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*thread stuck, 1.11 announced thread will be unstickied*
I agree. No mention to a morrowwalk bug fix, charge bug fix, they didn't add synergies (nova especially) or balance skills. I'm happy they kept Oskils, for the sake of extra builds like WWsins, Wolfbarbs, and what not. The 10 new runewords and uniques will probably ones that most average players won't see anyway. I am a bit miffed about no mention of a reset, but not dissapointed.Originally Posted by TheBizzy
Well they did fix the charged/synergy bug so I guess marrowwalks and carrionwind just dropped in value :lol:.Originally Posted by I-bring-realm-down
Yep....it's true....I hope we get a reset.....
--Items with skill-charging effects will no longer give synergy bonuses to
skills when equipped on a character without those skills.
This patch just ruined my bonemancer - that sucks
Realms are down, the reset may be comming.
I too am very disapointed in the patch...hopefully some of the new uniques and runewords will help balance and make "Bad" play styles more feasible.
I know the realms have only been down for like an hour, but doesn't it seem like there should be more than this?
disappointed that they didnt mention some of the more showstopper bugs, like the trangs cast rate, or the str bug. those 2 bugs are quite annoying.
very disappointed, no balance change![]()
edit: oops, they remove the marrow bug, but not fix TO cast slow bug? god :mad:
Aargh, I guess this means annis/gheeds can still only be traded via droptrades.
I was so hoping a fix to that, maybe it's not that easy to change then.
Nice to see new runewords/uniques coming.
An average patch imo, not that bad.
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