Latest Diablo 3 News
DiabloWiki Updates
Page 1 of 5 12345 LastLast
Results 1 to 10 of 47
  1. #1
    Diablo: IncGamers Member
    Join Date
    Nov 2004
    Location
    Houston, TX
    Posts
    191

    0 Not allowed!

    In-Depth Bow Comparison: The Numbers

    With the newly released Runewords comes Faith, a bow that completely changes
    the scope of a Bowazon. With Faith's Fanaticism Aura, a Bowazon can reach
    the vaunted 7 frame attack on any bow type in the game. Coincidentally
    enough, she can reach this 7 frame attack without having to devote the armor
    to contributing IAS at all, which leads to a very nice situation of being
    able to use the new +300% Enhanced Damage Fortitude Runeword.

    The problem now comes in the what bow is best to use for Faith. Naturally,
    it instances of PvP where having a mercenary to tote the Fanaticism around is
    unseemly and not a little annoying at best, and outright banned at worst,
    Faith is likely going to be always carried by the Bowazon herself. But even
    then, there's the question on whether a Matriarchal Bow or a Grand Matron Bow
    is more appropriate.

    In the instances of PvM, the doors fly wide open. Rogue Mercs can carry the
    Fanaticism around while the Bowazon wields a Windforce or a Brand bow. And
    if the Bowazon wants, she can opt to carry Faith herself and bring an Act II
    Merc. Pride allows for them to use their inherent Might Aura and stack
    Concentration from the new Pride Runeword. Which combination is the highest
    damage output? Well, here's an in-depth analysis.

    Since this is merely a comparison of what bow deals what damage, I'll only
    use the average damages. You can always plug the reference numbers above
    into the equations and get the actual range of damage from the min to max,
    but that's beyond the scope of this comparison, and entirely unnecessary.
    This also saves me the trouble of continuously truncating.

    At this point, I'm calculating damage based on a 350 dex zon. Naturally, in
    terms of a pure Dexazon, this isn't entirely accurate, as a Shadow Bow user
    saves a total of 82 strength points compared to a Hydra Bow user that can
    possibly go into Dex for an even larger damage boost. But because then we'd
    have to get into very specific builds, dictating which other items provide
    how much strength, etc., it'd get thoroughly complicated. For simplicity's
    sake, just assume all builds have exactly 350 dex + the dex on the weapon.

    Also, this is calculated using Fortitude as the armor. Since all Zons builds
    from now on are likely going to be built around this armor, and you can still
    achieve seven frames regardless of bow without having the armor piece
    contributing a single bit. Here's the damage equation, abbreviated, from the
    Diablo II Strategy Compendium <http://strategy.diabloii.net/news.php?id=551>:

    (Weapon Damage) * (1 + StatBonus + (+x% Enhanced Damage / 100)) * Modifier



    ================================================== ===========================
    BOW DAMAGE CALCULATIONS (with mercenary auras in effect)
    ================================================== ===========================
    Code:
    WINDFORCE DAMAGE CALCULATION W/ lvl.15 FANATICISM FROM ACT I ROGUE MERC
    ---
     * All IAS values for reaching 7 frame is based on a Act I Rogue w/ a lvl.15
       Fanaticism from Faith Runeword
     * The strongest base damage bow in the entire game, with an absolutely sick
       +3.125 max damage per character level.  It also has Knockback, among other
       mods.  20% IAS is inherent, and unlike all the Runewords, because it is
       Unique, you are free to throw an extra Rune in there for more damage or
       more IAS, or if you're lucky enough to have an ED/IAS jewel on ladder,
       that.
     * Fortitude + lvl.15 Party Fanaticism = 444%ED
    
      Windforce lvl.80;  Ohm (50%ED)
      ------------------------------
        40-522 dmg, 281 avg dmg
        needs 72 IAS for 7 frame.
        (281) * (1 + 3.55 + 4.44) =           2526.19   damage normal attack
        (281) * (1 + 3.55 + 4.44) * 0.75 =    1894.6425 damage Multishot
        (281) * (1 + 3.55 + 5.44) * 0.75 =    2105.3925 damage Strafe
    
      Windforce lvl.80;  Shael (20IAS)
      --------------------------------
        35-488 dmg, 261.5 avg dmg
        needs 52 IAS for 7 frame.
        (261.5) * (1 + 3.55 + 4.44) =         2350.885  damage normal attack
        (261.5) * (1 + 3.55 + 4.44) * 0.75 =  1763.1637 damage Multishot
        (261.5) * (1 + 3.55 + 5.44) * 0.75 =  1959.2887 damage Strafe
    
      Windforce lvl.80;  Jewel (40%ED/15IAS)
      --------------------------------------
        39-515 dmg, 277 avg dmg
        needs 57 IAS for 7 frame.
        (277) * (1 + 3.55 + 4.44) =           2490.23   damage normal attack
        (277) * (1 + 3.55 + 4.44) * 0.75 =    1867.6725 damage Multishot
        (277) * (1 + 3.55 + 5.44) * 0.75 =    2075.4225 damage Strafe
    
      Windforce lvl.85;  Ohm (50%ED)
      ------------------------------
        40-537 dmg, 288.5 avg dmg
        needs 72 IAS for 7 frame.
        (281) * (1 + 3.55 + 4.44) =           2526.19   damage normal attack
        (281) * (1 + 3.55 + 4.44) * 0.75 =    1894.6425 damage Multishot
        (281) * (1 + 3.55 + 5.44) * 0.75 =    2105.3925 damage Strafe
    
      Windforce lvl.85;  Shael (20IAS)
      --------------------------------
        35-503 dmg, 269 avg dmg
        needs 52 IAS for 7 frame.
        (269) * (1 + 3.55 + 4.44) =           2418.31   damage normal attack
        (269) * (1 + 3.55 + 4.44) * 0.75 =    1813.7325 damage Multishot
        (269) * (1 + 3.55 + 5.44) * 0.75 =    2015.4825 damage Strafe
    
