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  1. #841
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    Quote Originally Posted by erimatbrad
    Hmm -- I don't think low level will determine the winner (as it was thought to be, perhaps, unfair...).
    IMO, anyone who gets three guardians with all quests completed deserves to win the tournament, and if there's more than one, they should be officially recognised as joint victors, and share the prize pool. Who's playing for the prizes, anyway? :lol:




  2. #842
    IncGamers Member erimatbrad's Avatar
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    Quote Originally Posted by Jaffa Tamarin
    IMO, anyone who gets three guardians with all quests completed deserves to win the tournament, and if there's more than one, they should be officially recognised as joint victors, and share the prize pool. Who's playing for the prizes, anyway? :lol:
    I don't twink, so I don't think I'd take any prizes, because I enjoy the thrill of finding something that's somewhat crappy, but marginally better than what you're wearing now, so you'll wear it anyway.

    I might hold off on Guardianing Liselle, as I've been playing way, way, way too much D2 lately (to the exclusion of other, newer games I've bought), but that's easier said than done.




  3. #843
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    Three more points for Axe, as he's completed half of Act 1. Full scoreboard later.

    I had an interesting NDE when fighting Griswold. I'm shifted to werewolf, furying away with my Stormrider. (Grizzy's immune to poison...grr) Of course, I'm constantly amped. I unshift because of the timer, shift back to wolf, and kill Griswold less than two minutes later. (I've got 220 seconds in shifted form.) Upon Griswold's pop (I didn't notice he was FE) I'm suddenly unshifted and sporting a healthy 1 HP. I became very thankful I did a full clear of Tristram before I started taking on Griswold.

    As far as the winner of the tournament, I've always thought it would either stop when the first person gets 330 points or nobody has any characters that can gain more points.




  4. #844
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    Team History Class – 246 points
    Conqueror Cleopatra - (Sorc - Cold/Light.) – lvl 81 - Act IV HELL
    Conqueror Rasputin - (Necro - Summon/Curse) – lvl 80 – Act III HELL
    Conqueror Ieyasu_Tokugawa - (Druid - Summon/Elem.) – lvl 83 – Act IV HELL

    I did more than I had originally planned for today and brought Tokugawa through Act 3 also. Most of act 3 was fairly easy for him, and I was on /players 2 up through kurast bazaar, but after that went back down to /players 1, which is what I've been questing at for the most part. No exciting drops or gambles during act 3, some new items for the stash, but nothing noteworthy. Travincal was a real pain though. On one quarter of the map were 5 seperate Unique healers, tossing lightning bolts and blizzards like way too much, in addition to healing everything around. Taking care of those 5 groups was much more difficult than the council, who as luck would have it were all FE.

    Having lost a previous tournament to NM Flamefinger on the CE I kept a lot of distance while they popped. Durance 1 and 2 were both filled with tons of exploding undead dolls, which caused 1 or 2 NDE's, and frantic potion quaffing. I got lucky with a really good meph running map though, only 2 rooms between wp and stairs. Bremm had conviction aura, which made me very happy to have cyclone armor, and kept me recasting it every 5 seconds (just to be on the safe side). He also tore through my summons extremely quickly, including my merc, whom I had to run to town to stop from dying a few times (I don't use Full Rej on merc unless I absolutely have to.) After Bremm, I chose the right path, and in addition to the council member, there were 2 unique vampire groups, and a group of champions, all in that little room. That fight took me a long time also, but again, I came out on top. After all that, meph was a push over. I didn't even have to give my merc 1 pot (although he was in the red when I killed meph).

    Now it's time to go straight from Act 3 Q1 to Guardian with my necro. That will probably take me a while, as I'm pretty sick of fishys. And it's much more boring when you can't pop corpses (I should get an item with charges, since I remember them being allowed.)

    Psycho - How much discretion should we use when putting items other than set/uniques in the prize stash? I imagine the prize stash will be huge anyway, without clogging it with every rare/rune/charm, etc. Should we even bother with these items, or just put in the really exceptional ones? Like skill charms and 400%ed, dual leech weapons, etc.? Or should we just keep these for ourselves?




