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  1. #1
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    Hwanin's Majestry - How best to use it?

    While Pindling for the MFO, my thoughts wandered to the question of building chars using the set items as not many people do that, and it will be challenging.

    First off, the stats:

    Hwanin's Splendor
    Grand Crown
    Defense: 228 (varies)(Base Defense: 78-113)
    Required Level: 45
    Required Strength: 103
    Durability: 50
    +100% Enhanced Defense
    Replenish Life +20
    Magic Damage Reduced By 10
    Cold Resist +37%

    Hwanin's Justice
    Bill
    Damage: 42 To 159 (100.5 Avg)
    Required Level: 28
    Required Strength: 95
    Base Weapon Speed: [0]
    +200% Enhanced Damage
    Adds 5-25 Lightning Damage
    40% Increased Attack Speed
    +330 To Attack Rating
    Indestructible
    10% Chance To Cast Level 3 Ice Blast On Striking

    Hwanin's Refuge
    Tigulated Mail
    Defense: 376-390 (Base Defense: 176-190)
    Required Level: 30
    Required Strength: 86
    Durability: 36
    +200 Defense
    10% Chance To Cast Level 3 Static Field When Struck
    Poison Resist +27%
    +100 To Life

    Hwanin's Blessing
    Belt
    Defense: 6-153 (varies)(Base Defense: 5)
    Required Level: 35
    Required Strength: 25
    Durability: 16
    12 boxes
    + (1.5 Per Character Level) 1-148 Defense (Based on Character Level)
    Adds 3-33 Lightning Damage
    Prevent Monster Heal
    12% Damage Taken Goes To Mana

    Full set Bonus:

    +2 To All Skills
    +30% Faster Run/Walk
    20% Life Stolen Per Hit
    +300 Defense
    All Resistances +30

    Okay, now comes the questions,

    1) What build best suits this set. I am thinking of a barb, either a WWer / Berserker / Conc .

    2) Should I go WW, the weapon, will be able to hit the last bp for WW if I shael it. Would it be more effective if I put a ed j00l in it and use it at the 2nd last bp?

    Thanks for any opinions in advance. :-/




  2. #2
    IncGamers Member San's Avatar
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    You'll be crying for damage, once you get half-way through NM, with that weapon

    Really, don't. Not a barb. A mauler perhaps? With some Fire Claws maybe as a side kick.. or main killer.

    If you really want to make a WW'er, take dual Butcher's Pupils, shael 'em, and watch those monsters take the beating they deserve




  3. #3
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    Umm... the problem is that the damage is really low... Hmm, you could make an Enchantress out of it perhaps. Max Enchant, Warmth, FM and Glacial Spike.




  4. #4
    IncGamers Member Nightfish's Avatar
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    I'd make a whirler. Put on goblin toe and you've got 25% CB at least. Even if the damage of your weapon itself is kinda lowish you will be able to get by with that. You can definetly get a char to guardian with that, even if it's not the best set around. Actually it might be half decent if you whirl through stuff and the ctc static goes off. I say give it a shot.




  5. #5
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    Lol, just a thought... a Beserker has 0 defense, which might go well with your ctc static. I don't know what kind of zerk damage you could get though.




  6. #6
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    I used Hwanin's on a Werebear back in 1.09... I kept running into problems with the % to Cast triggers that locked my game up, so I left him around mid Nightmare. All that should have been fixed with 1.10, though. There are some good mods in the set, but I agree, you'll be hurting for damage. Crushing blow sounds like something to aim for

    I, too, like using sets on characters, even the crappy ones. There's something cool about them that I really enjoy.

    I'd go for a whirler or a FireBear. Good luck!




  7. #7
    IncGamers Member jiansonz's Avatar
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    I second that Enchantress idea. Sorceresses are quick with polearms. A sorceress would never have a worse attack speed than 12 frames with this set. That´s pretty cool.




  8. #8
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    Just a random idea

    No clue what speed this weapon would make on a zealot, but you could even socket another shael/ias jewel in there for extra speediness.
    May end up being pretty decent, if you add any elemental aura, although missing out on fanatism will reduce the attackspeed.
    A cool plan though, two handed holy fire/freeze/shock aura paladin.

    Gouda


    edit: german attack speed calc. gives 6 fpa for lvl 20 fanatism, 7 fpa without fanatism. And an extra 50% IAS needed to get to 6 FPA without zeal.
    That's a shael in the weapon, and 30% from equipment. Quite doable, with gloves, ammy and possible sockets available.




  9. #9
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    Fireclawer with not so good attack speed.




  10. #10
    IncGamers Member Serdash's Avatar
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    I vote for a Zealot of some type. If not a fanatic zealot, then something that can up your damage with elemental skills such as a Frost or Shock Zealot.

    Also the CtC Static Field is uber on the armor if you don't have huge defense.




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