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Well, my opinion is that for the end game max block is the way to go, and you can't get that without a shield. That's why I don't mention any staves (except Razorswitch for development). While Mang Song's Lesson does have a yummy +5 skills along with -enemy resistance, it won't give you the block, resistance, mana and life which you can get from an orb/shield setup, making your sorceress much more fragile. Which is not worth it imo to make your offense a little more impressive.Originally Posted by osiriswing
Originally Posted by Xalvalt
Thank you both :-)Originally Posted by turnips
It's always great to hear that the guide has helped people and that you guys like the build! She really works very well in a lot of different settings, just like you demonstrate: untwinked sc and twinked hc both.
Ok - but if you think something could have been explained more clearly, feel free to point it out.Originally Posted by Al BigAl
Sasja,
I just wanted to say this is a great guide. I've used it in 2 Meteorb sorcs so far (first one I strayed and after I got to high level i regretted it so I made another one). Not only for Meteorb builds, but it has great information for several other sorc builds and I point people to your guide on a regular basis for answers about Vit vs. Block, What level of CM to use for dual-builds, etc.
Every time I start to answer a question from a sorc, I almost always end up parroting the advice you give in your guide.
____________________
Darzog
Thanks a lot for your nice comments - that put a smile on my faceOriginally Posted by darzog
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A few Suggestions:
For me the most dificult time playing a sorceress was the pre-level 24 period. Leveling advice would be nice for people who do not like to be rushed through normal.
Why not invest in Fireball until you qualify for Meteor? You can keep your mana up by quaffing lots of poitions and actually be able to kill some things before they get into melee range.
Its pretty much common knowledge but you might as well point out how effective twinking a Low level sorc (earliest possible is level 12) with the Full Sigons Set and Angelic Ammy/Ringx2/Sword.
Fireball: Frozen Orb is simply a skill that will obliterate anything until you get to Hell difficulty. That is alone the main reason to max it first and those few points into mastery.Originally Posted by spunkymonkey
As you said yourself, without the appropiate gear yet you will have to quaff alot of potions if you want to sustain the Fireball.
Also like you said its pretty common knowledge that you can go melee with maxblock until you get lvl24 and there is really no need for spells then, except some utitility spell like Frost Nova to slow monsters down. But thats about it.
My favorite lvlup gear, made completly out of various sets:
Cathan's Mask
Cathan's Ring
Angelic Amulet
Angelic Armor
Angelic Ring
Death's Sword
Death's Gloves
Death's Belt
Hsarus Shield
Hsarus Boots
Death's set just deals some crazy crazy damage. ~80-180 damage, and that at lvl12 already. With the combination of Cathan's, Hsarus and Angelic you will have enough Str and Dex to equip Death's sword at lvl 12, with all the other stuff, by distributing the points to str and dex accordingly at each lvlup.
This setup gets you up to lvl24-30 easily, since you will also have a lifepool of about ~180 and a mana pool of about ~100 Mana, and that at lvl12!!!!, with NO points in Vitality or Energy!
Your AR will be just fine aswell as Angelic and Death set add enough to always have 95% to hit in Normal, until you can wear your casting gear.
Use Frost Nova to slow and kill groups, later GS for freezing. There is no need yet to invest points into the fire tree!
This works for Vita and Max-block builds, though for vita you would have to invest a few point into Dex to equip Death's sword.
I will list the complete bonuses of this combination when i get home and take a look at my current lvl15 Blizzballer build.
The main point in this lvling up gear is Death's set. There is really NOTHING that beats this set at lower lvls!
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frygia: "Breastless Player"
Thanks for the suggestions, but I really think I have most of them covered. I've quoted the relevant bits of the guide in italics:
I've given a few pointers on the playing style I recommend (melee, especially if you're not twinking):Originally Posted by spunkymonkey
From level 6-17 - Strategy: cast Frost Nova to slow monsters, then melee. When you get the rogue mercenary, she will help you finish the chilled packs. When you reach Act 2, get a defensive merc to tank the monsters as well as deliver damage. For Bosses, use Static.
From level 18-23 - Strategy: you can now freeze the monsters with Glacial Spike, if you have the mana for it. Remember to let your mercenary tank for you and use Teleport to position him and get him (and occasionally yourself) out of danger.
When you reach level 12, feel free to put some points in Fire Ball - but without being heavily twinked, you won't have the mana pool to keep them going. In other words, if you're twinking, go ahead.Originally Posted by spunkymonkey
Before listing all the great sorceress items, let me make some quick comments on twinking your sorceress in the difficult early levels. You'll be meleeing quite a lot, so get a good melee starter setup. Good items include:Originally Posted by spunkymonkey
- Khalim's Will (no req) - the ultimate starter weapon for any class.
- Hsarus' Defense (level 3) - resists, cannot be frozen, faster run/walk, all available at level 3.
- Isenhart's Armory (level 8) - nice melee starter set
- Sigon's set (level 6 - beware the str req) - shield and boots with one other item (gloves or helm are best) alone will give you +1 skills, 10% life leech, 50% mf. While you melee, gloves, boots and belt can be combined with Isenhart.
- Angelic set (level 12) (+1 skills, mf, mana, life) - the ring/amulet or ring/amulet/armor have nice partial boni.
- Death's set (level 6 - but the str req is steep) - cannot be frozen, ias, resists, life leech, good damage.
- Cathan's ring (level 11) - 6% life leech.
- Bloodfist gloves (level 9) - big life, ias, faster hit recovery.
- Hand of Broc gloves (level 5) - dual leech, mana.
- Hotspur boots (level 5) - big fire resists, life.
If you want to socket your twinking gear, jewels of envy (+20 poison damage, no requirements) are very popular.
What would you recomend to put Coh? What base armor?
Great guide. I'm loving my sorc. Just aquireing some good gear.
Any Light Elite armor sounds good to me.Originally Posted by xoddoza
Dusk Shroud looks the best, since its almost as if wearing nothing. If you want to boost the Defense, make CoH into an Archon Plate. I would only take armors that fall into the "light" armor category, since all else slows you down, if you should be running or walking.
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frygia: "Breastless Player"
Thank you, and congratulations on the new gearOriginally Posted by xoddoza
About CoH - listen to Meli
Get a light elite armor which doesn't slow you down and doesn't require a lot of strength. A high defense is nice to have, and will be boosted with 70% from the runeword. Your choices are:
Dusk Shroud 467 (77)
Wyrmhide 470 (84)
Scarab Husk 474 (95)
Wire Fleece 481 (111)
Great Hauberk 501 (118)
Archon Plate 524 (103)
The maximum defense is next to the armor name and the strength requirement in parentheses. As you can see, there isn't the biggest variation in defense (a perfect Archon has 12% more defense than a perfect Dusk Shroud). What you should note is the strength requirement. If you're a Stormshield addict like me, that won't bother you, but still you may want to use your CoH on another char and then a high strength req can be a problem. The Archon Plate has an excellent defense for strength economy, and the Dusk Shroud has the lowest strength requirement. Those are your best choices - Archon if you like more defense, Dusk Shroud if you worry more about the strength requirement (and coolness).
Thanks for the quick reply.
Incidently I am using Stormshield. One of the two I found, so strength really isnt an issue.
I'll probably try to get a Archon Plate 524 (103). If only for the reason it sounds cool:clap:
-Xoddoza
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