      Windforce lvl.85;  Jewel (40%ED/15IAS)
      --------------------------------------
        39-530 dmg, 284.5 avg dmg
        needs 57 IAS for 7 frame.
        (284.5) * (1 + 3.55 + 4.44) =         2557.655  damage normal attack
        (284.5) * (1 + 3.55 + 4.44) * 0.75 =  1918.2412 damage Multishot
        (284.5) * (1 + 3.55 + 5.44) * 0.75 =  2131.6162 damage Strafe
    
      Windforce lvl.90;  Ohm (50%ED)
      ------------------------------
        40-553 dmg, 296.5 avg dmg
        needs 72 IAS for 7 frame.
        (296.5) * (1 + 3.55 + 4.44) =         2665.535  damage normal attack
        (296.5) * (1 + 3.55 + 4.44) * 0.75 =  1999.1512 damage Multishot
        (296.5) * (1 + 3.55 + 5.44) * 0.75 =  2221.5262 damage Strafe
    
      Windforce lvl.90;  Shael (20IAS)
      --------------------------------
        35-519 dmg, 277 avg dmg
        needs 52 IAS for 7 frame.
        (277) * (1 + 3.55 + 4.44) =           2490.23   damage normal attack
        (277) * (1 + 3.55 + 4.44) * 0.75 =    1867.6725 damage Multishot
        (277) * (1 + 3.55 + 5.44) * 0.75 =    2075.4225 damage Strafe
    
      Windforce lvl.90;  Jewel (40%ED/15IAS)
      --------------------------------------
        39-546 dmg, 292.5 avg dmg
        needs 57 IAS for 7 frame.
        (292.5) * (1 + 3.55 + 4.44) =         2629.575  damage normal attack
        (292.5) * (1 + 3.55 + 4.44) * 0.75 =  1972.1812 damage Multishot
        (292.5) * (1 + 3.55 + 5.44) * 0.75 =  2191.5562 damage Strafe
    
      Windforce lvl.95;  Ohm (50%ED)
      ------------------------------
        40-568 dmg, 304 avg dmg
        needs 72 IAS for 7 frame.
        (304) * (1 + 3.55 + 4.44) =           2732.96   damage normal attack
        (304) * (1 + 3.55 + 4.44) * 0.75 =    2049.72   damage Multishot
        (304) * (1 + 3.55 + 5.44) * 0.75 =    2277.72   damage Strafe
    
      Windforce lvl.95;  Shael (20IAS)
      --------------------------------
        35-534 dmg, 284.5 avg dmg
        needs 52 IAS for 7 frame.
        (284.5) * (1 + 3.55 + 4.44) =         2557.655  damage normal attack
        (284.5) * (1 + 3.55 + 4.44) * 0.75 =  1918.2412 damage Multishot
        (284.5) * (1 + 3.55 + 5.44) * 0.75 =  2131.6162 damage Strafe
    
      Windforce lvl.95;  Jewel (40%ED/15IAS)
      --------------------------------------
        39-562 dmg, 300.5 avg dmg
        needs 57 IAS for 7 frame.
        (300.5) * (1 + 3.55 + 4.44) =         2701.495  damage normal attack
        (300.5) * (1 + 3.55 + 4.44) * 0.75 =  2026.1212 damage Multishot
        (300.5) * (1 + 3.55 + 5.44) * 0.75 =  2251.4962 damage Strafe
    
    
    
    WITCHWILD STRING UP'ED DAMAGE CALCULATION W/ lvl.15 FANATICISM ROGUE
    ---
     * Base damage is not stellar by any means, but because of a combination of
       socket customization, Amplify Damage without the need for Atma's Scarab,
       and high chance of deadly strike, this is a monster bow it its own right.
     * Fortitude + lvl.15 Party Fanaticism = 444%ED
    
      Witchwild String Up'ed 150%ED; Ohm Ohm
      --------------------------------------
        115-140 dmg, 127.5 avg dmg
        needs 65 IAS for 7 frame.
        (127.5) * (1 + 3.5 + 4.44) =          1139.85   damage normal attack
        (127.5) * (1 + 3.5 + 4.44) * 0.75 =    854.8875 damage Multishot
        (127.5) * (1 + 3.5 + 5.44) * 0.75 =    950.5125 damage Strafe
    
      Witchwild String Up'ed 150%ED; Shael Shael
      ------------------------------------------
        82-100 dmg, 91 avg dmg
        needs 25 IAS for 7 frame.
        (91) * (1 + 3.5 + 4.44) =              813.54   damage normal attack
        (91) * (1 + 3.5 + 4.44) * 0.75 =       610.155  damage Multishot
        (91) * (1 + 3.5 + 5.44) * 0.75 =       678.405  damage Strafe
    
      Witchwild String Up'ed 150%ED; 40%ED/15IAS 40%ED/15IAS
      ------------------------------------------------------
        108-132 dmg, 120 avg dmg
        needs 35 IAS for 7 frame.
        (120) * (1 + 3.5 + 4.44) =            1072.8    damage normal attack
        (120) * (1 + 3.5 + 4.44) * 0.75 =      804.6    damage Multishot
        (120) * (1 + 3.5 + 5.44) * 0.75 =      894.6    damage Strafe
    
      Witchwild String Up'ed 170%ED; Ohm Ohm
      --------------------------------------
        122-148 dmg, 135 avg dmg
        needs 65 IAS for 7 frame.
        (135) * (1 + 3.5 + 4.44) =             1206.9   damage normal attack
        (135) * (1 + 3.5 + 4.44) * 0.75 =       905.175 damage Multishot
        (135) * (1 + 3.5 + 5.44) * 0.75 =      1006.425 damage Strafe
    