  5. #845
    IncGamers Member P§ÝÇHÕ's Avatar
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    Quote Originally Posted by madmaxxam
    [highlight]Psycho - How much discretion should we use when putting items other than set/uniques in the prize stash? I imagine the prize stash will be huge anyway, without clogging it with every rare/rune/charm, etc. Should we even bother with these items, or just put in the really exceptional ones? Like skill charms and 400%ed, dual leech weapons, etc.? Or should we just keep these for ourselves?
    At the end of the day the decision lies with you. I get really anal when I sort these prize packs out (as Crazy Sorc will be able to tell you, I sift through each pack individually and meticulously sort through it all). Of course this doesn't mean you should abstain from throwing charms and other items in the prize pool...but seriously...nothing like "+1 Max. Damage" on a small charm




  6. #846
    IncGamers Member erimatbrad's Avatar
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    Ladies and Gentlemen: Polgara the Sorceress! She was a pretty normal CL/FO sorceress, I think, with 20 points in FO, Cold Mastery, and Chain Lightning, 14 in Lightning Mastery, and 10 in Lightning. 1 point went to all prereqs required (and to teleport and static). I've placed her layout below (in a code box, nonetheless) to avoid seeming spammy.

    Code:
    Character name  : Polgara
    Character type  : Hardcore Sorceress
    Character level : 82
    Character exp   : 865814528
    
    Strength        : 38
    Energy          : 50
    Dexterity       : 116
    Vitality        : 296
    
    Life            : 866 / 753
    Mana            : 550 / 227
    Stamina         : 482 / 441
    
    
    12: Stealth
    Ghost Armor
    'TalEth'
    Defense: 117
    Durability: 17 of 20
    Required Strength: 38
    Required Level: 22
    Item Version: 1.10 Expansion
    Item Level: 35
    Fingerprint: 0x943c4a09
    +6 to Dexterity
    +15 to Maximum Stamina
    Regenerate Mana 15%
    Magic Damage Reduced by 3
    Poison Resist +30%
    25% Faster Run/Walk
    25% Faster Hit Recovery
    25% Faster Cast Rate
    Socketed (2: 2 used)
    
    23: Rugged Heavy Boots of Luck
    Defense: 5
    Durability: 13 of 14
    Required Strength: 18
    Required Level: 19
    Item Version: 1.10 Expansion
    Item Level: 49
    Fingerprint: 0x3504ebe7
    +10 to Maximum Stamina
    32% Better Chance of Getting Magic Items
    
    30: Grim Fringe
    Demonhide Sash
    Defense: 67
    Durability: 11 of 12
    Required Strength: 20
    Required Level: 27
    Item Version: 1.10 Expansion
    Item Level: 59
    Fingerprint: 0xe4f824f5
    +36 to Life
    +93% Enhanced Defense
    Fire Resist +19%
    Lightning Resist +18%
    12% Chance to cast Level 4 Nova when struck
    
    
    33: Cruel Mask
    Circlet
    Defense: 25
    Durability: 33 of 35
    Required Level: 35
    Item Version: 1.10 Expansion
    Item Level: 48
    Fingerprint: 0x4e35a80c
    +6 to Energy
    All Resistances +19
    Adds 6-21 cold damage over 1 seconds
    6% Life stolen per hit
    17% Better Chance of Getting Magic Items
    +1 to Sorceress Skill Levels
    
    40: Entropy Touch
    Ring
    Required Level: 23
    Item Version: 1.10 Expansion
    Item Level: 75
    Fingerprint: 0x71c9fa14
    +15 to Energy
    Damage Reduced by 1
    Lightning Resist +18%
    Poison Resist +6%
    Replenish Life +5
    
    43: Doom Necklace
    Amulet
    Required Level: 29
    Item Version: 1.10 Expansion
    Item Level: 64
    Fingerprint: 0xa1900449
    +66 to Mana
    Damage Reduced by 1
    Fire Resist +39%
    Cold Resist +7%
    26% Extra Gold from Monsters
    10% Faster Cast Rate
    
