One of the ultimate Amazon builds and success of my HC Amazon.
Do not take all the following as bragging in any way.
After nine months of retirement from last autumn I started to play Diablo once again. Summer has come and thus I have more spare time. I decided to start an Amazon like I did the first time I tried Diablo before four years. After reading all what is going on Battle net now it seemed that SP is a better choice for now. For more adrenaline and fun I chose HC using untweaked char on players 8 setting and I planned to use a crazy build.
About the Build.
It is same old dexazon, but with base vitality and base energy (of course).
(Dang, looks like this build is called glasscanon or something like that, just read it before posting this topic, oh, 9 months is a long time.)
Actually the build is not too crazy but IMO playing on the HC with base vitality and without any tweaking ought to be very challenging. As I told before I am back after 9 months so I am pretty sure that someone has done this build before; except this build is impossible on MP because of Pking. The goal stats at around mid nineties should be:
Strength – enough to wear hydra bows with bonuses given from items
Dexterity – as high as possible, should be 450 – 500+ with items
Vitality – Base
Energy – Base
Skill point goal allocation:
Valkyrie - 20 (The heart of this build)
Dodging skills – high enough to reach 50 percent with items
Critical strike – high enough to reach level at which next level gives only 1 percent more
Pierce – 1 point (I hope to find Buriza accidentally after few hundred Nm Meph runs)
Penetrate – enough to always have 85+ chance to hit
Multishot – 9 – 12 depending on mana resources
Guided arrow – 20
All spare points will go to decoy to increase Valk’s life.
Nothing much to say here, I will use all self found items on this char and for more difficulty I will do MF runs on 8 player setting too(I will do everything on 8 player setting).
Act 2 NM offensive aka might merc for life!
Success so far:
I am at NM Act 4 now, but due to my great Valk I have no problems surviving here. NM ancients will be very tough, but I hope to buy or find a wand with Iron Maiden charges and while ancients will try to hurt my Valk, they should kill themselves. Of course the main goal is to beat the game as always and prove myself, that this build in HC without tweaking and 8 player setting is possible.
Walkthrough so far (I hope someone will find this interesting), if you don't have time for reading this long part, skip to conclusion at the end.
Act 1 Normal
Pretty easy as usual, stats mostly went to dexterity and some to strength. LE monsters are nasty, but they always are at Act 1.
Andy was a big pain with all her poison damage, but after 15 minutes or so she was sent back to burning hell. I got a bad nagel off her. I used the best javelin possible for this Act; cold rogue helped me a lot there.
I switched to the bow with emeralds and later with TALs there. Defensive mercenary did vast amounts of damage to everyone so the Act was quite easy till Duriel. Skill points went to prerequisites for Valk and to dodging skills, also few to penetrate. Normal Duriel is usually one of the hardest monsters in the game for untweaked SP amazons and this was no exception. Thus Duriel required me to get level 30 for Valk and getting level 30 on Act 2 is very time consuming task even with 8 players setting. Anyway level 1 Valk did not help me much there, so I had to poison Duriel, come back to town and the repeat this for scores of times till he was dead.
Now I was able to do fast Countess runs so I got a nice TalTalTal composite bow. Cold Iron Wolf mercenary helped me very much there and so did my Valk. As I levelled up, I increased strength a bit for a better armor and dexterity as usual. All skill points went to Valk, because she and merc was doing the most of killing in this Act. Meph was very tough, but he was not able to kill my Valk fast, so after 20 minutes or so his soul was lost (or his soul stone in this case). I got Tarnhelm off him.
No changes regarding bow, stat points went to requirement for the plated belts and dexterity as usual. Skill points went to Valk and penetrate, and to prerequisites of guided arrow and it itself. All in the entire Act was easier than I expected, because Valk still done heavy damage to everyone. Diablo was tough, but my Valk was able to survive two Lightning Hoses and again after few dozens of minutes the Boss of the Act was down.
Unpredictable change regarding the weapon – I found the Spineripper (the unique poignard) and after doing simple math I realized that I will do more damage with it than my bow!
So I put stat points to strength till I was able to wear Ancient armors with bonuses given from items and quickly got till Ancients.
Skill points went to the dodging skills, Valk and penetrate.
