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Team kaitsija (aidennz) – 20 points
kuolema - (Assassin – Shadow/Trap) – lvl 19 – Act II Nml
Rauha - (Necro - Summon/Curse) – lvl 25 – Act II Nml
Metsä - (Druid - Summon/Elem.) – lvl 19 – Act II Nml
I've gotten all my characters up to act 2 now. My necromancer is about to enter the arcane sanctuary. Slowly making my way along with no problems. Not making much progress due to uni work and being to tired to risk playing hardcore d2.
Well you don't play them all at once, you play them one at a time.Originally Posted by Raz7
Try it out it's really fun
DX
Team Marvel (kramph) – 18 points
Red Skull – (Necromancer – Summoning/Curses) – lvl 18 – Act II Nml – 6 points
Emma Frost – (Sorceress – Cold/Lightning) – lvl 18 – Act II Nml – 6 points
Jubilee – (Amazon – Bow/Passive) – lvl 18 – Act II Nml – 6 points
Jubilee has made it through the first act. No new items for the stash and no NDEs...
Next up, Red Skull...
If it's not too late, I need a new fix for D2, and I think this tourney is just it.
Here's my team, if its not too late:
Team Renewal
Hera - (Amazon Javelin/Passives) - Lvl 1 - Act 1 Norm - 0 Points
Des-Weapons/Conq-Helm
Hades - (Necromancer Poison/Curses) - Lvl 1 - Act 1 Norm - 0 Points
Des-Helm/Conq-Armor
Fogged_Mirrors - (Sorceress Lightning/Cold) - Lvl 1 - Act 1 Norm - 0 Points
Des-Armor/Conq-Helm
crg
P.S. Since normal D2 now bores me, these three will be the only charcters I am going to play for the next nine months, so viva la HC!
EDIT: Changed my mind on the assassin. I am a newb at HC, so I'll stay with an "easy" character setup.
Team Eddings (erimatbrad) - 138 points
Destroyer Polgara - (Sorc - Light./Cold) - lvl 61 - Act IV Nm
Destroyer Liselle - (Amazon - Jav./Passive) - lvl 49 - Act III Nm
Destroyer Zedar - (Necro – P&B/Curse) - lvl 42 - Act III Nm
Success! Liselle and Zedar managed to kill Duriel. Depsite his low low level, Zedar had the easiest time. Bone Prison + Bone Spear = Trap of Doom!
Polgara gave up on Mephisto runs when she hit level 60. The last thing he dropped her as she parted was a Meat Scraper. That's chilling in the stash (hers, not the prize) for when she makes Conquerer.
Act IV was really easy for Polgara, with liberal use of teleport and frozen orb. Her hireling is fairly stupid, wandering off to view the scenery rather than actually attacking things that threaten his mistress.
The hellforge dropped a Lum rune, much to my surprise (as the normal forge dropped Tirs for everyone!), which will probably go to Lionheart armor for Liselle, as the two casters have Stealth.
Diablo dropped two uniques: Stealskull, and The Ward. Next stop in the three way dance for Team Eddings will be a double trip through Kurast and Hell, so that everyone can enjoy the scenic mountains of Act V together.
Zon is now 27.Originally Posted by P§ÝÇHÕ
Really only doing this update because Im listed as having 2 chars in nightmare and one in act 4 normal which is illegal of course.
All three chars are in act 5.
Heres another update today:
Team Savage - (125 Total Points)
Destroyer Ormus - (Druid – Summon/ShapeShift 38 pts) – lvl 51 – Act II NM
Destroyer Atma - (Sorc – Cold/Light. 49 pts) – lvl 56 – Act III NM
Destroyer Cain - (Necro – Summon/Curse 38 pts) – lvl 51 – Act II Nm
Ormus: Beat Radament, Continuing Act II
Atma: Staying in Act III, for some Mephisto Runs
Cain: Beat Radament, Continuing Act II
Total Set/Unique Items: 73
Good Charm I found (sucks im Summon/Curse):
Fungal Grand Charm
Keep in Inventory to Gain Bonus
Required Level: 42
Item Version: 1.10 Expansion
Item Level: 52
Fingerprint: 0xe77badd3
+1 to Poison and Bone Skills (Necromancer Only)
Well, since my last update I have played all three characters, all getting them a good run through the game.
Cain finished off normal and the cow king at level 50 from baal runs (actually not killing baal, just listers minions). He entered NM at level 50 and just went through fast on /players 1 because wasnt much exp. He now has donw radament and gotten a Might merc named the same name as his normal act 2 merc. He has level 24 Skeleton Mastery and Level 24 Raise Skeleton now. He is now working on Fire Golem and Revive.