    
      Witchwild String Up'ed 170%ED; Shael Shael
      ------------------------------------------
        89-108 dmg, 98.5 avg dmg
        needs 25 IAS for 7 frame.
        (98.5) * (1 + 3.5 + 4.44) =            880.59   damage normal attack
        (98.5) * (1 + 3.5 + 4.44) * 0.75 =     660.4425 damage Multishot
        (98.5) * (1 + 3.5 + 5.44) * 0.75 =     734.3175 damage Strafe
    
      Witchwild String Up'ed 170%ED; 40%ED/15IAS 40%ED/15IAS
      ------------------------------------------------------
        115-140 dmg, 127.5 avg dmg
        needs 35 IAS for 7 frame.
        (127.5) * (1 + 3.5 + 4.44) =          1137.85   damage normal attack
        (127.5) * (1 + 3.5 + 4.44) * 0.75 =    854.8875 damage Multishot
        (127.5) * (1 + 3.5 + 5.44) * 0.75 =    950.5125 damage Strafe
    
    
    
    BOTD DAMAGE CALCULATION W/ lvl.15 FANATICISM FROM ACT I ROGUE MERC
    ---
     * Again, IAS assumes Act I Rogue Merc using lvl.15 Fanaticism Faith Runeword
     * Incidentally, there is only one bow for comparison here.  Only Hydra and
       Crusader can reach the necessary 6 sockets; and since they have the same
       average damage and speed, it'd be fairly redundant to do both of them, so
       only Hydra is shown
     * Fortitude + lvl.15 Party Fanaticism = 444%ED
    
      Breath of the Dying Hydra Bow; 350%ED
      -------------------------------------
        45-306 dmg, 175.5 avg dmg
        needs 32 IAS for 7 frame.
        (175.5) * (1 + 3.8 + 4.44) =          1621.62   damage normal attack
        (175.5) * (1 + 3.8 + 4.44) * 0.75 =   1216.215  damage Multishot
        (175.5) * (1 + 3.8 + 5.44) * 0.75 =   1347.84   damage Strafe
    
      Breath of the Dying Hydra Bow; 385%ED
      -------------------------------------
        48-329 dmg, 188.5 avg dmg
        needs 32 IAS for 7 frame.
        (188.5) * (1 + 3.8 + 4.44) =          1741.74   damage normal attack
        (188.5) * (1 + 3.8 + 4.44) * 0.75 =   1306.305  damage Multishot
        (188.5) * (1 + 3.8 + 5.44) * 0.75 =   1447.68   damage Strafe
    
      Breath of the Dying Hydra Bow; 415%ED
      -------------------------------------
        51-350 dmg, 200.5 avg dmg
        needs 32 IAS for 7 frame.
        (200.5) * (1 + 3.8 + 4.44) =          1852.62   damage normal attack
        (200.5) * (1 + 3.8 + 4.44) * 0.75 =   1389.465  damage Multishot
        (200.5) * (1 + 3.8 + 5.44) * 0.75 =   1539.84   damage Strafe
    
    
    
    BRAND DAMAGE CALCULATION W/ lvl.15 FANATICISM FROM ACT I ROGUE MERC
    ---
     * No one is giving this any consideration.  I guess everyone is so wrapped
       up in the obviously powerful Runewords like Faith, Fortitude, and Infinity
       that this hasn't been noticed.  Consider that an Amazon can spam Multishot
       to strike more monsters in a wide range in a given time than any other
       class in the entire game.  Consider also that an Amazon can rapid fire
       more strikes with Strafe in a given moment than any other charater in the
       game.  And consider that Brand is ITD with a 100% (guaranteed) chance of
       casting a magic, piercing attack (lvl.18 Bone Spear) *every* SINGLE
       strike.  Not to mention the base damage on the bow isn't all that bad with
       a high end of 340% Enhanced Damage, and it sports Deadly Strike.  It also
       comes with Prevent Monster Heal and Knockback, a Bowazon's best friend.
     * Again, IAS assumes Act I Rogue Merc using lvl.15 Fanaticism Faith Runeword
     * Because there's no reason to stick this on an Act I Rogue Mercenary, we'll
       only consider the two Amazon specific bows, and the Shadow Bow in the
       instance that you may want a base 0 weapon depending on very specific gear
       set ups.  No reason to consider Hydra/Crusader or Great, as Grand Matron
       and Matriarchal trump them, respectively
     * Fortitude + lvl.15 Party Fanaticism = 444%ED
    
      Brand Shadow Bow; 260%ED
      ------------------------
        54-212 dmg, 133 avg dmg
        needs 65 IAS for 7 frame.
        (133) * (1 + 3.5 + 4.44) =            1189.02   damage normal attack
        (133) * (1 + 3.5 + 4.44) * 0.75 =      891.765  damage Multishot
        (133) * (1 + 3.5 + 5.44) * 0.75 =      991.515  damage Strafe
    
      Brand Shadow Bow; 300%ED
      ------------------------
        60-236 dmg, 148 avg dmg
        needs 65 IAS for 7 frame.
        (148) * (1 + 3.5 + 4.44) =            1323.12   damage normal attack
        (148) * (1 + 3.5 + 4.44) * 0.75 =      992.34   damage Multishot
        (148) * (1 + 3.5 + 5.44) * 0.75 =     1103.34   damage Strafe
    
      Brand Shadow Bow; 340%ED
      ------------------------
        66-259 dmg, 162.5 avg dmg
        needs 65 IAS for 7 frame.
        (162.5) * (1 + 3.5 + 4.44) =          1452.75   damage normal attack
        (162.5) * (1 + 3.5 + 4.44) * 0.75 =   1089.5625 damage Multishot
        (162.5) * (1 + 3.5 + 5.44) * 0.75 =   1211.4375 damage Strafe
    
