drops? I run Countess several hours a day. She's my main source of runes... so if her rune drops get nerfed I may have to stay out of this patch...
The fact that Blizzard spent additional effort into shafting us really is quite insulting. As well, it looks like I'll have to pat my Fireball Bard in 1.10 before switching, and my Poison/Bone necro hybrid is kaput. Still... there is some good to come out of it. Losing charge synergy sucks, but I guess it's balanced by the fixing of FE bug. Then we get some new runewords... I see some potential in them: Peace for a Fendazon, Duress for my Fallen Paladin, Treachery on a Daggermancer...