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Minor nitpick...for a cold sorc, I'd advise running the Ancient Sewers (in Lost City)...no cold immunes. Pits will be, well, the pits, for a cold sorc with weak merc.Originally Posted by nemar
sorry my english is poor, but in my mind it was the last cavern in act one, not the lost city and I think killing monster give more xp in this cavern But I can make a mistake.
anyway I suppose he is not only "cold spell" because in that case, I don't think he can survive in act V.
and no change for the Team HALL OF FAME
With a decent amount in Static (thanks to +skills), Polgara had no problems whatsoever dealing with Duriel. The key for her was lots of faster cast gear for Part 1 of the plan, which let her static him down to half. Then she just teleported from one corner to the other, throwing orbs everywhere.
Clever teleporting can help keep your meat shield alive. All you really need is a distraction from the bug, anyway...
Level 70 does seem impressively low, though. Running the ancient tunnels as suggested might not be a bad idea... I was level 80 when I ran him, and I didn't have any problems. All that extra vitality might help...
Actually, the only reasons you can go back another difficulty is to Imbue/Socket/Name and to re-roll maps (I think I recall saying that re-rolling maps was now legal...if not...uhh...sure, why not?). My only advice for finding socketed wands would be to just clear areas without any MF whatsoever. Just plain places...I recall the Arcane Sanctuary dropping plenty of staves.Originally Posted by bigsquid
Team Savage - (211 Total Points)
Conqueror Ormus - (Druid – Summon/ShapeShift 66 pts) – lvl 70 – Act I Hell
Conqueror Atma - (Sorc – Cold/Light. 72 pts) – lvl 70 – Act II Hell - R.I.P Boss Archer Pack CE/FE
Conqueror Cain - (Necro – Summon/Curse 73 pts) – lvl 76 – Act II Hell - R.I.P Boss Pack FE/Fanat.Aura
Well I lost my second character during the past few weeks when I went up against a FE/Fanat Aura Boss pack that I didn't think was too bad, but minion hit me twice I was dead with around 750 life.
My Druid made Conqueror status few weeks back and he now wears the Vampire Gaze which makes him a lot better with 20% DR and life/mana leech + good defense. I am going to start him in hell soon and see if I can get him farther.
Team Steel (steelsixtyIV) - 204 points
Conqueror Steel_Sword - (Barb – Warcries/Com.Skills) - lvl 71 - Act V NM
Conqueror Steel_Poison - (Necro - P&B/Curse) - lvl 71 - Act I Hell
Conqueror Steel_Magic - (Sorc - Fire/Light.) - lvl 73- Act I Hell
Team Steel in Hell!
Sword is holding back right now and only needs to kill the King to move on. Magic and Poison have moved up to the Outer Cloister WP. I think everything is FI in Hell which makes my life harder. I found a Volcanic Amulet for Magic as well. Now if I could only find a decent weapon and armor for Sword.
Team Bavarian Forest (AndiDi) – 154 points
Resl – (Amazon – Passive/Bow) – lvl 24 – Act II Nml - 11 points - R.I.P. Duriel
Conqueror Hias – (Necro – Summon/Curses) – lvl 80 – Act I HELL - 72 points
Conqueror Sepp – (Paladin – Combat/Offensive) – lvl 76 – Act I HELL - 71 points
Hias: WP: Catacombs Level 2 - Last Quest: Killed Andariel
Sepp: WP: Inner Cloister - Last Quest: The Smith
Two more Waypoints and 1 more quest done for Sepp the Zealot. It's getting pretty nasty in Hell. FE-Bosses are becoming more and more deadly. After a few tries, I managed to craft this little beauty for Sepp:
Viper Circle
Ring
Required Level: 73
Item Version: 1.10 Expansion
Item Level: 77
Fingerprint: 0x869ba8dd
+4 to Strength
+19 to Life
+10 to Attack Rating
+9 to Minimum Damage
All Resistances +11
3% Life stolen per hit
30% Extra Gold from Monsters
This ring makes staying alive a lot easier. But there is a new problem. The Merc is dying a lot. I have to renew him after each boss pack (if the boss has the right (or wrong) modifiers). And I need to find a way to kill these physically immune monsters more quickly.
Recent Set/Unique Items:
- Goreshovel
- Sander's Superstition (The third)
- Deathspade
- Crown of Thieves
- Toothrow
- Sigon's Gage
- Berserker's Hatchet (The second)
Team “OfTheYear” (tenaka) – 210 points
Destroyer February – (Sorc - Cold/Light.) – lvl 78 – Act II Hell
Conqueror March – (Paladin – Combat/Offensive) – lvl 71 – Act I Hell
Conqueror April – (Assassin – Shadow/Trap) – lvl 64 – Act I Hell
Finally started to make my run into hell and started with February. Despite high damage and decent leech her merc dies at pretty much every random boss, especially cold immune packs because she can't kill them fast enough to keep him alive. Despite that she hasn't had the trouble that the other Cold/Lit sorcs in the tournament are having. Her chain lightning can kill at players1 in 2 or 3 shots so act II wasn't hard. I've got a knack for separating them just enough to get it bouncing back and forth between two or three enemies. My stash is up to 136 items including this rare that may be worth upgrading for someone:
Demon Saw
Battle Sword
One-Hand Damage: 77 to 156
Durability: 29 of 32
Required Dexterity: 43
Required Strength: 92
Required Level: 48
Sword Class - Normal Attack Speed
Item Version: 1.10 Expansion
Item Level: 82
Fingerprint: 0xf6ea6497
+359% Enhanced Damage
+95 to Attack Rating
+4 to Minimum Damage
Adds 1-31 lightning damage
8% Mana stolen per hit
+4 to Mana After Each Kill
Team HALL OF FAME – 271 points
Guadian Andariel - Necromancer - Summon / curses – lvl 85 - 103 points – actV - Hell
Conqueror Baal ......- Assasin - Trap / Passive .......... – lvl 81 - 84 points – actIV- Hell
Conqueror Diablo ...- Amazon - Passive / bow .......... – lvl 81 - 84 points – actIV - Hell
Be Afraid, we are back ! !
Team Renewal - Points 74
Hera - (Ama Javelin/Passives) - Lvl 37 - Act 5 Norm - 22 Points
Hades - (Nec Poison/Curses) - Lvl 37 - Act 5 Norm - 22 Points
Destroyer Fogged_Mirrors - (Sorc Lightning/Cold) - Lvl 51 - Act 5 Norm - 30 Points
I am back and in commission! My chars are all alive, safely transported from my USB stick to the save folder.
Look for more updates later!
crg
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