Latest Diablo 3 News
DiabloWiki Updates
Page 1 of 3 123 LastLast
Results 1 to 10 of 29

Hybrid View

  1. #1
    IncGamers Member
    Join Date
    Aug 2004
    Posts
    249

    0 Not allowed!

    classic mf hammerdin guide

    guides to makin assorted classes in classic

    iv played classic much longer then iv played xpac so thoght id make a guide to help make the chars i made

    chars are
    hammerdin (MF)
    holy shocker (mid level dueler)
    charger(mid level dueler)
    thats basically it had a summoner to but summoners dont work in classic

    hammerdin

    skills (when done)
    20 bh
    20 conc
    20 blessed aim
    20 vigor
    1 holy shield
    1 charge (prereq for holy shield)
    1 redemption(already took all prereqs when got vigor)
    that makes 90 points
    -12
    78 easily gotten level
    stats
    100 str(mayby less see gear)
    51 dex
    rest vit
    0 energy

    gear

    wep

    shard=50 fcr 10resist all 50 mana (best choice slightly expensive)
    gull=100 mf (overpriced by the time you can afford you should be done with char)
    scepter=2 pally (easily gotten worse then shard you can buy them off hell larzuk


    shield

    steelclash=1 pally 15 resist all 63 block(great starting shield basically free to)
    sigons=1 all skills high block(same as steelclash no resist though)
    rare=+2 pally and resist(by now you should have holy shield so blocking doesnt matter)
    magic=+2 pally you can buy them off charsi(takes awile)

    helm
    tarn=+1 all skills 25-50 mf(best helm relitavly cheap)
    3 p rubyed=lots of hp
    3 p topaz=lots of mf(more then tarn)
    3 p shappired= lots of man (shapires dont have to be perfect
    rare= not worth the time


    armour

    angelic=use if your gonna use angelic
    silks=one skill(overpriced)
    gskins=resist(overpriced to)
    rare/magic=go for resist or anthing of the colussos

    boots
    sigons=use if your gonna use sigs
    rare=lookin for mf and resiist probally better off with just mf both can be costly

    belt
    sigons=use if your gonna use sigons
    gwrap=30 mf(probally best)
    rare/magic= 80 or up hp belt buy off charsi

    gloves
    magefist=20fcr (best choice gives 70 fcr with shard)
    frostburns=40% mana
    chacies=up to 40 mf(another good choice)
    sigons=use if your gonna use sigs

    amulet
    angelic=use if your gonna use angleic
    rare=+2 pally (you can gamble them)

    rings
    2 angelic=use if your gonna use angelic
    2 nagel= up to 60 mf
    2 soj= 2 to all skills 4o% mana (very expensive)
    2 rares=10 fcr plus mf or resist or both

    the 3 good sets for hammerdins

    angelic (best set at begining)
    100 mf
    110 hp
    1 skill
    and resists
    very low level reqs

    sigons
    50 mf
    and some resist
    good for the 50 mf


    milagabra

    dont use noone seems to have it


    mf places
    hell cs=very very slow if you do alone not a good idea with a full xp bar
    hell meph= to slow if you dont hack.
    hell andy=great mf spot get there with vigor
    nm cs= good if your not strong yet
    norm cs=very good idea when you start and have no gear just use fanat so you never have to stop killin angleic and sigs are a good idea for 150mf so is a tarn

    just gonna do hammerdin




  2. #2
    IncGamers Member
    Join Date
    Apr 2005
    Location
    london
    Posts
    11

    0 Not allowed!
    just made one, and i always die in hell meph lolol




  3. #3
    IncGamers Member
    Join Date
    Nov 2003
    Location
    New Jersey
    Posts
    2,605

    0 Not allowed!
    eh.... Hammerdins are good mfers and all but they dont really use... this gear... you will die too often and... i dont think a hammerdin is viable w/o decent resists, except for mabye the cow lvl. They just have to get to close so they need to tank




  4. #4
    IncGamers Member
    Join Date
    Apr 2005
    Location
    london
    Posts
    11

    0 Not allowed!
    Quote Originally Posted by fredsta54
    eh.... Hammerdins are good mfers and all but they dont really use... this gear... you will die too often and... i dont think a hammerdin is viable w/o decent resists, except for mabye the cow lvl. They just have to get to close so they need to tank

    what gear would you use?




  5. #5
    IncGamers Member
    Join Date
    Nov 2003
    Location
    New Jersey
    Posts
    2,605

    0 Not allowed!
    well, theres lost of expensive rares you could socket w/ perf topazs but lets be realistic.

    A good hammerdin mfer setup, imo, is

    gull
    goldskin
    high mf tarnhelm
    2 nagels
    +1 or 2 priz shield socketed w/ p diamond OR 3 perf diamond shield
    rare boots w/ r/w fhr resists, mf
    magefist or chance gaurds
    + pally prismatic ammy w/ possibly mf
    a rare fhr resist belt

    This gives you over 2oo mf, enough resists to survive in hell, and enough + skills to speed up the killing. My lvl 89 hammerdin uses something like this for mfing, although he switched to diff gear for csing. (well, he did, he is now retired)


    Fred




  6. #6
    IncGamers Member
    Join Date
    Feb 2005
    Posts
    67

    0 Not allowed!
    descent guide




  7. #7
    IncGamers Member helvete's Avatar
    Join Date
    Jul 2004
    Location
    Tromsų, Norway
    Posts
    7,191

    0 Not allowed!
    Quote Originally Posted by qazxswcde
    scepter=2 pally (easily gotten worse then shard you can buy them off hell larzuk
    Larzuk isn't in classic, and he doesn't sell scepters...

    I'd go with any rare with good mods and +3 BH on it.




  8. #8
    IncGamers Member
    Join Date
    Aug 2003
    Location
    Denmark
    Posts
    1,073

    0 Not allowed!
    I think he messed up Larzuk and Halbu




  9. #9
    IncGamers Member zrk's Avatar
    Join Date
    Dec 2003
    Posts
    1,892

    0 Not allowed!

    Cool

    Id just like to add that in terms of damage, a scepter is nearly always better than shard.
    Lets compare a simple +2 all skills scepter to shard. If you get your other FCR bonuses from magefist and a 10% fcr piece of jewellry, the damage difference created by fcr is 16.7% (comparing a 12 frame attack to a 10 frame one). The damage difference between the 2 options is 17% (comparing a 7006 damage attack to a 5807 one).
    So, even in the case of a really craptastic scepter, it will do more damage (although its a small 0.3%) than with shard.
    Of course, its up to you to decide weather you like the higher damage (and higher life because you dont have to invest into dexterity) that a scepter gives you or the nice mana and resist bonus from shard.




  10. #10
    IncGamers Member
    Join Date
    May 2004
    Location
    Europe HCCL
    Posts
    87

    0 Not allowed!
    Andy and Meph take way too long IMO, why not go to Travincal?? Just get some decent resistance... Mainly fire and cold vs hydra's/fireball/meteor and blizzard.
    I like to shop in act3 at Ormus since you can make a tp at the first wp (or Travincal wp)
    And you just run to the waypoint, then enter town via tp again. The tp will stay up so you can repeat it forever. You can shop for both; +2shields and +2sceptors +skills + mods




Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •