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Bored with my v/t, completly sick of sorcs, so it's back to assassins.
Havn't done one for like a year so a little help?
Gear
Helm Shako
Amulet Angelic
Ring Angelic
Ring Angelic (raven maybe kicks have high AR on their own)
shield SS
Boots upped gores (shadow dancers? more venom?)
Belt verdungos
Gloves Draculs
Weapon azurewrath (damn uh those tables hurt my head but it'll hit 7/3/3/3 ect with a lvl 1 BoS doesn't it say?)
Armor thinking something cheap so duress? Lionheart even maybe? Upped Duriels (CBF free up a ring) so yeah...
Skills
Dtalon maxed
Dflight Maxed
Venom Maxed
ias 1
fade 1
blade shield 1
yeah so now I have a lot left over, I just ingnored pre reqs but still, shadow master maybe(No trap hybrid)? At high lvls they are really nice (particularly against casters)
Stats
Str enough for boots
dex enough for 75% block
vit rest
energy none
what do ya think?
if your lord drift, that guy who thinks venom is not an important part of a ww sin, blobs, revolutions, that other guy thats always with them, or anyone equally annoying and or stupid, go away. No one wants some stupid flame war.
Just remember to keep DTalon under lvl 24, you dont want to exceed 4 kicks. LvL17+ SM is very underrated. I think you are lacking Fast Cast, as well as possible mana. You will need that to keep up w/ sorcs. Its 4:00 AM right now so I cant think strait but thats about it.
What exactly will I be casting? "keeping up" with sorcs is nothing you just lock with dflight while they tele around like idiots blasting their attack everywhere. Thanks for the free hits! If for any reason they stop dtail them.Originally Posted by -[$]tea|th-
I never read about this, and I started a PvP kicker also. I maxed DT already, and with gear I will pass lvl 24. Why is this bad, and should I start over?Originally Posted by -[$]tea|th-
The kick sequence is too long. It locks you up in animation making you vulnerable and preventing you from doing things like mindblasting and laying traps to keep people locked up effectively.Originally Posted by jokermwx
I have a ladder kicker, from experience, if you use a build similar to that, you'll have alot of trouble with most melee characters.
Other than that this build is very good. I put 20 points into mindblast, but that was a complete waste, dont make the same mistake I did.
Im sure you mean a 7/2/2/2/2 kick frame.
5 Kicks are fine, I think the more the better.. they only take 2 frames, and chances are you'll have them in some sort of frc or block lock.
I'm pretty sure you will hit a 7/2/2/2/2 kick frame with azurewrath with a lvl 3 bos,(shako) you should be fine, those tables are complicated...
Ummmmm, warning about this build however, it will not "pwn" as some like to say, all characters. You're only good at taking out character that do not have alot of life and do that have a strong melee attack. I'm not sure how it does with a Weapon/Shield set up, but with a C/C it pretty much owns all casters and elemental type duelers.
Dragon Talon and Dragon Tail have + to AR, and hitting shouldn't be that much of a problem, so you can go without Angelic and easily hit more than 50%, which is plenty if you're doing 4-5 kicks. You're going to use the dex for blocking anyway I assume.
I would use Arcane's Valor, a bit of a surprise, but if you're getting upped Gore Riders, which, for a kicker, is the superior pair of boots, you are only about 10 str away from putting them on. 1.2k def, + skills, vit, and faster hit recov. Sounds good to me. I wear a jade talon tho, so that might make it
Beware of WW
Why you think 20 points in MB is waste? Isnt it makes better stun in pvp?
On a kicker, mindblast is available to max, same with fade ( which is nice) and if you go enough with open wounds and + damage gear, mindblast could potentially stop a char from teleporting long enough for you to dflight in a second time and kick them to death.
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