0
I recently managed to complete the Trang Set and read various builds on the Poison/Summon Build. I have decided to make a summon-heavy build that looks like this :
Max Raise Skelly
Max Skelly Mastery
Max Poison Nova
Max Poison Dagger
Max/As many pts Poison Explosion
My question is : would nova damage be significantly reduced w/o Bramble? This is PvM and i was thinking base dex and go all out vita. I shall try to find/trade for a Death's Web and go with a mightmerc. With minimal PnB charms how much nova dmg would i be looking at?
What about curses...Since you're maxing both skellies and poison you need to decide if you're going to use amplify damage and focus on skellies or get lower resists and focus on poison. Without the curses your skelly/poison won't be very strong. If you're going poison you need -%enemy poison resists and to a lesser extent +%poison damage..both are very important. Without -% enemy resists your poison isn't going to do sufficient damage (one example is Lister who has 95% poison resists in Hell:() So get that Death's Web and Lower Resist for some sweet poison damage.
Oops ya - gonna put a point in every curse but not sure about the AI ones for this build as its rather pts heavyOh ya marrows is the boot of choice so i'd have a sweet bone armor too hehe.
Full Trangs is a good equipment set-up for this kind of summon/poison hybrid. It will serve your Skellies and poison well. Take a good look at the different poison/summon guides in the [ Essential Necromancer Information ] sticky to see how you can distribute the skill points. They focus more on the poison side of things, but all in all they spend as many points in the P&B and Summoning trees as you do. So you can take a look at their Curse tree to see how they managed that.Originally Posted by batuchka
Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.
No it won't. If you can get a death's web you should be able to clear crowds with your poison easily. Dweb + 3 piece trang (or full for that matter) = easy crowds.Originally Posted by batuchka
Hmm thks! Shall mf/trade for a Death's Web i guessAs for the merc option i was thinking of a might equipped with that runeword that gives conviction aura but am reluctant due to the cost hehe. Lower Resist + Conviction makes a really awesome combo for a poison/nova trangmancer ..with all that fireworks as well ya?
Conviction doesn't lower poison resistance -- as salvation doesn't give poison resistance.
Conviction might nice for a fishymancer though? Crazy damage, - fire res, -100% phys with amp. Be something to consider.
Also, most importantly, that -defense that'll help your minions more than any +%AR could hope to :eek:Originally Posted by NefariousNothing
How exactly is Skelly AR figured out...I know it has something to do with your own level and probably level of Raise Skeleton/Skeleton Mastery...but I've never really experienced my skellies not hitting...Does anyone know?Originally Posted by Necrochild313
The skeletons level = your clvl in 1.10Originally Posted by Chimaira
Chance to hit formula:
Skellie AR is listed on the Skill Description I believe, I'll check it in a minute.Originally Posted by Fact and Formulae Archive
It's the chance to hit formula your thinking about. And yes, skeletons do tend to miss especially if your a bit lower level than you should be, it's just that you have so many, that even with say, 60% CTH they'll still hit often and seem to never miss, though if pay close attention you'll see at times they'll miss as much as 1/2 the time, it's just that lets say 6 out of 12 hitting when swinging at the same time is still alot, it's just the fact that they'll hit even MORE often when the monster have lower defense.
Bookmarks