      Brand Matriarchal Bow; 260%ED
      -----------------------------
        72-169 dmg, 120.5 avg dmg
        needs 44 IAS for 7 frame.
        (120.5) * (1 + 3.5 + 4.44) =          1077.27   damage normal attack
        (120.5) * (1 + 3.5 + 4.44) * 0.75 =    807.9525 damage Multishot
        (120.5) * (1 + 3.5 + 5.44) * 0.75 =    898.3275 damage Strafe
    
      Brand Matriarchal Bow; 300%ED
      -----------------------------
        80-188 dmg, 134 avg dmg
        needs 44 IAS for 7 frame.
        (134) * (1 + 3.5 + 4.44) =            1197.96   damage normal attack
        (134) * (1 + 3.5 + 4.44) * 0.75 =      898.47   damage Multishot
        (134) * (1 + 3.5 + 5.44) * 0.75 =      998.97   damage Strafe
    
      Brand Matriarchal Bow; 340%ED
      -----------------------------
        88-206 dmg, 147 avg dmg
        needs 44 IAS for 7 frame.
        (147) * (1 + 3.5 + 4.44) =            1314.18   damage normal attack
        (147) * (1 + 3.5 + 4.44) * 0.75 =      985.635  damage Multishot
        (147) * (1 + 3.5 + 5.44) * 0.75 =     1095.885  damage Strafe
    
      Brand Grand Matron Bow; 260%ED
      ------------------------------
        50-259 dmg, 154.5 avg dmg
        needs 92 IAS for 7 frame.
        (154.5) * (1 + 3.5 + 4.44) =          1381.23   damage normal attack
        (154.5) * (1 + 3.5 + 4.44) * 0.75 =   1035.9225 damage Multishot
        (154.5) * (1 + 3.5 + 5.44) * 0.75 =   1151.7975 damage Strafe
    
      Brand Grand Matron Bow; 300%ED
      ------------------------------
        56-288 dmg, 172 avg dmg
        needs 92 IAS for 7 frame.
        (172) * (1 + 3.5 + 4.44) =            1537.68   damage normal attack
        (172) * (1 + 3.5 + 4.44) * 0.75 =     1153.26   damage Multishot
        (172) * (1 + 3.5 + 5.44) * 0.75 =     1282.26   damage Strafe
    
      Brand Grand Matron Bow; 340%ED
      ------------------------------
        61-316 dmg, 188.5 avg dmg
        needs 92 IAS for 7 frame.
        (188.5) * (1 + 3.5 + 4.44) =          1685.19   damage normal attack
        (188.5) * (1 + 3.5 + 4.44) * 0.75 =   1263.8925 damage Multishot
        (188.5) * (1 + 3.5 + 5.44) * 0.75 =   1405.2675 damage Strafe
    
    
    
    FAITH DAMAGE CALCULATION W/ lvl.18 CONCENTRATION and lvl.18 MIGHT
    ---
     * And here we get to the new big kahuna.  The base damage on this seems
       fairly low, compared to ol' Windforce, because it does not come with the
       monster + to max damage based on character level, but remember that with
       the Amazon using this rather than the Act I Rogue Merc, you can equip an
       Act II Might Merc with Pride.  That's right, Fanaticism plus Might plus
       Concentration all at once, without a single Paladin needed.
     * lvl.18 Concentration comes from Pride, obviously.  I picked lvl.18 Might
       as well because they have that level at lvl.87.  But keep in mind, they
       can be using it a lot sooner, if given +skill items.
     * Also remember that when the Amazon wields Faith, the aura for damage
       affects her much more so than party members.  When a Rogue uses it, the
       Amazon will not get as big a boost as when she wields it herself (only
       approximately half).
     * Faith adds either +1 or +2 to skills, upping Strafe's damage ever so
       slightly.  This is calculated with +2, since we're assuming a perfect
       Faith (calculating lvl.15 Fanatacism all this time), but the difference
       is very minute either way).
     * Fortitude + lvl.15 Self Fanaticism + lvl.18 Concentration + lvl.18
       Might = 1113%ED (we'll call this the "holy crap" value)
    
      Faith Hydra Bow
        43-292 dmg, 167.5 avg dmg
        needs 92 IAS for 7 frame.
        (167.5) * (1 + 3.5 + 11.13) =         2618.025  damage normal attack
        (167.5) * (1 + 3.5 + 11.13) * 0.75 =  1963.5187 damage Multishot
        (167.5) * (1 + 3.5 + 12.23) * 0.75 =  2101.7062 damage Strafe
    
      Faith Shadow Bow
        64-253 dmg, 158.5 avg dmg
        needs 65 IAS for 7 frame.
        (148.5) * (1 + 3.5 + 11.13) =         2321.055  damage normal attack
        (148.5) * (1 + 3.5 + 11.13) * 0.75 =  1740.7912 damage Multishot
        (148.5) * (1 + 3.5 + 12.23) * 0.75 =  1863.3037 damage Strafe
    
      Faith Great Bow
        51-223 dmg, 137 avg dmg
        needs 44 IAS for 7 frame.
        (137) * (1 + 3.5 + 11.13) =           2141.31   damage normal attack
        (137) * (1 + 3.5 + 11.13) * 0.75 =    1605.9825 damage Multishot
        (137) * (1 + 3.5 + 12.23) * 0.75 =    1719.0075 damage Strafe
    
      Faith Matriarchal Bow
        86-202 dmg, 144 avg dmg
        needs 44 IAS for 7 frame.
        (144) * (1 + 3.5 + 11.13) =           2250.72   damage normal attack
        (144) * (1 + 3.5 + 11.13) * 0.75 =    1688.04   damage Multishot
        (144) * (1 + 3.5 + 12.23) * 0.75 =    1806.84   damage Strafe
    
      Faith Grand Matron Bow
        60-309 dmg, 184.5
        needs 92 IAS for 7 frame.
        (184.5) * (1 + 3.5 + 11.13) =         2883.735  damage normal attack
        (184.5) * (1 + 3.5 + 11.13) * 0.75 =  2162.8012 damage Multishot
        (184.5) * (1 + 3.5 + 12.23) * 0.75 =  2315.0137 damage Strafe

    ================================================== ===========================
    COMMENTARY AND COMPARISONS
    ================================================== ===========================

    -- In Regards to Required IAS from Equipment --

    Sources of IAS are somewhat limited in a Faith/Fortitude combination. The
    bow and the armor slots are locked up as you require both to reach the upper
    levels of damage and speed. No rings give IAS at all, in any way. No boots
    naturally grant IAS. The only way to get IAS indirectly from boots comes in
    the form of sets. Sigon's and IK's Gloves grant 30% and 25%, respectively,
    when paired with a second piece of the set. In both cases, the boots would
    be the only practical choice for a speed Bowazon.

