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guides to makin assorted classes in classic
iv played classic much longer then iv played xpac so thoght id make a guide to help make the chars i made
chars are
hammerdin (MF)
holy shocker (mid level dueler)
charger(mid level dueler)
thats basically it had a summoner to but summoners dont work in classic
hammerdin
skills (when done)
20 bh
20 conc
20 blessed aim
20 vigor
1 holy shield
1 charge (prereq for holy shield)
1 redemption(already took all prereqs when got vigor)
that makes 90 points
-12
78 easily gotten level
stats
100 str(mayby less see gear)
51 dex
rest vit
0 energy
gear
wep
shard=50 fcr 10resist all 50 mana (best choice slightly expensive)
gull=100 mf (overpriced by the time you can afford you should be done with char)
scepter=2 pally (easily gotten worse then shard you can buy them off hell larzuk
shield
steelclash=1 pally 15 resist all 63 block(great starting shield basically free to)
sigons=1 all skills high block(same as steelclash no resist though)
rare=+2 pally and resist(by now you should have holy shield so blocking doesnt matter)
magic=+2 pally you can buy them off charsi(takes awile)
helm
tarn=+1 all skills 25-50 mf(best helm relitavly cheap)
3 p rubyed=lots of hp
3 p topaz=lots of mf(more then tarn)
3 p shappired= lots of man (shapires dont have to be perfect
rare= not worth the time
armour
angelic=use if your gonna use angelic
silks=one skill(overpriced)
gskins=resist(overpriced to)
rare/magic=go for resist or anthing of the colussos
boots
sigons=use if your gonna use sigs
rare=lookin for mf and resiist probally better off with just mf both can be costly
belt
sigons=use if your gonna use sigons
gwrap=30 mf(probally best)
rare/magic= 80 or up hp belt buy off charsi
gloves
magefist=20fcr (best choice gives 70 fcr with shard)
frostburns=40% mana
chacies=up to 40 mf(another good choice)
sigons=use if your gonna use sigs
amulet
angelic=use if your gonna use angleic
rare=+2 pally (you can gamble them)
rings
2 angelic=use if your gonna use angelic
2 nagel= up to 60 mf
2 soj= 2 to all skills 4o% mana (very expensive)
2 rares=10 fcr plus mf or resist or both
the 3 good sets for hammerdins
angelic (best set at begining)
100 mf
110 hp
1 skill
and resists
very low level reqs
sigons
50 mf
and some resist
good for the 50 mf
milagabra
dont use noone seems to have it
mf places
hell cs=very very slow if you do alone not a good idea with a full xp bar
hell meph= to slow if you dont hack.
hell andy=great mf spot get there with vigor
nm cs= good if your not strong yet
norm cs=very good idea when you start and have no gear just use fanat so you never have to stop killin angleic and sigs are a good idea for 150mf so is a tarn
just gonna do hammerdin
just made one, and i always die in hell meph lolol
eh.... Hammerdins are good mfers and all but they dont really use... this gear... you will die too often and... i dont think a hammerdin is viable w/o decent resists, except for mabye the cow lvl. They just have to get to close so they need to tank
Originally Posted by fredsta54
what gear would you use?
well, theres lost of expensive rares you could socket w/ perf topazs but lets be realistic.
A good hammerdin mfer setup, imo, is
gull
goldskin
high mf tarnhelm
2 nagels
+1 or 2 priz shield socketed w/ p diamond OR 3 perf diamond shield
rare boots w/ r/w fhr resists, mf
magefist or chance gaurds
+ pally prismatic ammy w/ possibly mf
a rare fhr resist belt
This gives you over 2oo mf, enough resists to survive in hell, and enough + skills to speed up the killing. My lvl 89 hammerdin uses something like this for mfing, although he switched to diff gear for csing. (well, he did, he is now retired)
Fred
descent guide
Larzuk isn't in classic, and he doesn't sell scepters...Originally Posted by qazxswcde
I'd go with any rare with good mods and +3 BH on it.
I think he messed up Larzuk and Halbu
Id just like to add that in terms of damage, a scepter is nearly always better than shard.
Lets compare a simple +2 all skills scepter to shard. If you get your other FCR bonuses from magefist and a 10% fcr piece of jewellry, the damage difference created by fcr is 16.7% (comparing a 12 frame attack to a 10 frame one). The damage difference between the 2 options is 17% (comparing a 7006 damage attack to a 5807 one).
So, even in the case of a really craptastic scepter, it will do more damage (although its a small 0.3%) than with shard.
Of course, its up to you to decide weather you like the higher damage (and higher life because you dont have to invest into dexterity) that a scepter gives you or the nice mana and resist bonus from shard.
Andy and Meph take way too long IMO, why not go to Travincal?? Just get some decent resistance... Mainly fire and cold vs hydra's/fireball/meteor and blizzard.
I like to shop in act3 at Ormus since you can make a tp at the first wp (or Travincal wp)
And you just run to the waypoint, then enter town via tp again. The tp will stay up so you can repeat it forever. You can shop for both; +2shields and +2sceptors +skills + mods
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