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following this guide, you will probably have a relly strong zealot
i dueled stoutwood today in temple with ym defiant smiter
man does that zeal hurt
i got me a eth 5soc runemaster im thinking 2 Lo's 2 40-15ias jewels, but then again i might just make my orb sorc instead but i want to get into melee pally pk. not enof time to many builds. i also wanna make a charger...
There is very little mention of life/mana leech in the guide. Why is that?
Thanks!
Because the Guide is PVP not pvm, no need for life leetch.
I guess I am confused. Why is there no need for it in PvP?
Originally Posted by LovelyGods
It's been cut to the point of uselessness.Originally Posted by youll_the_grease
Just a couple questions. Very seriously considering a deadly striker. I have a pure smiter and got completly taken out by what seems a deadly striker.
He had this gear:
Shako
Shaftstop
StormShield
Gores
Tgods
Angelic AR setup
Draculs Grasp
Death Cleaver (Shaeled)
That stuff isn't to expensive and I dont think anyone killed him. I think Death Cleavers worth a fair bit. But just a question. Would Gimmer be any good, because of its elemental dmg. Also Stoutwood, I'd like to give you a duel so how you go. If your on US West Ladder.
Thanks
If used correctly, Gimmers can be pretty nasty weapons. I wouldn't depend on them though, since elemental damage can be easily resisted. Still, the average zealot doesn't bother to get good resistances. By the way, I'm on USWEST non-ladder.
Two comments on this by now old guide:
While Charging, you're considered to be in an attack state, so full defense, full block chance, and certainly no increased chance of your opponent landing a Deadly Strike/Critical Hit on you.2. DO NOT OPEN WITH A CHARGE! – Charge increases the opponent’s chance of Critical Striking you, reduces you chance to block, and you will probably miss him anyway. It’s not worth the risk.
There is no cap on Deadly Strike. You'd be surprised to see how often I have to tell this.<snip> and if you hit the Deadly Strike cap of 95%,<snip>
OT:
Even though this is a PvP Zealot guide thread, I've still got a question:
While running around with my Clvl 54 Tesladin in a1 normal I noticed that non-chilled/frozen monsters could still be popped, by simply flashing Holy Freeze once. Then they would seemingly be tagged and have the 20% chance of popping. Shocking 50 or more cows with just standing near them and popping 10 or more of them looks really funny :lol:
Was this 'feature' of Holy Freeze already known in this forum?
Where can I find the information on that?Originally Posted by RTB
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