    That leaves the Helm, Gloves, Amulet and Belt to contribute the IAS required
    for seven frames.

    The head piece is generally where you can get the most help. The two choices
    are either M'avina's True Sight Diadem or a three socket helm. The former
    has a natural 30%IAS, and can gain one socket for a 15%IAS Jewel, bringing
    the total to 45%IAS. The latter allows you to socket three 15%IAS Jewels
    for the same speed.

    Not only is the head piece the largest possible provider of IAS for a Bowazon
    who aims for Fortitude, there are few other helm choices anyway. The top
    choices for most Bowazon builds tend to be leech helms, and since Bowazons
    with access to these new Runewords are deadly high levels of damage, using
    Vamp Gaze or Tal Rasha's Mask aren't necessarily the best choices. In fact,
    the best possible helm for a Bowazon of this type would be a three socket
    filled with 40%ED/15%IAS Jewels (of course, this may end up costing more than
    all the rest of the equipment put together). Either way, M'avina's True
    Sight is the most practical helm for a seven frame Bowazon.

    Gloves are also a common point for IAS. Laying of Hands set gloves grant
    this, and happen to be one of the most easily found items in the game (half
    the Bramble Mitts I've ever seen dropped always roll as set). They can also
    be traded for practically nothing. 20%IAS is also available on Lava Gout
    unique gloves, and can spawn on rare/crafted gloves.

    The best possible gloves for a seven frame Bowazon would be crafted gloves.
    For most equipment setups (that is, non-Windforce), the godliest pair would
    be hit power gloves (for Knockback) that include +2 bow skills, 20%IAS, and
    dual leech. Crafting Blood Gloves would be easier to get the stats, though
    you lose the chance of gaining Knockback, which is very helpful.

    Amulet is the last source of 20%IAS. Both Highlord's Wrath and Cat's Eye
    come with it. Incidentally, both have other stats that are very appealing to
    a Bowazon -- Deadly Strike based on character level for the former, and +25
    Dex for the latter.

    The other top choices for Amulet would be either a rare +skills, dual leech,
    and resists ammy, or Atma's Scarab for the chance of casting Amp Damage.
    The latter would be very helpful for PvM, and nigh useless in PvP.

    The last chance at reaching necessary IAS comes in the form of a belt. Both
    Goldwrap and Nosferatu's Coil grant 10%IAS. The one big problem with using
    either is that it makes it impossible to use Razortail for the Pierce. Not
    a problem in PvP, a minor slight in PvM.


    -- In Regards to Player versus Player --

    For all practical matters, if your aim is PvP then Faith is going to be the
    choice hands down. Carrying a mercenary around for an aura is likely going
    to be frowned upon, and it'd be a pain to keep her alive. And when she dies
    in the middle of a duel, all your equipment may no longer be optimal for the
    situation without Fanaticism carrying most of the IAS weight.

    In this regard, there is no reason to have a Faith Hydra Bow. Grand Matron
    Bow deals higher min and max damage, has the same speed, and can spawn with
    + bow skills. Likewise, there is little reason to use a Great Bow, since
    Matriarchal is the same speed with higher max and average damage, and the
    ability for + bow skills. The only thing a Great Bow has over it would be
    minimum damage, but that's hardly a reason to choose it when Matriachal has
    so much more.

    To decide which of the two Faith bows is better, we need to look at the
    rest of the equipment a Bowazon would be using. The helm for either is
    going to very likely be either M'avina's True Sight with a 15%IAS Jewel,
    or some godly three-socketed helm. Either way, expect the helm to provide
    45%IAS.

    If you're using the Faith Matriarchal Bow that has either lvl.14 or lvl.15
    Fanaticism on it, then you've already hit seven frames of attack. If you
    got unlucky and rolled a lvl.12 or lvl.13 Fanaticism, you only need one
    more piece of equipment with IAS to reach the desired break point.

    Obviously, the merits of the Matriachal Bow are very clear at this point.
    Using it can potentially free up the Amulet, Gloves and Belt for other
    equipment.

    The problem with this, is that there really isn't any more to Bowazon
    equipment in terms of PvP, to be quite frank. Speed and damage are far and
    wide the only important pieces, because you just need the other character
    dead. AR isn't needed as Guided Arrow will take care of that. Resists and
    other defensive measures are truly pointless, because a Bowazon is generally
    a glass cannon. If a WW Barb or a Smither hit you, you're going to die. If
    a Sorc slaps you with a spell, you're going to die. It's generally that
    simple.

    Freeing up the belt is not all too useful. Razortail is generally pointless
    in PvP (the exception perhaps being against minion stackers). The best
    choice for a Bowazon aside from Nosferatu's Coil for IAS or Razortail for
    Pierce in PvM would be a rare stat belt, so you can save points on strength
    for equipment and pump more Dex. Which sounds nice, until you realize that
    filling the spot with IAS necessary to get a Grand Matron to seven frames
    will accomplish the same goal: more damage.

