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  1. #1011
    IncGamers Member
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    Quote Originally Posted by nemar
    bigsquid

    act II is very hard for cold sorc.

    1) first you must upgrade you're sorc (for upgrate you're merc). you can make run in pits, for quick leveling !!! level 70 is not enought
    Minor nitpick...for a cold sorc, I'd advise running the Ancient Sewers (in Lost City)...no cold immunes. Pits will be, well, the pits, for a cold sorc with weak merc.




  2. #1012
    IncGamers Member
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    sorry my english is poor, but in my mind it was the last cavern in act one, not the lost city and I think killing monster give more xp in this cavern But I can make a mistake.

    anyway I suppose he is not only "cold spell" because in that case, I don't think he can survive in act V.

    and no change for the Team HALL OF FAME




  3. #1013
    IncGamers Member erimatbrad's Avatar
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    With a decent amount in Static (thanks to +skills), Polgara had no problems whatsoever dealing with Duriel. The key for her was lots of faster cast gear for Part 1 of the plan, which let her static him down to half. Then she just teleported from one corner to the other, throwing orbs everywhere.

    Clever teleporting can help keep your meat shield alive. All you really need is a distraction from the bug, anyway...

    Level 70 does seem impressively low, though. Running the ancient tunnels as suggested might not be a bad idea... I was level 80 when I ran him, and I didn't have any problems. All that extra vitality might help...




  4. #1014
    IncGamers Member P§ÝÇHÕ's Avatar
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    Quote Originally Posted by bigsquid
    psycho: i assume you are ruling that i cannot go back and get a different NM merc? but i could go back to NM/normal for shopping, right? i have not done that, but i considered going to normal to look for socketed wands for a memory staff.

    ps. added an ethereal edge to my prize stash.
    Actually, the only reasons you can go back another difficulty is to Imbue/Socket/Name and to re-roll maps (I think I recall saying that re-rolling maps was now legal...if not...uhh...sure, why not?). My only advice for finding socketed wands would be to just clear areas without any MF whatsoever. Just plain places...I recall the Arcane Sanctuary dropping plenty of staves.




  5. #1015
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    Team Savage - (211 Total Points)
    Conqueror Ormus - (Druid – Summon/ShapeShift 66 pts) – lvl 70 – Act I Hell
    Conqueror Atma - (Sorc – Cold/Light. 72 pts) – lvl 70 – Act II Hell - R.I.P Boss Archer Pack CE/FE
    Conqueror Cain - (Necro – Summon/Curse 73 pts) – lvl 76 – Act II Hell - R.I.P Boss Pack FE/Fanat.Aura

    Well I lost my second character during the past few weeks when I went up against a FE/Fanat Aura Boss pack that I didn't think was too bad, but minion hit me twice I was dead with around 750 life.

    My Druid made Conqueror status few weeks back and he now wears the Vampire Gaze which makes him a lot better with 20% DR and life/mana leech + good defense. I am going to start him in hell soon and see if I can get him farther.




  6. #1016
    IncGamers Member
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    Team Steel (steelsixtyIV) - 204 points
    Conqueror Steel_Sword - (Barb – Warcries/Com.Skills) - lvl 71 - Act V NM
    Conqueror Steel_Poison - (Necro - P&B/Curse) - lvl 71 - Act I Hell
    Conqueror Steel_Magic - (Sorc - Fire/Light.) - lvl 73- Act I Hell

    Team Steel in Hell!

    Sword is holding back right now and only needs to kill the King to move on. Magic and Poison have moved up to the Outer Cloister WP. I think everything is FI in Hell which makes my life harder. I found a Volcanic Amulet for Magic as well. Now if I could only find a decent weapon and armor for Sword.




