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  1. #11
    IncGamers Member DeathMaster's Avatar
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    Quote Originally Posted by corax
    my advice. dont go for a rabies druid without bramble. preferably a beta one, for total pwnage. your dmg will be somewhat lacking over 10+ secs. go for a pure fury. with the IK set you should get enough elemental dmg to take down PI's

    and if your going for a 2-handed weapon you'll lose to much going for 90 res all unless your use a tomb reaver or another resist adding weapon.

    for headgear go for jalal's mane. i can send you one if you like

    spirits depend on your gear choices and i recomend using 1pnt OS until you max the other skills when you can choose which spirit will benefit you more, basically are you lacking AR/DMG or Life.

    also the 2 pnts for carrion vine are well worth it IMO. unless you do go for rabies then it screws your synergies with the ring
    I have to think some way to boost the poison damage, it is for PIs, so I would need it.

    I'm now thinking of SS + fleshrender + gore rider combo, that will give good CB/DS/OW.

    Thinks for your offer, I will look into my 1.09 collection, I seem don't have 1.10 jalal's.

    By looking at how expensive bramble is, and how poor it offers (other than poison boost), I doubt I will ever make one, plus I don't have the runes right now.

    @gouda: where is the damn IKSC? :lol: It is damn hard to find.




  2. #12
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    Quote Originally Posted by DeathMaster
    @gouda: where is the damn IKSC? :lol: It is damn hard to find.
    Good question!
    I'd wish someone would tell me.
    But still just a combo of 2 or 3 from the gloves, belt and boots is a good option as well. A duriels shell for resists and CBF leaves an extra ring free. If you have other weapons, maybe a windhammer would work very well, or even a black runeword for CB.
    Anyway, plenty of options.

    Gouda


    P.s. Make sure you get yourself a backup attack to use when cursed with IM! (a (x)bow with ITD would be nice). A high elemental damage weapon on switch may help for PI's, esp. combined with a tiamat's. If you can get a wand with elemental damage the phys. dam. may even be small enough to risk attacking while under IM.




  3. #13
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    My first pat was a WW, so I'm in no way an expert (especially since I knew very little about what I was doing at that point...still not an expert, but have a lot more strategy that I use than when I had a fury WW).

    I ended up using the IK set up also, (Maul, Gloves, Boots and Belt) and it makes a big difference.

    As was mentioned earlier, PI's will be your biggest challenge (hence using the IK Setup). I didn't find Mana Drain a big problem, annoying, but just as annoying as Mana Drain is for any other character.

    I would suggest 7 Skill Points for the Werewolf as with two Shaels in the Maul, it will put you at the highest possible breakpoint, then max it last if you want additional life after Oak Sage is maxed.

    I went with HoW and determined after that Oak Sage would have been a better investment. If you're worried about the OS dying, just have it hotkeyed so you can recast it...not a big deal.

    Maxed Resists are a MUST!

    Use Feral Rage and as long as you can leach from them, you will have your bulb full in about 4 hits (even when almost empty - this skill is a huge blessing).

    Last thing to remember is to use your merc and grizzly on anything FE (and dolls since you will be no block/no shield).

    I'd suggest against the shield/Phase Blade combo. This is still a high damage build like Gouda mentioned....You want a high strength and high Vit - Dex can be left extremely low allowing for more life/damage. If you're using the IK set, you have little use for Dex anyway. For AR problems either use Angelic or Raven Frost.

    Due to PI's in Hell, I had to tone it down to P1 for any area that had PI's. Otherwise, I tried to play P3 in Hell. If you have high resists already, you might consider Atma's Scarab. Although a better option is a REALLY good rare polearm for your merc that has ctc amp damage on striking. That will take care of most of your problems (I didn't have either of them).

    Good luck...its a fun character to play.




  4. #14
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    Double Post - Deleted




  5. #15
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    I just finished game with Chupacabra, a werewolf much like the one you are planning. The thread will be up in a minute.




  6. #16
    IncGamers Member DeathMaster's Avatar
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    Thanks for everyone's suggestion.

    Okay, let me sum up:

    I want to play in HC style even he will be in SC.

    So, max resist, T-God belt (can't find better one for safety), a lot of life, reasonable damage (not insan damage with no life, yes, I play like n00b).

    IKSC is not in my reach, so IK set may not be a good idea.

    I'm more in the idea of 1H weapon + shield for safety since 2H weapon will lack resist option.

    Gears will be: guardian angel upped (yes, I value resist a lot), T-god, gore rider, glove unsure, head gear unsure (prefer jala's, but don't have it, where to found one?), SS shield PDed, main weapon fleshrender, backup weapon gimmershred, mara's amulet, raven frost, BK's ring.

    Skill will be: what Gouda suggested -> Fury all the way.




  7. #17
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    Quote Originally Posted by DeathMaster
    IKSC is not in my reach, so IK set may not be a good idea.

    I'm more in the idea of 1H weapon + shield for safety since 2H weapon will lack resist option.

    Gears will be: guardian angel upped (yes, I value resist a lot), T-god, gore rider, glove unsure, head gear unsure (prefer jala's, but don't have it, where to found one?), SS shield PDed, main weapon fleshrender, backup weapon gimmershred, mara's amulet, raven frost, BK's ring.

    Skill will be: what Gouda suggested -> Fury all the way.

    All right: Your plan looks okay; Your equipment selection looks very good. One last try to get you to use a two handed weapon:

    A quote straight from the dragoon were guide:

    Personally, I greatly prefer Two-Handed Weapons to One-Handed Weapons, but I have included a few One-Handers so that, if you are so inclined, you might compare these weapons and try one out. Your damage rate will be significantly decreased, however, and you run the risk of becoming "block-locked" if you have too many monsters around you and your block rate is high. In addition, if you are forced to block while using Fury, your speed will be significantly decreased as you continuously land the first and possibly second hit, but then are interrupted. Since the first Fury swing is the "Standard Attack Animation" this can be very annoying and greatly slow down your killing rate.

    His site also feature's a attack speed calculator, which is rather easy to use:

    http://students.washington.edu/akrinke/werewolf

    (P.s. I hope this is not a competing site, else please remove it)

    Also the block rates for a ww are rather slow:

    Frames Block Rate
    9 0%
    8 7%
    7 15%
    6 27%
    5 48%
    4 86%
    3 200%

    You should aim for at least 48% faster block else your fury will be interrupted a lot! SS is a good option though, great blocking and fast.

    Oh, and if you're into it, i do see IK set items (offcourse not the armour, but belt/gloves/boots) up for grabs every once and a while in the give-away thread.

    Whatever you decide: the best of luck. Werewolves are great fun!

    Gouda




  8. #18
    IncGamers Member DeathMaster's Avatar
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    Thanks mate. I have enoug IK set apart from the IKSC to arm a large group of 8 at least, but never seen that damn armor, it is funny the armor is not the highest lvl required item in that set.




  9. #19
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    My WW pat thread is on, take a look, and feel free to ask about it.

    Also, I found a Jalals tonight, fresh from Meph, still unID'd. Yours for a mail address.




  10. #20
    IncGamers Member DeathMaster's Avatar
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    Quote Originally Posted by ricrestoni
    My WW pat thread is on, take a look, and feel free to ask about it.

    Also, I found a Jalals tonight, fresh from Meph, still unID'd. Yours for a mail address.
    Many thanks, I still prefer to find my own. I just wish I have the luck someone had (found 6 x IKSC before found a common IK item) if the luck was true.




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