    Freeing up the Amulet may not be all that useful either. For PvP, the clear
    winners would be either Cat's Eye for the Faster Run/Walk and +25 Dex, or
    Highlord's Wrath for increased Deadly Strike. Both of them have the 20%IAS
    anyway. Atma's Scarab is a fine PvM amulet for the Amplify Damage casting,
    but generally useless in PvP. Most duels will likely long be over with either
    your death or theirs before the meager 5% CTC ever triggers.

    The only point that is may be crucial to free up is the Gloves. Cleglaw's
    very cheap Pincers are just obscene for a duel, with Knockback and Chance to
    Slow Target. The problem of course, is that some people find Slow Target
    taboo in duels, leaving the only useful thing about Cleglaw's as Knockback,
    which you can acquire from Hit Power Crafted Gloves w/ 20%IAS (if you're
    lucky).

    Alternatively, Steelrends seems like a nice choice, in that they add damage.
    But as with the belts, if you dedicated this slot to IAS, you could equip a
    Grand Matron Bow anyway, and achieve the same goal: more damage.

    So when it boils down to it, Grand Matron Bow would appear the stronger of
    the two. Remember, for Matriarchal Bow users you'd have to add several
    hundred Dex from the freed up slots to reach Grant Matron Bow's damage
    anyway, which isn't likely going to happen. Since you might as well use
    those item slots for IAS gear anyway, the Grand Matron bow is perfect.

    There is one glaring problem with the Grand Matron Bow, however. If you get
    terribly unlucky and roll a lvl.12 Fanaticism, the only way a Faith/Fortitude
    wielding Bowazon can reach the seven frame breakpoint would be to commit
    _all_ other pieces of equipment to IAS, including using either the Sigon's
    Gloves & Boots, or the IK's Gloves & Boots.

    Reason being that on lvl.14 and lvl.15 Fanaticism, you only need 92%IAS. On
    lvl.13 Fanaticism, you need 95%IAS. Effectively, they are the same thing,
    for all intents and purposes, because 45%IAS Helm + 20%IAS Gloves + 10%IAS
    Belt + 20%IAS Amulet = 95%IAS which covers both. But if you roll a lvl.12
    you need 99% IAS, which requires 4% more. Which can only be achieved by the
    very minor extra from a paired Sigon's or IK's Gloves. In this case, IK's
    would be preferable because of 40%FRW compared to 20%FRW from Sigon's.

    But that's a very restrictive equipment set up. So if you're the type of
    player who happens to be able to afford a Faith, but aren't rich enough to
    make another in the case of a very unlucky turn of events, then use the
    Matriarchal Bow.


    -- In Regards to Player versus Monster --

    Here's where there is no clear cut winner. In terms of raw damage, the
    initial assumption by most that a Windforce Zon with a Faith Mercenary will
    deal the most damage. Which is true, more or less.

    At lvl.80, a Shael'ed Windforce Zon with Faith Merc is doing approximately
    the same amount of damage as a Matriarchal Faith Zon with a Might and
    Concentration Merc. At lvl.85 and above, it begins to over take the Faith
    Zon. One thing a Matriarchal Faith Zon has over the Shael'ed Windforce Zon
    is that, usually, it only takes a single piece -- the helm -- to reach the
    seven frame breakpoint, whereas it'd take the Shael'ed Windforce Zon two
    pieces.

    Not a great problem when you consider that there aren't that many stellar
    pieces of equipment for a Bowazon anyway. After all, even requiring two
    pieces -- the helm and gloves -- you can still equip Atma's Scarab for Amp
    Damage, and Razortail for maxed out Pierce, which is likely the optimal
    equipment for either Bowazon. The only equipment difference between the two
    would be gloves, but since the Matriarchal Faith Zon does not have Knockback
    on the weapon, rare/crafted gloves with Knockback are likely the best for
    her. So her gloves are going to be dedicated to Knockback, whereas the
    Windforce Zon's gloves will be dedicated to IAS. Either way, the slot is
    "locked" more or less.

    So in terms of freedom of equipment, neither has an advantage over the other.
    At lvl.80, with the two doing roughly the same damage, the advantage goes to
    Faith for its ITD. When you get to lvl.85+, it's a toss up. You can choose
    the Faith for ITD, or the Windforce for higher damage.

    The real tire breaker may come in the form of price. Getting a Windforce is
    _much_ cheaper than putting together a Pride weapon for a Merc. Of course,
    if you're the type of player who can afford both Faith and Fortitude, that
    may not be much of a problem for you.

    Incidentally enough, the Faith Grand Matron Bow beats out even a lvl.95
    Ohm'ed Windforce. The problem here, of course, is that all slots are taken
    up for IAS. Meaning the Windforce user could use an Atma's Scarab for Amp
    Damage or a Razortail for Pierce, whereas the Faith Grand Matron user cannot.
    If the Windforce is Shael'ed rather than Ohm'ed it can use both. Of course,
    again Faith comes with ITD, Windforce does not. The Windforce is likely
    better for PvM because the combination of Amplify Damage and 100% Pierce
    probably beats ITD on Faith.

    So when it boils down to it, in PvM, because of the nature of ITD, Windforce
    is likely superior to a Grand Matron Faith bow. The difference between it
    and a Matriarchal Faith bow is up for debate though. I'd generally choose
    Windforce over it though, because if you're leveling with a Hammerdin, then
    the Windforce user is quite clearly going to be the stronger of the two,
    since Concentration is a given anyway.

    Now then, we throw Witchwild String into the fray. This is a very
    interesting little bow. The damage is laughable, but the mods are nothing
    short of godly. The first is Amplify Damage. Atma's Scarab is one of the
    better PvM amulets a Amazon can use, because with Strafe's rapid fire style
    attack, you can trigger this with ease. And when it is triggered, your
    damage is effectively doubled. The problem with Atma's Scarab is that it
    is almost useless otherwise. Witchwild String has this same mod built in,
    removing the need to equip Atma's Scarab. That's fairly nice.