    45: Bahamut's Ring of the Apprentice
    Required Level: 37
    Item Version: 1.10 Expansion
    Item Level: 79
    Fingerprint: 0x3758089
    +101 to Mana
    10% Faster Cast Rate
    
    51: Spire of Lazarus
    Gnarled Staff
    Two-Hand Damage: 4 to 12
    Durability: 35 of 35
    Required Level: 18
    Staff Class - Slow Attack Speed
    Item Version: 1.10 Expansion
    Item Level: 59
    Fingerprint: 0x47c16c7a
    +15 to Energy
    Regenerate Mana 43%
    Damage Reduced by 5
    Lightning Resist +75%
    Adds 1-28 lightning damage
    +1 to Sorceress Skill Levels
    +2 to Lightning (Sorceress Only)
    +1 to Chain Lightning (Sorceress Only)
    +3 to Static Field (Sorceress Only)
    150% Damage to Undead
    
    74: Death Finger
    Heavy Gloves
    Defense: 9
    Durability: 8 of 14
    Required Level: 15
    Item Version: 1.10 Expansion
    Item Level: 36
    Fingerprint: 0xeb658aa6
    +2 to Strength
    +30% Enhanced Defense
    Lightning Resist +7%
    Cold Resist +26%
    52% Extra Gold from Monsters
    10% Increased Attack Speed
    
    75: Eschuta's Temper
    Eldritch Orb
    One-Hand Damage: 18 to 50
    Durability: 17 of 30
    (Sorceress Only)
    Required Level: 72
    Orb Class - Fast Attack Speed
    Item Version: 1.10 Expansion
    Item Level: 87
    Fingerprint: 0x995a8c8b
    +30 to Energy
    +2 to Sorceress Skill Levels
    40% Faster Cast Rate
    +15% to Fire Skill Damage
    +15% to Lightning Skill Damage
    
    76: Rhyme
    Large Shield
    'ShaelEth'
    Defense: 14
    Chance to Block:  52%
    Durability: 24 of 24
    Required Strength: 34
    Required Level: 29
    Item Version: 1.10 Expansion
    Item Level: 55
    Fingerprint: 0x65829b55
    +20% Increased Chance of Blocking
    Regenerate Mana 15%
    All Resistances +25
    50% Extra Gold from Monsters
    25% Better Chance of Getting Magic Items
    40% Faster Block Rate
    Cannot Be Frozen
    Socketed (2: 2 used)
    
    Mercenary Items : 
    
    1: Rune Mask
    Circlet
    Defense: 22
    Durability: 35 of 35
    Required Level: 35
    Item Version: 1.10 Expansion
    Item Level: 49
    Fingerprint: 0x3860bb7c
    +60 to Mana
    +71 to Attack Rating
    +8 to Maximum Damage
    Lightning Resist +15%
    5% Life stolen per hit
    Level 2 Poison Dagger (25/25 Charges)
    
    2: Glyph Pelt
    Loricated Mail
    Defense: 954
    Durability: 20 of 36
    Required Strength: 149
    Required Level: 55
    Item Version: 1.10 Expansion
    Item Level: 82
    Fingerprint: 0x4781b0d8
    +4 to Strength
    +21 to Life
    +31 to Mana
    +92% Enhanced Defense
    Lightning Resist +25%
    24% Faster Hit Recovery
    
    3: The Meat Scraper
    Lochaber Axe
    Two-Hand Damage: 16 to 155
    Durability: 26 of 50
    Required Strength: 80
    Required Level: 41
    Polearm Class - Fast Attack Speed
    Item Version: 1.10 Expansion
    Item Level: 59
    Fingerprint: 0xa0b0fa25
    +168% Enhanced Damage
    10% Life stolen per hit
    25% Better Chance of Getting Magic Items
    30% Increased Attack Speed
    50% Chance of Open Wounds
    +3 to Masteries Skills (Barbarian Only)



  7. #847
    IncGamers Member erimatbrad's Avatar
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    Next up, Zedar the Necromancer!

