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  1. #31
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    Quote Originally Posted by Mad Mantis
    Dim Vision is an excellent tool to prevent monsters from targeting you in the first place. The awareness radius of monsters is reduced to a mere one yard. Anything out their range does not get attacked. Archers can not attack. Shamans can not use their fire balls or resurrect their minions. Balrogs will not use their inferno attack. Any ranged attack will be useless. As an added benefit Dim Vision also stops monsters like Maggots and Flesh Spawners from forming offspring. You can then decide which monsters you want to engage and on what terms.
    Terror is also a useful tool to stop monsters from targeting you. It causes monsters under its influence to run away. Not only will this make sure monsters do not target you, it is also helpful if monsters have already targeted you. When under the curse takes effect they will run away from you, assuming that they have not already engaged you in melee combat. So tough and large groups can be broken up by cursing a few monsters. Keep in mind that both Dim Vision and Terror do not work on Oblivion Knights, Champions and Act Bosses.
    These were the tactics that I tried to use in the beginning with my melee necro but after getting into NM and Hell these tactics quickly fall apart. Attract becomes more important because it will still let you cast Decrep or Amp on the rest of the monsters. Terror is isn't as helpful as you make it sound if a monster targets you before you cast terror it won't be able to stop them from run up to you.

    But you can raise his attacks to an acceptable speed of 10 frames per attack.
    You can only raise some weapons attack speed that high.




  2. #32
    D2/3 Necromancer & Witch Doctor Moderator Mad Mantis's Avatar
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    Quote Originally Posted by uncreativereally
    These were the tactics that I tried to use in the beginning with my melee necro but after getting into NM and Hell these tactics quickly fall apart. Attract becomes more important because it will still let you cast Decrep or Amp on the rest of the monsters.
    For Hozze and me, these tactics worked very well. Decrep was only needed on the monsters that I actually wanted to battle. The rest were contend to just sit there and stare, or attack a BP.
    But as with all tactics, it is a matter of personal preference. I already said to CEG that I would rewrite the Attract section.




    Quote Originally Posted by uncreativereally
    Terror is isn't as helpful as you make it sound if a monster targets you before you cast terror it won't be able to stop them from run up to you.
    As with all the AI curses, Terror takes effect once the monster needs to make an AI decision. So a bit of movement on your part will cause the monster to have to make an AI decision, thus getting under the influence of Terror.




    Quote Originally Posted by uncreativereally
    You can only raise some weapons attack speed that high.
    True, but I was stating a minimum. I'll rephrase this.




  3. #33
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    Excellent guide indeed. The process of demonic selection compels me to make a daggermancer....

    -47thRonin




  4. #34
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    Just popped in to see if you managed to finish the guide MM, good to see you have!

    Great read as expected, and you even gave me credit... *Gives MM a big hug* :lol:




  5. #35
    D2/3 Necromancer & Witch Doctor Moderator Mad Mantis's Avatar
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    Quote Originally Posted by Hozze
    Great read as expected, and you even gave me credit... *Gives MM a big hug* :lol:
    He Hozze, great to see you again. :drink:

    In a week or two, the equipment section should be done.




  6. #36
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    wats yardstick? :scratch:




  7. #37
    D2/3 Necromancer & Witch Doctor Moderator Mad Mantis's Avatar
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    Quote Originally Posted by Khabarak
    wats yardstick? :scratch:
    Yardstick! Or as we Dutch like to call it, Duimstok!

    It is a running gag between some of the regs and has given me some ideas to test while making my Meleemancer.




  8. #38
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    Great guide. After finding a Diggler Unique Dirk, I have been tempted to build a Daggermancer.

    So it seems that the main tactic for a Daggermancer is to DV, then LR or Decrep, rush in and hit a few baddies, wait for them to die, and continue?

    Heh. I wonder if I have that kind of patience. ;-)




  9. #39
    D2/3 Necromancer & Witch Doctor Moderator Mad Mantis's Avatar
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    Quote Originally Posted by Nightfalke
    So it seems that the main tactic for a Daggermancer is to DV, then LR or Decrep, rush in and hit a few baddies, wait for them to die, and continue?
    That is correct. You could also do a Nova before you rush in. Then you go from one baddie to the other, poking them all. Against softer targets, and depending on equipment, you can play like a "normal" Meleemancer and just whack away.




  10. #40
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    any chances that some IAS calculator or tables will be given for a meeleemencer pls?




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