    The second mod of note is Deadly Strike based on character level. With
    a Highlord's Wrath equipped, a lvl.73 Amazon using WWS will always, repeat
    _always_ deal double damage with every hit. Without a single point into
    Critical Strike (of course, you'll have a point in there as a matter of
    course for reaching Pierce anyway).

    Also, Witchwild String comes with two empty sockets. Customization galore.
    At a base speed of 0, Shael Shael would only require 25%IAS to reach the
    seven frame break point. Andariel's butt-ugly Visage socketed with a IAS
    Jewel can reach that point. As can Highlord's plus any other IAS. The
    M'avina's True Sight Diadem can hit it without even socketing. Lots of
    equipment freedom.

    Witchwild String used to be a highly powerful bow. Now, with Faith's
    introduction, its lost some of its punch. Reason being is that many other
    bows can now reach the seven frame break point with Fanaticism while still
    equipping Atma's Scarab. So they have access to Amplify Damage anyway.

    A 170%ED WWS can only barely match a Windforce at lvl.80 when you consider
    a 100% Deadly Strike for the latter and a 0% Deadly Strike and Critical
    Strike for the former. But the Windforce user will have at bare minimum
    one point into Critical Strike so it can reach Pierce. That alone puts
    the Windforce above and beyond the WWS. The Amplify Damage is moot since
    any socketed Windforce can feasibly reach seven frames without using an
    Amulet slot up (which Atma's Scarab would fill).

    Breath of the Dying is not actually that bad of a bow. The base damage is
    fairly good, and it has tremendous IAS. A BotD bow coupled with Faith's
    Fanaticism means you would only need 32%IAS to reach seven frames. M'avina's
    True Sight Diadem can reach this easily with a socket. Andariel's ugly as
    a donkey's *** Visage can reach the break point with a socket as well. This
    leaves considerable freedom in equipment.

    Of course, for the runes that are required to make it, it doesn't have much
    merit. All the other bow combinations compare favorably against it, and it
    has no stellar mods. The best thing about BotD bows are the insane speed,
    but since Faith's Fanaticism, that's hardly a problem anymore. Windforce is
    stronger and considerably cheaper.

    Which leaves us with Brand. This is one very interesting bow. ITD, Prevent
    Monster Heal and Knockback are some of the more obvious mods. It also has a
    chance of rolling a fairly high Enhanced Damage (340% max).

    The big boy of Brand's mods, however, is the 100% (that is no typo, 100%)
    chance to cast lvl.18 Bone Spear on Striking. Now, lvl.18 Bone Spear may
    sound weak, and it is, but that's not the full story. CTC spells apparently
    synergize. Marrowwalk Unique Boneweave Boots have lvl.33 Bone Prison charges
    on them. Incidentally enough, there is a bug that allows this lvl.33 Bone
    Prison to be applied to syngerizing when the charges are at 0. Doing the
    math, the Bone Spear damage comes from a couple of hundred, to roughly 569+.

    Bone Spear is magic damage that _pierces_. Add in the combination of ITD on
    Brand, and the 100% chance to cast, and you've got yourself a very
    interesting group killing bow.

    To illustrate it's potential, imagine five enemies lined up in a straight
    line (think Maggot Lair). You fire a single arrow (not even Strafe, not even
    Multi, just a single normal attack). The arrow strikes the first target,
    hits, and deals the physical damage from the arrow. A Bone Spear is cast on
    top of said monster, dealing damage to it. The Bone Spear travels through
    and pierces every successive monster. That's 569+ magic damage applied to
    all five monsters.

    Incidentally, that may not be all. I am no expert on how Chance to Cast
    works with arrows. But CTC on _Striking_ has always been described as when a
    monster is hit. Imagine that the arrow has 100% Pierce (not out of the
    question with Razortail). The arrow goes past the front monster via Pierce
    and strikes the second monster. If I'm understaning "on Striking" correctly,
    and there are no bugs in play (I'm not sure, just speculating), then it will
    again cast a Bone Spear, which will hit and pierce the back four monsters.

    If this works, the arrow will continue on to the third monster, and start yet
    another Bone Spear. And so on and so on. All in all, the first monster is
    hit with a single arrow and a single Bone Spear. The second monster is hit
    with a single arrow and two Bone Spears. The last monster is hit by a single
    arrow and _five_ Bone Spears. And all this comes from a single normal attack
    not Strafe.

    If this indeed works, and you had Strafed five arrows into this pack, the
    first monster will be hit by five arrows and five Bone Spears. The last
    monster will be hit by five arrows and twenty five Bone Spears. I don't care
    how much fast cast a Necromancer is using, he'll never compete with that.
    Not a chance.

    Here's a screen shot I took of a Brand Bow in single player mode I... shall
    we say "created":

    <http://img91.exs.cx/my.php?loc=img91&image=brandbonespear9iz.jpg>

    There are at least five Bone Spears in that picture. Four are readily
    discernable, but you can tell a fifth exists, as the one closest to the
    Amazon is thicker than normal (at least two Bone Spears stacked on top one
    another).

    <http://img91.exs.cx/my.php?loc=img91&image=bonespearbrand3gz.jpg>

    This second picture shows what happens when the monsters line up. Notice how
    the back end of the Bone Spear is significantly thicker than the front end.
    Again, likely a case of several Bone Spears stacked on top of each other.

    Remember, this is mostly speculation, I don't truly know all the details about
    CTC with bows. Either way, because monsters tend to crowed around a mercenary
    or Valkyrie in clumps and not straight lines, this bow may end up more a
    novelty than a weapon. Unless you're building a Bowazon specifically to run
    very cramped areas (Sewers, Maggot Lair) or Cowing returns to glory (because
    of the sheer girth of some cow packs, Bone Spears would hit many targets),
    you're better of sticking with Faith or Windforce.

