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  1. #1
    IncGamers Member
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    Poisonmancer...give me some good names and advice plz.

    Hey, questions about:

    a) Summon to get? Clay or Fire, and skellies are worthless here, right?

    b) How many in Lower Resist?

    c) Bone armor, worth more than 1 pt?

    d) On urs, if it's uber, whats ur res in hell and ur nova damage?


    Also, taking tips on names if anyone's thought of any cool ones they're not using.




  2. #2
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    a) after maxin all three psn attacks I still had some points over to max raise skellie and am currently investing points into skele mastery. But this is just because Im using a white wand that gives me +3 Lower resist and +1 revive so I saved 11 points there.

    b) 1 is all you need.

    c) 1 pt if youre going with marrows, if not then dont bother.

    d) got some good gear but geared towards both skellies and nova so dmg is only 5.8k. Resists are 40+ with some charms (im using trang ouls wing so low on res).




  3. #3
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    Funniest build name I ever saw on a poison build was something like SyphiliGhonoreAIDS on a Rabies Werewolf Druid.

    My Pmancer, which is only half done is called IckRanger.




  4. #4
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    Corrosive, Infector, Venom, TouchOfDeath, ToxicBreath...




  5. #5
    Banned
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    I realy think thet Ur chars name should be

    "HateJebachKewe" dont ask what this mean juz do it




  6. #6
    IncGamers Member Necrochild313's Avatar
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    Quote Originally Posted by semisonic9
    a) Summon to get? Clay or Fire, and skellies are worthless here, right?
    1 point clay, 1 point golem mastery, and 1 point summon resistance is all a pure venomancer needs. However, I pvp as well, so I use a point into fire golem as his aura causes quite the humilating death after I get them to 1.

    Poison/Skeleton Hybrids are the best pvm characters in the game IMO. The general route is to first max raise skeleton with a point into skeleton mastery, then max your poison skills, then finish off skeleton mastery with your remaining points. It works quite well.

    Quote Originally Posted by semisonic9
    b) How many in Lower Resist?
    Just one, any more is wasteful IMO, as LR has quite diminishing returns. A typical venomancer should have enough +skills where lower resistance is in the 50-60% range with one point.

    Quote Originally Posted by semisonic9
    c) Bone armor, worth more than 1 pt?
    Bone armor recieves more damage absorbtion from it's synergies than actual points into it. As noted by FrozenSolid the commonly used "Marrowalk Bug" will boost your bone armor into damage absorbtion of around 500+ with just one point into bone armor, which is quite worth the extra strength to wear the boots. A pure venomancer has the points left over to max bone wall as well, which can take your damage absorbtion to 1000+ with decent +skills (matching a bone necro's bone armor)

    Quote Originally Posted by semisonic9
    d) On urs, if it's uber, whats ur res in hell and ur nova damage?
    I have maxed resistance in hell with stacked cold and lightning resistance and I deal 8k displayed damage without bramble.

    Quote Originally Posted by semisonic9
    Also, taking tips on names if anyone's thought of any cool ones they're not using.
    Hrm....

    Anything with "Putrid" "Toxic" "Degenerative" "Befouling" ect. would work.




  7. #7
    IncGamers Member
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    two words Poisonous-fart




  8. #8
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    "two words Poisonous-fart"

    Do'h! A day late, went with CloudStryfe after some other choices had been taken...I once saw a char named "AllGoodNamesTaken" or something like that, was kinda funny.


    OK, so let's review here...

    60 in poison skills
    1 in bone armor, use marrowalk bug.

    Teath...with all the pnbs, I could get this to lvl 18 in a 1 point wonder, but should I max for a nice spread and better damage.

    at least 7 in curses

    Fire or clay golem? Leaning towards fire, can always summon clay for melee. Ill put 5-7 in golem mastery than 5-7 in the actual golem.

    Oh, btw, may be using dream helm if it works out for the extra tic or two of damage...


    Equipment: Trangs shield, glove, belt. Enigma, shako or CoA, SoJs, probably a web's, marrow's.

    Lastly, did anyone go for max block? Seems pointless on this build, but some have recommended it.




  9. #9
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    I would save the helm slot for plus skills. I'd be absolutely drooling to get that helm on a paladin. Concentrate and holy aura at the same time with all synergies can be devestating, especially if you get another holy element aura runeword.




  10. #10
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    Yeah...actually my friend has a dual-dream fully synergized charge build with conviction on as well...and I still pwn him with my trapper (who is, admittedy, pretty good). He had to throw on double-wisps and a Tgods to even get to 50/50 odds...his fhr made MB kinda useless, just teled around the traps and kept master alive until he died.

    Don't know if I said, but his name is "CloudStryfe", which is pretty good...having issues with what gear to pick and resists, minion, skill/stat placement issues...

    Essentially:

    To block or not to block? I have 150 stat points saved...undecided.

    Someone said the 3 piece trangs is obselete...what else is good?

    Dream helm kinda replaces fire golem, so probably go clay...should I grab some revives too?

    Anyway, there's a post of mine about this up in the PvP more in detail about the issues..please post there or here with ur thoughts. Thanks, guys.




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