Ormus also got level 50 and finished off his baal runs as well as the cow king. He also ran through Act I NM on /players 1 with no real problems. He has level 22 Grizzly Bear now which does about 1200 dmg also with HoV and Might.... probably looking at around 1600. In Weapon Switch 1, I use Butchers Pupil + Ancients Pledge Tower Shield, in Weapon Switch 2 I use a Upgraded Steeldriver which is now a beatiful 196%ed Steeldriver Martel de fer. He also beat Radament and still holds in Act II NM with Cain.
Atma has beaten all of Act II and Act III NM. There were no problems at all, running through them at /players 1 with my new holy freeze merc. She maxed Frozen Orb a little bit ago, and is now focusing on her lightning skills. She is at Mephisto now, which I have a ****ty running map, gonna hope to do as many Mef runs as possible... I have around 200+ mf.
Too bad I cant use this either:
Peasant Crown
War Hat
Defense: 108
Durability: 8 of 12
Required Strength: 20
Required Level: 28
Item Version: 1.10 Expansion
Item Level: 38
Fingerprint: 0x52d1442
+20 to Energy
+20 to Vitality
+100% Enhanced Defense
Replenish Life +7
15% Faster Run/Walk
+1 to All Skill Levels
Also found:
Sanders Taboo (set Heavy Gloves)
Spirit Forge (unique Linked Mail)
Hwannins Justice (set Bill)
Skystrike (unique Edge Bow)
Some of my crafting turned out alright:
Havoc Claw
Heavy Gloves
Defense: 13
Durability: 9 of 14
Required Level: 46
Item Version: 1.10 Expansion
Item Level: 58
Fingerprint: 0x3859271c
+2 to Dexterity
+15 to Life
+87% Enhanced Defense
3% Life stolen per hit
3% Mana stolen per hit
8% Chance of Crushing Blow
--------------------------------
Corpse Fist
Heavy Gloves
Defense: 11
Durability: 8 of 14
Required Level: 37
Item Version: 1.10 Expansion
Item Level: 55
Fingerprint: 0x3630be05
+20 to Life
+65% Enhanced Defense
Fire Resist +8%
Lightning Resist +5%
2% Life stolen per hit
7% Chance of Crushing Blow
--------------------------------
Pain Grip
Heavy Gloves
Defense: 9
Durability: 9 of 14
Required Level: 44
Item Version: 1.10 Expansion
Item Level: 58
Fingerprint: 0x5542d86c
+3 to Strength
+15 to Life
+36% Enhanced Defense
Cold Resist +19%
1% Life stolen per hit
5% Chance of Crushing Blow
----------------------------------
Eagle Finger
Heavy Gloves
Defense: 9
Durability: 13 of 14
Required Level: 58
Item Version: 1.10 Expansion
Item Level: 58
Fingerprint: 0xc8599a23
+19 to Life
+39% Enhanced Defense
Cold Resist +15%
2% Life stolen per hit
5% Chance of Crushing Blow
Level 2 Cold Arrow (10/25 Charges)
------------------------------------
Demon Claw
Sharkskin Gloves
Defense: 48
Durability: 12 of 14
Required Strength: 20
Required Level: 35
Item Version: 1.10 Expansion
Item Level: 54
Fingerprint: 0xa2c2edf3
+14 to Life
+22% Enhanced Defense
Lightning Resist +26%
1% Life stolen per hit
Poison Length Reduced by 25%
8% Chance of Crushing Blow
12% Chance to cast Level 4 Charged Bolt when struck
Team 'Three Old Men' - 93 points
Destroyer AngerOfNature - Druid (Elemental/Summoning) - lvl 53, Act I NM (31 points)
Destroyer CatchThis - Barbarian (Combat/Masteries) - lvl 44, Act V Nml (31 points)
Destroyer CallOfTheGraves - Necromancer (P&B/Summoning) - lvl 44, Act V Nml (31 points)
Just to clear things out:
Only AngerOfNature has moved to Act I NM, the other 2 are in Normal yet leveling to 50+
I should say at this point, just to clear things up, that the only reason I mark people down as being in Act I NM, is to enforce the fact that they are Destroyers. It also makes things a bit easier on me in the scoreboard. I trust you all enough to keep your characters within one act of each other, so ignore the obvious aesthetic flaws on the scoreboard, pleaseOriginally Posted by tyrant.
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