    He's actually a single-tree necro in terms of skill distro. He has 20 points in Bone Prison, Spear, Spirit, and Wall. He also has 9 points in CE, and 1 in pre-reqs.

    He found a rare jewel which I thought was neat:

    Required Level: 37
    Item Version: 1.10 Expansion
    Item Level: 75
    Fingerprint: 0x5ef9cf25
    +1 to Energy
    +30% Enhanced Damage
    +20 poison damage over 2 seconds
    7% Faster Hit Recovery

    And, he had halfway decent equipment that I could never really replace (and never got to use my S/U prize slots...)

    Code:
    Character name  : Zedar
    Character type  : Hardcore Necromancer
    Character level : 80
    Character exp   : 733221844
    
    Strength        : 37
    Energy          : 40
    Dexterity       : 27
    Vitality        : 386
    
    Life            : 1130 / 965
    Mana            : 468 / 213
    Stamina         : 554 / 529
    
    20: Death Finger
    Heavy Gloves
    Defense: 9
    Durability: 6 of 14
    Required Level: 15
    Item Version: 1.10 Expansion
    Item Level: 36
    Fingerprint: 0xeb658aa6
    +2 to Strength
    +30% Enhanced Defense
    Lightning Resist +7%
    Cold Resist +26%
    52% Extra Gold from Monsters
    10% Increased Attack Speed
    
    21: Amber Chain Boots of Luck
    Defense: 8
    Durability: 12 of 16
    Required Strength: 30
    Required Level: 19
    Item Version: 1.10 Expansion
    Item Level: 32
    Fingerprint: 0x5fd8fbc6
    Lightning Resist +39%
    34% Better Chance of Getting Magic Items
    
    22: Stealth
    Ghost Armor
    'TalEth'
    Defense: 108
    Durability: 10 of 20
    Required Strength: 38
    Required Level: 22
    Item Version: 1.10 Expansion
    Item Level: 48
    Fingerprint: 0x334f2d72
    +6 to Dexterity
    +15 to Maximum Stamina
    Regenerate Mana 15%
    Magic Damage Reduced by 3
    Poison Resist +30%
    25% Faster Run/Walk
    25% Faster Hit Recovery
    25% Faster Cast Rate
    Socketed (2: 2 used)
    
    Tal Rune
    Inserted into a Ghost Armor
    
    Poison Resist +30%
    
    Required Level: 17
    Item Version: 1.10 Expansion
    
    Eth Rune
    Inserted into a Ghost Armor
    
    Regenerate Mana 15%
    
    Required Level: 15
    Item Version: 1.10 Expansion
    
    30: Demonhide Sash of the Squid
    Defense: 31
    Durability: 7 of 12
    Required Strength: 20
    Required Level: 30
    Item Version: 1.10 Expansion
    Item Level: 71
    Fingerprint: 0x3f177c2f
    +69 to Life
    
    34: Bone Gyre
    Ring
    Required Level: 48
    Item Version: 1.10 Expansion
    Item Level: 66
    Fingerprint: 0xc27dbe5b
    +14 to Dexterity
    +3 to Maximum Damage
    Fire Resist +11%
    Lightning Resist +19%
    Cold Resist +11%
    Poison Resist +11%
    +1 to Mana After Each Kill
    Level 3 Dim Vision (27/27 Charges)
    
    36: Corruption Whorl
    Ring
    Required Level: 22
    Item Version: 1.10 Expansion
    Item Level: 30
    Fingerprint: 0xe6a20fec
    +5 to Strength
    +43 to Mana
    +99 to Attack Rating
    Fire Resist +8%
    27% Extra Gold from Monsters
    10% Faster Cast Rate
    
    50: Pain Hood
    Circlet
    Defense: 29
    Durability: 30 of 35
    Required Level: 29
    Item Version: 1.10 Expansion
    Item Level: 86
    Fingerprint: 0x7264606d
    +79 to Mana
    Damage Reduced by 3
    Lightning Resist +28%
    +1 to Necromancer Skill Levels
    