    It'd be a crying shame to waste the runes on Brand if it rolled a meager 260%
    Enhanced Damage. After all, the _cheapest_ rune it uses is Mal, and the most
    expensive is Lo, which is now king of runes, thanks to Grief, Pride, Phoenix
    and most importantly Fortitude.

    In conclusion, for PvM, the best combination is either Windforce with Faith
    Fanaticism Merc for high damage, or Faith Matriarchal Bow with Might Merc
    using a Pride Concentration weapon for the ITD.



    ================================================== ===========================
    READ BEFORE YOU CALL ME A MORON (please)
    ================================================== ===========================

    I do not claim this as the be-all, end-all of analysis and discussion on the
    topic. Obviously, I don't know all the angles. And obviously my viewpoint
    is not without flaws (didn't calculate the dex bonus one receives from using
    a lower strength requirement bow), but it's a fairly in-depth look at the new
    bows considering the lack of true mathematical comparisons that have been
    posted thusfar.

    Perhaps some of the more knowledgeable users will elaborate on whatever I
    missed, or correct whatever I may have gotten glaring incorrect.




  2. #2
    Diablo: IncGamers Member Relativity's Avatar
    Join Date
    Jun 2003
    Location
    Warped space.
    Posts
    1,028

    0 Not allowed!
    Very imformative. Good job!




  3. #3
    Diablo: IncGamers Member
    Join Date
    Jun 2003
    Posts
    5

    0 Not allowed!

    great

    Wow, very impressive and very informative. One of the best posts I've seen in dii.net forum. I was wondering exactly same question, WF with Fant merc or Faith with Conc(Pride) merc and you answered all my question and more. I really appreciate it.




  4. #4
    Diablo: IncGamers Member
    Join Date
    Feb 2004
    Posts
    686

    0 Not allowed!
    awesome post. well done. I do have a question though. does the ias from faith used on a merc share with you? From your chart it looks like you beleive so. I checked on arreat summit & it says your ias & your damage then party damage (lower %). Does not say parties ias. can you confirm.




  5. #5
    Diablo: IncGamers Member
    Join Date
    Oct 2003
    Location
    EU Ladder
    Posts
    152

    0 Not allowed!
    Great job, very well writen, quite useful and understandable for all type of Bowazons (PvP or PvM). However I do have either objection or proposal...You should add also Hand Of Justice, as it comes with excellent mods :

    Sur + Cham + Amn + Lo

    100% Chance To Cast Level 36 Blaze When You Level-Up
    100% Chance To Cast Level 48 Meteor When You Die
    Level 16 Holy Fire Aura When Equipped
    +33% Increased Attack Speed
    +280-330% Enhanced Damage
    Ignore Target's Defense
    7% Life Stolen Per Hit
    -20% To Enemy Fire Resistance
    20% Deadly Strike
    Hit Blinds Target
    Freezes Target +3


    Now, combine this with Dragon armour :

    Sur + Lo + Sol

    20% Chance to Cast Level 18 Venom When Struck
    12% Chance To Cast Level 15 Hydra On Striking
    Level 14 Holy Fire Aura When Equipped

    +360 Defense
    +230 Defense Vs. Missile
    +3-5 To All Attributes (varies)
    +0.375-37.125 To Strength (Based on Character Level)
    Increase Maximum Mana 5%
    +5% To Maximum Lightning Resist
    Damage Reduced by 7%


    and Lava Gout Gloves :

    +150-200% Enhanced Defense (varies)
    2% Chance To Cast Level 10 Enchant On Striking
    Half Freeze Duration
    Adds 13-46 Fire Damage
    +20% Increased Attack Speed
    Fire Resist +24%


    So, we have here great Fire Strafer Zon, with high ED, Life Leech, DS and with stacked Holy Fire Aura (lvl 30 in total - IIRC they stack), -20 to enemy fire resist and chance to cast either hydra or enchant on striking !!! And with 33 IAS from Bow and furter 20 from gloves we have 53 IAS already. Put on Atma Amy and whenever you fire a strafe voley, one of CTCs will be triggered (Amp, Hydra or Enchant).Only problem here would be miss of Knockback, so we would be forced either to play without it or to put Howltusk on head, which really doesnt have any nice mods except KB...




  6. #6
    Diablo: IncGamers Member
    Join Date
    Jul 2003
    Location
    Sweden, the country of Americans
    Posts
    269

    0 Not allowed!
    Giant Skull also has KB, and a little CB, and up to 2 sockets...




  7. #7
    Diablo: IncGamers Member
    Join Date
    May 2004
    Posts
    262

    0 Not allowed!
    i feel a bit better about holding onto my +3 skills 4 socket grand matron bow now...thanks for the info




  8. #8
    IncGamers Member Dogbert's Avatar
    Join Date
    Jun 2003
    Location
    Sweden
    Posts
    1,237

    0 Not allowed!
    I was under the impression that auras never stack.
    I read at arreat summit that if two players have the same aura active it will alternate between them. Maybe something is wrong here.
    Clarification please!

    By the way. What does that iirc mean. Some sort of abbreviation?




  9. #9
    Diablo: IncGamers Member
    Join Date
    Oct 2004
    Posts
    345

    0 Not allowed!
    Quote Originally Posted by Dogbert
    I was under the impression that auras never stack.
    I read at arreat summit that if two players have the same aura active it will alternate between them. Maybe something is wrong here.
    Clarification please!

    By the way. What does that iirc mean. Some sort of abbreviation?
    Auras stack, but you cant show all the aura's at once, so they alternate, they work all at the same time.

    IIRC=If I recall correctly.

    Anyways

    Very informational, GJ




  10. #10
    Diablo: IncGamers Member
    Join Date
    Dec 2004
    Posts
    11

    0 Not allowed!

    How about wf + fortitude

    Could anyone tell me if wf + fortitude is better than faith + fortitude?

    Thx




Page 1 of 5 12345 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •