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  1. #181
    IncGamers Member
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    Quote Originally Posted by helvete
    Hehe, maybe cube them with the /players 8 command, which simulates a full game? Or maybe Thrugg is right.

    @Thrugg: How much work would it take to make those recipes work in SP? Crack open the game files (which can be done fairly easy by some people) or crack open blizz servers (which would be a serious criminal offense, though some countries, such as Finland does not recognise such actions as crimes).

    Who's ready to emigrate to Finland within the next few hours :lol:

    No offense to finnish people, of course.
    /hijack The Finnish Quake team are badasses. /end hijack




  2. #182
    IncGamers Member GooberGrape's Avatar
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    /me thinks that those armors will be extremely powerful...

    Don't get me wrong, it's no Fortitude. But +2 skills is really good, and some of those ctc spells are just insane. Level 15 Venom, with a side order of 45 IAS!

    EDIT: Thrugg, are those armors class-specific, or can any class wear them? For example, can a paladin wear the assassin armor?


    -GG




  3. #183
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    killian, they also slightly nerfed Nosferatu's Coil, fixed the Marrowwalk bug and broke Fangskin's drop (he no longer drops anything).

    That's about it.




  4. #184
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    It says 10 new uniques:
    there are the 3 keys
    the 3 new body parts to spawn the next portal
    and the new charm
    what are the other 4 new uniques?




  5. #185
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    Goober, try taking a look at the damage on lvl 15 Venom. It's not exactly killer.

    IMO, those runeword armors are basically useless - except for the Asn one. +2 is lousy for non-skill dependant chars, and +2 on a caster w/o the other l33t mods of, say, Vipermagi isn't worth crap either.

    Edit: I believe that any char can wear the RW armors, although, again, they're not very useful.




  6. #186
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    It says ten new runewords.
    7 class-specific armours.
    2 defined but disabled ones (Pattern and Plague).
    1 margin of error on Blizzard marketing attempts at counting.




  7. #187
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    Quote Originally Posted by Thrugg
    killian, they also slightly nerfed Nosferatu's Coil, fixed the Marrowwalk bug and broke Fangskin's drop (he no longer drops anything).

    That's about it.
    has anyone actually tried quest killing fangskin in 1.11?

    It would make sense if he now drops the viper amulet. Possible?




  8. #188
    IncGamers Member azn_apocalypse's Avatar
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    Sorry if this has already been mentioned, but has the Inferno/Arctic Blast damage bug been fixed?




  9. #189
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    Shermo, Fangskin's drop has been manifestly borked in the text files. There's nothing fancy going on. They just half changed something and didn't finish it.
    The Amulet will still drop from the altar like it always has.

    azn - no mention of it. Someone should check. But so far they have not apparently fixed anything they didn't say they'd fixed (eg Gloams are still broken).




  10. #190
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    Quote Originally Posted by Thrugg
    It says ten new runewords.
    7 class-specific armours.
    2 defined but disabled ones (Pattern and Plague).
    1 margin of error on Blizzard marketing attempts at counting.
    Someone was saying the 3rd one was 'Winter'.

    Check out this screenie:

    http://noobcore.net/d2/monster-tristram.jpg




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