    53: Chromatic Amulet of the Mind
    Required Level: 41
    Item Version: 1.10 Expansion
    Item Level: 83
    Fingerprint: 0x4fc23cea
    +5 to Energy
    All Resistances +26
    
    54: Venomous Amulet of the Mammoth
    Required Level: 45
    Item Version: 1.10 Expansion
    Item Level: 68
    Fingerprint: 0xa8e5bd2a
    +38 to Life
    +3 to Poison and Bone Skills (Necromancer Only)
    
    55: Fiend Needle
    War Javelin
    Throw Damage: 32 to 74
    One-Hand Damage: 13 to 44
    Quantity: 55
    Required Dexterity: 25
    Required Strength: 25
    Required Level: 48
    Javelin Class - Fast Attack Speed
    Item Version: 1.10 Expansion
    Item Level: 77
    Fingerprint: 0x88c44923
    +133% Enhanced Damage
    +235 to Attack Rating
    Adds 50-73 fire damage
    7% Life stolen per hit
    10% Chance to cast Level 3 Nova on striking
    
    56: Summoner's Fetish Trophy of Self-Repair
    Defense: 61
    Chance to Block:  25%
    Durability: 11 of 11
    (Necromancer Only)
    Required Strength: 31
    Required Level: 30
    Item Version: 1.10 Expansion
    Item Level: 49
    Fingerprint: 0xd4bce4ce
    Adds 12-28 poison damage over 4 seconds
    +1 to Necromancer Skill Levels
    +1 to Bone Spirit (Necromancer Only)
    +3 to Decrepify (Necromancer Only)
    Repairs 1 durability in 33 seconds
    Ethereal (Cannot be Repaired)
    
    73: White
    Bone Wand
    'DolIo'
    One-Hand Damage: 3 to 7
    Durability: 14 of 15
    Required Level: 35
    Staff Class - Fast Attack Speed
    Item Version: 1.10 Expansion
    Item Level: 20
    Fingerprint: 0xf219e80e
    +10 to Vitality
    +13 to Mana
    Magic Damage Reduced by 4
    20% Faster Cast Rate
    +2 to Bone Spear (Necromancer Only)
    +2 to Bone Spear (Necromancer Only)
    +3 to Bone Armor (Necromancer Only)
    +4 to Skeleton Mastery (Necromancer Only)
    Hit Causes Monster to Flee 25%
    150% Damage to Undead
    +3 to Poison and Bone Skills (Necromancer Only)
    Socketed (2: 2 used)
    
    74: Rhyme
    Unraveller Head
    'ShaelEth'
    Defense: 9
    Chance to Block:  48%
    Durability: 16 of 20
    (Necromancer Only)
    Required Strength: 18
    Required Level: 29
    Item Version: 1.10 Expansion
    Item Level: 58
    Fingerprint: 0x74de161f
    +20% Increased Chance of Blocking
    Regenerate Mana 15%
    All Resistances +25
    Adds 25-50 poison damage over 4 seconds
    50% Extra Gold from Monsters
    25% Better Chance of Getting Magic Items
    40% Faster Block Rate
    +2 to Decrepify (Necromancer Only)
    +2 to Iron Maiden (Necromancer Only)
    +1 to Terror (Necromancer Only)
    Cannot Be Frozen
    Socketed (2: 2 used)
    
    Mercenary Items : 
    
    1: Bone Carapace
    Ghost Armor
    Defense: 174
    Durability: 10 of 20
    Required Strength: 38
    Required Level: 38
    Item Version: 1.10 Expansion
    Item Level: 64
    Fingerprint: 0x57a52d9c
    +7 to Dexterity
    +48% Enhanced Defense
    Fire Resist +8%
    Poison Resist +6%
    Attacker Takes Damage of 3
    24% Faster Hit Recovery
    
    2: Chromatic Circlet of the Sentinel
    Defense: 24
    Durability: 35 of 35
    Required Level: 41
    Item Version: 1.10 Expansion
    Item Level: 77
    Fingerprint: 0x8b2a9150
    Magic Damage Reduced by 2
    All Resistances +27
    
