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  1. #11
    IncGamers Member cussinmerl's Avatar
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    Enchantress

    I was running NM Baal last night when a Ranged Enchantress joined our party. It was odd to see a sorc carrying a bow and doing pretty well with it, so I asked what setup they were using. WidowMaker (shaled), 4 socket Archon Plate with 15% IAS jewels, Shako (umd), Angelic ammy & ring, Magefists & faster r/w +res boots. I can't remember what the second ring was, soj? bul-kathos? Raven? I know it was unique.

    She was doing pretty well and looked cool too.




  2. #12
    IncGamers Member Rzymian_Lg's Avatar
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    Quote Originally Posted by cussinmerl
    I was running NM Baal last night when a Ranged Enchantress joined our party. It was odd to see a sorc carrying a bow and doing pretty well with it, so I asked what setup they were using. WidowMaker (shaled), 4 socket Archon Plate with 15% IAS jewels, Shako (umd), Angelic ammy & ring, Magefists & faster r/w +res boots. I can't remember what the second ring was, soj? bul-kathos? Raven? I know it was unique.

    She was doing pretty well and looked cool too.
    If You would like to host i can show You mine Now i'm doing Players 8 Pit runs.




  3. #13
    IncGamers Member Dennis_KoreanGuy's Avatar
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    Wow a ranged enchantress in a 8p pit runs?
    Cool

    - Dennis




  4. #14
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    Hi everyone,
    I played a little during a weekend - now I am at the Act 3 end in nightmare. I going well in /players8 without any problems. The 'Demon Limb' ranged enchanter is at 62 clvl. Instead of Demon Limb(before clvl 65) I using magic staff with +2 to ES. Already maxed a Frozen Orb and Fire Mastery, put 5 points in Cold Mastery(I think that will be enouth) and 8 points in warmth.
    I have not Bul-Kathos rings for that build and for the moment I'm using Raven Frost and Dwarf Star - may be I will using this rings during the hell. They have other good bonuses. The disadvantages in this case are :
    1. no + skills
    2. no leech. That is the reason to plan to socket Demon Mashine with Amn rune or PSkull. May be is better to put PSkull - because Energy shield will 'transform' mana points to hit points.
    Advantages are:
    1. Fire, Cold absorb and can not be frozen
    2. + mana, + life, + dex
    Other changes from the biuld - I will boost strenght to 106 because I planing to upgrade Demon Mashine, because the main damage will comming from Phisical+Fire dmg and Crusshing blow.
    Once again thank you Rzymian_Lg, that open my eyes for this 'ranged enchanters'. I was read before for melee enchanters, but low hit points allways stopped me to try something like this. Now this is not a problem because we are using ranged weapons.




  5. #15
    IncGamers Member Uzziah's Avatar
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    Quote Originally Posted by Rzymian_Lg
    for me:
    100 + 200*(1+2)*(1+2)+(1+2)*(30) + 30 = 1960
    it gives 200*(3)*(3)=200*9 without FM 200 with counting FM only once 200% it should be (enchant dmg) 200*300% = 600 , with your calculations it's 200*900% = 1800. I think that it's not right formule.
    well the (1+2.00) at the end is a percentage readd if you do not include the 1 you get just the added damage. so when you remove the 200% you have to remember to leave the 1 as a multiple so you'll end up with 200 * 3 * 1 which is the 600 you get. the extra 3 you got was the 200% + the original amount.

    also your interpertaion of the 30 is incorrect you only get 30 * (1 + 2.00) the extra + 1 repersents the original value so the 30 is already included.

    would you like me to prove it with just variables?




  6. #16
    IncGamers Member
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    Quote Originally Posted by Uzziah
    well the (1+2.00) at the end is a percentage readd if you do not include the 1 you get just the added damage. so when you remove the 200% you have to remember to leave the 1 as a multiple so you'll end up with 200 * 3 * 1 which is the 600 you get. the extra 3 you got was the 200% + the original amount.

    also your interpertaion of the 30 is incorrect you only get 30 * (1 + 2.00) the extra + 1 repersents the original value so the 30 is already included.