  7. #1017
    IncGamers Member AndiDi's Avatar
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    Team Bavarian Forest (AndiDi) – 154 points
    Resl – (Amazon – Passive/Bow) – lvl 24 – Act II Nml - 11 points - R.I.P. Duriel
    Conqueror Hias – (Necro – Summon/Curses) – lvl 80 – Act I HELL - 72 points
    Conqueror Sepp – (Paladin – Combat/Offensive) – lvl 76 – Act I HELL - 71 points

    Hias: WP: Catacombs Level 2 - Last Quest: Killed Andariel
    Sepp: WP: Inner Cloister - Last Quest: The Smith

    Two more Waypoints and 1 more quest done for Sepp the Zealot. It's getting pretty nasty in Hell. FE-Bosses are becoming more and more deadly. After a few tries, I managed to craft this little beauty for Sepp:

    Viper Circle
    Ring
    Required Level: 73
    Item Version: 1.10 Expansion
    Item Level: 77
    Fingerprint: 0x869ba8dd
    +4 to Strength
    +19 to Life
    +10 to Attack Rating
    +9 to Minimum Damage
    All Resistances +11
    3% Life stolen per hit
    30% Extra Gold from Monsters

    This ring makes staying alive a lot easier. But there is a new problem. The Merc is dying a lot. I have to renew him after each boss pack (if the boss has the right (or wrong) modifiers). And I need to find a way to kill these physically immune monsters more quickly.

    Recent Set/Unique Items:
    - Goreshovel
    - Sander's Superstition (The third)
    - Deathspade
    - Crown of Thieves
    - Toothrow
    - Sigon's Gage
    - Berserker's Hatchet (The second)




  8. #1018
    IncGamers Member
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    Team “OfTheYear” (tenaka) – 210 points
    Destroyer February – (Sorc - Cold/Light.) – lvl 78 – Act II Hell
    Conqueror March – (Paladin – Combat/Offensive) – lvl 71 – Act I Hell
    Conqueror April – (Assassin – Shadow/Trap) – lvl 64 – Act I Hell

    Finally started to make my run into hell and started with February. Despite high damage and decent leech her merc dies at pretty much every random boss, especially cold immune packs because she can't kill them fast enough to keep him alive. Despite that she hasn't had the trouble that the other Cold/Lit sorcs in the tournament are having. Her chain lightning can kill at players1 in 2 or 3 shots so act II wasn't hard. I've got a knack for separating them just enough to get it bouncing back and forth between two or three enemies. My stash is up to 136 items including this rare that may be worth upgrading for someone:

    Demon Saw
    Battle Sword
    One-Hand Damage: 77 to 156
    Durability: 29 of 32
    Required Dexterity: 43
    Required Strength: 92
    Required Level: 48
    Sword Class - Normal Attack Speed
    Item Version: 1.10 Expansion
    Item Level: 82
    Fingerprint: 0xf6ea6497
    +359% Enhanced Damage
    +95 to Attack Rating
    +4 to Minimum Damage
    Adds 1-31 lightning damage
    8% Mana stolen per hit
    +4 to Mana After Each Kill




  9. #1019
    IncGamers Member
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    Team HALL OF FAME – 271 points


    Guadian Andariel - Necromancer - Summon / curses – lvl 85 - 103 points – actV - Hell
    Conqueror Baal ......- Assasin - Trap / Passive .......... – lvl 81 - 84 points – actIV- Hell
    Conqueror Diablo ...- Amazon - Passive / bow .......... – lvl 81 - 84 points – actIV - Hell
    Be Afraid, we are back ! !




  10. #1020
    IncGamers Member Crazy Runner Guy's Avatar
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    Team Renewal - Points 74
    Hera - (Ama Javelin/Passives) - Lvl 37 - Act 5 Norm - 22 Points
    Hades - (Nec Poison/Curses) - Lvl 37 - Act 5 Norm - 22 Points
    Destroyer Fogged_Mirrors - (Sorc Lightning/Cold) - Lvl 51 - Act 5 Norm - 30 Points

    I am back and in commission! My chars are all alive, safely transported from my USB stick to the save folder.

    Look for more updates later!

    crg




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