    3: Doom Branch
    Spider Bow
    Two-Hand Damage: 77 to 183
    Required Dexterity: 114
    Required Strength: 51
    Required Level: 41
    Bow Class - Normal Attack Speed
    Item Version: 1.10 Expansion
    Item Level: 70
    Fingerprint: 0x25650874
    +235% Enhanced Damage
    +95 to Attack Rating
    +16 to Maximum Damage
    Requirements -20%
    +3 to Mana After Each Kill
    Level 5 Multiple Shot (15/48 Charges)



  8. #848
    IncGamers Member jiansonz's Avatar
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    @erimatbrad:

    An impressive pair of Guardians, there! :clap:



    It also gives me great hope, as I have just as good (or, for some slots, clearly better!) gear already in Act 2 NM. At least I think it´s better...


    I find it curious that you can list seperate gear for the two character, for all item slots. My characters share almost every item in their setup. As they have (so far) quite similar taste (MF, MF, MF! (and some resists...)), very few items do not get swapped when I change which character to play. The one that is in turn gets the MF gear and the other two wear "survival" gear and store assorted stuff like uniques for the future, crappy jewels, etc. One of them takes the role as a gem mule and the other is the rune mule.

    That way, I won´t lose the most powerful gear or the majority of the gems/runes should one of them die.

    This routine may change somewhat if I make progress in Hell.


    How do you other participants manage your TWD item pool?




  9. #849
    IncGamers Member erimatbrad's Avatar
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    Quote Originally Posted by jiansonz
    It also gives me great hope, as I have just as good (or, for some slots, clearly better!) gear already in Act 2 NM. At least I think it´s better...


    I find it curious that you can list seperate gear for the two character, for all item slots. My characters share almost every item in their setup. As they have (so far) quite similar taste (MF, MF, MF! (and some resists...)), very few items do not get swapped when I change which character to play. The one that is in turn gets the MF gear and the other two wear "survival" gear and store assorted stuff like uniques for the future, crappy jewels, etc. One of them takes the role as a gem mule and the other is the rune mule.

    That way, I won´t lose the most powerful gear or the majority of the gems/runes should one of them die.
    My plan was: No Item Sharing! I got lucky, in that there was very little area of layover for everyone. Creating two stealth armors was cheap and easy. I did lots of gambling, and a fair amount of Meph / Act 5 SU running to create individual item layouts for each character.

    As you can see, Polgara and Zedar didn't work too hard on having max resists, and instead focused on either +skills or +mana. Liselle, by the same rote, has all of the resistances gear since she gets hit more. Giving all the wands and heads to Zedar, all the orbs to Pol, javs to Liselle and then giving the rest of the appropriate gear to the appropriate people was easy.

    This also saved me the problem of having to deal with a death. I didn't want to lose all my best gear if someone died. So, instead, I let everyone have one or two A-level pieces, and then all the rest being mediocre.

    Everyone tries to carry one of each useful rune (rune word worthy), and then holds gear they might need for the future on the side. For example, Zedar was wearing a +3 P&B amulet, but it got swapped out in Act 5 Hell for the +res amulet he was using.

    Diversity is the key to a good campaign... So is luck.




  10. #850
    IncGamers Member
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    Alright, another Guardian. Congratulations, and to the new Conquerors. Unfortunately we've had some casualties of war as well. Keep up the good work, everyone.

    I managed to find some time over the weekend to progress with Sara, and she's now finished off Act 2. A long way behind the leaders, I know, but they're slowly making their way through. No real dangers, and she hardly saw the Summoner before he died to her Guided Arrow. Starm will be next.

    Current Status:

    Team Mage1 (Mage11) – 36 points
    Sara – (Amazon – Passive/Bow) – lvl 23 – Act II Nml - 12 points
    Klaudia – (Assassin - MA/Shadow) – lvl 31 – Act III Nml - 17 points
    Starm – (Sorc - Cold/Light.) – lvl 22 – Act II Nml - 7 points




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