Since Spineripper is 1-hand weapon I made Ancients Pledge using 2nd quest reward (Being Amazon with very high Dex helps in cases like this for blocking). I changed merc to Barb and with fast bashing and smashing he helped me to reach the end of this Act even faster. During the Act I found the runes required for the King’s grace, so my Barb merc was proud and happy about his King’s Grace Great sword. Ancients were very easy and I was at low forties when I reached them. Lister the *** kicker got my barb merc down, but Valk was invincible to his gang; I switched back to the bow and Valk with my help got Destruction minions down. Baal was easier than Lister’s gang; together Baal and Lister’s gang took about 25 minutes, but I never was close to death with my about 150 HP. I got Rockstopper off Baal and it proved (and still proves in NM Act 4) great for my mercs.
Act 1 NM
Resists penalty did not hurt at all, because my shield, so NM did not bring any bad changes. Although zombies were doing much damage, I switched back to the bow when I met ones with nasty mods and managed to survive. After completing 1st quest I went back to Normal to do Baalruns until I reach low fifties. Skill points went to Valk to reach its maximum level, to the dodging skills and penetrate. All stat points from this Act and forward went to Dex. NM countess runs were too hard to do many of them and XP from them was not good enough to waste time. Andy was easier than expected, because Valk was maxed and I had about 40 poison resist. I was doing about 200 - 400 average damage with the Spineripper at that time including bonuses from charms. I got a very nice rare circlet from Andy, which gives 1 - 109 lightning damage.
Act 2 NM
I was still using the Spineripper and the TalTalTal bow on the tough monsters. Radament dropped me a nice armor for merc – Boneflesh. I changed my brave barb merc for an Offensive merc from this Act to make my Valk do approx 2k damage when she does critical strikes (Yea, Valk had much better damage than me and she still has at NM Act 4). At rocky waste I found a good +2 passive skills amulet, which actually was same as +2 all skills to me, because I used the bow rarely. One of the super unique monsters before Viper’s ‘stronghold’ dropped me a decent version of the Skin of the Vipermagi, so it is the best drop so far. Running around even with only 50 mf helps The Act was easy, but some ‘swarms’ of skeletons at the tombs gave the first signals of possible dying in the later Acts, because they got me down to 20 HP few times when I and was driven into a corner and barely escaped to the town via portal. Duriel was easy and dropped nothing of value.
Act 3 NM
Yeah! Real shooting started when I bought Glowing short war bow of slaughter (1-161 lightning dmg, 17 to max dmg)! Skill points went to the multishot and penetrate. The monsters at this Act were noticeably harder to kill and my merc started to die quite often (about 20 times in whole Act). Meph took like 30 minutes, but they passed fast when I watched that my Valk dies very rarely to Meph.
Act 4 NM
Nothing special changes there. I do not have strength for Gothic Bows (I changed my STR charms to cold and lightning dmg charms when I found the Skin of the Vipermagi), but when Jamella’s shop will yield any good Gothic Bow, it won’t be problem to change the charms back. Doom Knights are easier than I expected and I have 88% chances to hit them with my 4.8k AR and all goes fine. At the time of the writing this topic I was being done Izzy quest and I have a nice fire resist stuff in stash for Diablo.
I hope that I will beat the game with this crazy build; now at Act 4 NM I am level 63 with following stats and stuff:
84 STR with items
301 Dex with items (4.8k AR with penetrate)
25 VIT and with items my life is 301
15 Energy and with items my mana is 108
Skin of the Vipermagi
Rare circlet with 1-109 lightning damage and 4% ll
Glowing short bow of Slaughter (1-161 lightning dmg, 17 max dmg)
Sander’s boots (I like running fast :lol: )
Plated belt – 28 fire res, 35 life
Gloves – Venom Grip
Rings – Manald and Nagel
Amulet - +2 passive skills
Damage 108 – 582
I did not mention all the usual stuff I found at early Acts like cathans and etc., because I think it is not worth mentioning.
Any comments, suggestions warmly welcome. Sorry for all the grammar and spelling mistakes, there ought to be quite many since there are a lot of text.
Is Kirtsy really gone? She was the heart of the Amazon forum and always helped everybody. Also she was the only real amazon since looks like the most of the Diablo 2 players are boys or men.
Looks like that mod, who had that funny bear driving his car as avatar is gone too. Oh, good old days before 9 months and all time during these 4 years of my Diablo 2 life. At least I have noticed that there are less newcomers asking stupid questions, so bravo to all mods