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Crushing Blow isn't all that great when using "attack" (Passion phase blade would be awsome for the crushing blow fiends)
Passion phase blade would be awsome for the crushing blow fiends, plus it has built in physical immune killing power (and Iron Maiden avoidance)
for a golem heavy build Marrowwalks are an option
Great guide :winner:
btw, if need be, my realm necro with 20 CG/20GM is yours for testing
I found attract to be not so useful. Just seems easier/better to walk in a room, DV everything, then decrep who you want to fight. Amp for physical immunes and lifetap when your merc is having troubles.
Those are really the only curses I found all that useful.
Using CE in combo with Attract has always been a powerful tool, but it detracts too much from the melee feel for my taste.Originally Posted by CEG
I'll rewrite the section on Attract and will try to include some more info on strategies. I'll also see how Attract works in combo with DV and as a replacement.
Thanks for the heads up.
Let me play around a bit with the skill calculator and the tactics from 1.09 and then I will rewrite the IG section as well. It will probably come down to a preference decision. What do you like more Clay or IG? Kind of like how Attract and Dim Vision will turn out.Originally Posted by CEG
And if you are able to get your hands on some good equipment with some good procing mods and resists, it just might be worth it to curse a group with Weaken. This will not affect their swing speed, ensuring that the procing will happen alot, but it will help the survival of your Golem.
Just be sure to use passion mainly with the Berserk. The HBT mod and the HCMtF mod can become quite a nuisance.Originally Posted by memememe173
Although I really do not like bugs, if it turns out people want it, I'll include the darn boots in the equipment section and mention them for certain builds. Probably the CE-variants and the Very Heavy Golem builds could use them effectively.Originally Posted by memememe173
Marrowwalks are definitely a bug. Though I disagree with not using poison dagger. First of all its been around so long, that they obviously want it to be a feature of the necro, or else they would have changed it by now. Secondly, unlike the marrowalks, using PD requires you actually invest in the skill. So even if it really was a bug, its still a bug you have to invest in to use.
BTW Mantis, creative title lol.
I knew that :o...I just forget to word it differently when I posted :(Originally Posted by Mad Mantis
Demon Limb would be a very very useful twinky item
Something prevents me from using the PDagger bug. I know most people do not see it as a bug, it is a psychological thing. If only Blizz renamed it Poison Weapon or something similar.Originally Posted by ArcticSpectre
I have included the bug in the PDagger description and everybody is welcome to use it. A good tool to increase your AR. It should make your Meleemancing life easier.
/me is a huge fan of Charles Darwin.Originally Posted by ArcticSpectre
It is and will be included.Originally Posted by memememe173
Hmm, I dont really use bone prison at all. It really is just a waste I think, nor do I need DVOriginally Posted by Mad Mantis
And I max Magi
Other then that, glad you filled out parts that I told yah too and looks better than the one you sent me, so all in all good job.
And I am teh Itam :king:
Frontline General is just too long and too annoying to say. CommandoMancer flows, hence I decided to renaim it.
~Kbob
For the people without great gear, this will be a simple to play version of the Commandomancer. I did refer them to your guide, and will include a link in the next version. I haven't linked to anything in this one.Originally Posted by TheKbob
I know exactly what you mean with bugs MM =(. I can't bring myself to use the PD or Marrow bugs. They really should have made it all weaps, kinda gyps us that asns get venom -_-
Very nice guide though sir, I will definately try of of these guys again (haven't played a meleemancer since waaaaay long ago).
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