0
These were the tactics that I tried to use in the beginning with my melee necro but after getting into NM and Hell these tactics quickly fall apart. Attract becomes more important because it will still let you cast Decrep or Amp on the rest of the monsters. Terror is isn't as helpful as you make it sound if a monster targets you before you cast terror it won't be able to stop them from run up to you.Originally Posted by Mad Mantis
You can only raise some weapons attack speed that high.But you can raise his attacks to an acceptable speed of 10 frames per attack.
For Hozze and me, these tactics worked very well. Decrep was only needed on the monsters that I actually wanted to battle. The rest were contend to just sit there and stare, or attack a BP.Originally Posted by uncreativereally
But as with all tactics, it is a matter of personal preference. I already said to CEG that I would rewrite the Attract section.
As with all the AI curses, Terror takes effect once the monster needs to make an AI decision. So a bit of movement on your part will cause the monster to have to make an AI decision, thus getting under the influence of Terror.Originally Posted by uncreativereally
True, but I was stating a minimum. I'll rephrase this.Originally Posted by uncreativereally
Excellent guide indeed. The process of demonic selection compels me to make a daggermancer....
-47thRonin
Just popped in to see if you managed to finish the guide MM, good to see you have!![]()
Great read as expected, and you even gave me credit... *Gives MM a big hug* :lol:
He Hozze, great to see you again. :drink:Originally Posted by Hozze
In a week or two, the equipment section should be done.
wats yardstick? :scratch:
Yardstick! Or as we Dutch like to call it, Duimstok!Originally Posted by Khabarak
It is a running gag between some of the regs and has given me some ideas to test while making my Meleemancer.
Great guide. After finding a Diggler Unique Dirk, I have been tempted to build a Daggermancer.
So it seems that the main tactic for a Daggermancer is to DV, then LR or Decrep, rush in and hit a few baddies, wait for them to die, and continue?
Heh. I wonder if I have that kind of patience. ;-)
That is correct. You could also do a Nova before you rush in. Then you go from one baddie to the other, poking them all. Against softer targets, and depending on equipment, you can play like a "normal" Meleemancer and just whack away.Originally Posted by Nightfalke
any chances that some IAS calculator or tables will be given for a meeleemencer pls?
Bookmarks