    would you like me to prove it with just variables?
    Uzziah,
    Can you calculate how much real fire dmg will achieve enchanter from my build?
    this is the conditions:
    First case(without Bul-Kathos rings)
    lvl 6 explosive arrow (22-26 fire dmg), 23 lvl enchant(80-104 fire dmg), 23 lvl fire mastery - 184 % fire dmg, full sinergie bonuses from warmth - 180%.
    Second case(with two Bul-Kathos rings)
    lvl 6 explosive arrow (22-26 fire dmg), 23 lvl enchant(80-104 fire dmg), 25 lvl fire mastery - 198 % fire dmg, full sinergie bonuses from warmth - 180%.
    This is my calculations - is they correct?
    First case:
    min dmg:
    22*1.84+80*(1.84+1.8)=331.68
    max dmg
    26*1.84+104*(1.84+1.8)=426.4
    Average dmg = 379.04
    Second case:
    min dmg:
    22*1.98+80*(1.98+1.8)=378.1152
    max dmg
    26*1.98+104*(1.98+1.8)=486.096
    Average dmg = 432.1056




  7. #17
    IncGamers Member Uzziah's Avatar
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    Quote Originally Posted by rild
    Uzziah:
    these are the conditions:
    First case(without Bul-Kathos rings)
    lvl 6 explosive arrow (22-26 fire dmg), 23 lvl enchant(80-104 fire dmg), 23 lvl fire mastery - 184 % fire dmg, full sinergie bonuses from warmth - 180%.
    Second case(with two Bul-Kathos rings)
    lvl 6 explosive arrow (22-26 fire dmg), 23 lvl enchant(80-104 fire dmg), 25 lvl fire mastery - 198 % fire dmg, full sinergie bonuses from warmth - 180%.
    These are my calculations - are they correct?
    First case:
    min dmg:
    22*1.84+80*(1.84+1.8)=331.68
    max dmg
    26*1.84+104*(1.84+1.8)=426.4
    Average dmg = 379.04
    Second case:
    min dmg:
    22*1.98+80*(1.98+1.8)=378.1152
    max dmg
    26*1.98+104*(1.98+1.8)=486.096
    Average dmg = 432.1056
    don't forget the initial fire damage IE you have 22 firedamage from explosive arrows so you have

    22+ 22*(1.84) = (1+1.84)*(22) simple algebria so add in the 1's and your equations are correct.

    another thing synergies get added before masteries get calculated. for example I have 100 damage from a base skill and 30% mastery is it wiser to use the +7% in mastery or 6% in synergy?

    well (100*(1+0.06))*(1+0.30) = 137.8
    or (100*(1+0.00))*(1+0.37) = 137

    doing it according to your equation above you would get this
    100*(1+0.06+0.30) = 136 which is not correct since the masteries are calculated after the skill is finalized. Its subtle but effective in the larger calculations like the tigerstrike finishing move calculations where the ED% get multiplied instead of added.

    22*(1+1.84) + (80*1.80)*(1+1.84) = calculated value = rounded for damage value

    nice tip: When in doubt round down for D2 calculations.




  8. #18
    IncGamers Member
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    Quote Originally Posted by Uzziah
    don't forget the initial fire damage IE you have 22 firedamage from explosive arrows so you have

    22+ 22*(1.84) = (1+1.84)*(22) simple algebria so add in the 1's and your equations are correct.

    another thing synergies get added before masteries get calculated. for example I have 100 damage from a base skill and 30% mastery is it wiser to use the +7% in mastery or 6% in synergy?

    well (100*(1+0.06))*(1+0.30) = 137.8
    or (100*(1+0.00))*(1+0.37) = 137

    doing it according to your equation above you would get this
    100*(1+0.06+0.30) = 136 which is not correct since the masteries are calculated after the skill is finalized. Its subtle but effective in the larger calculations like the tigerstrike finishing move calculations where the ED% get multiplied instead of added.

    22*(1+1.84) + (80*1.80)*(1+1.84) = calculated value = rounded for damage value

    nice tip: When in doubt round down for D2 calculations.
    Thank you Uzziah,
    Now calculations looks better:
    First case:
    min dmg:
    22*2.84+80*2.84*2.8=698.64 = 698
    max dmg
    26*2.84+104*2.84*2.8=900.848 = 900
    Average dmg = 799
    Second case:
    min dmg:
    794
    max dmg
    1026
    Average dmg = 910




  9. #19
    IncGamers Member
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    minor equipment update

    I planning to change Guillaume's Face helm to my 'Demon Limb' enchanter with Giant Skull.
    Disadvantages - less chance to Crushing blow, no Deadly strike
    Advantages - 2 sockets, more +strenght, KNOCKBACK




  10. #20
    IncGamers Member Rzymian_Lg's Avatar
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    Meaby Crown of Ages?? Hmm? Damage reducion + 1 skills, +2 sockets - nockback from gloves




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