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  1. #111
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    Quote Originally Posted by Mad Mantis View Post
    If I'm lugging around a 4 socket shield, I want to be able to block with it. Phoenix does nothing to help the poor block rate on the shields.
    yes it's harder to block , however you will get life and mana each time 1 monster is down, doesn't bone armor protect you enough in pvm?




  2. #112
    D2/3 Necromancer & Witch Doctor Moderator Mad Mantis's Avatar
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    Quote Originally Posted by DeathSpawn View Post
    yes it's harder to block , however you will get life and mana each time 1 monster is down, doesn't bone armor protect you enough in pvm?
    Yes, BA, BW and BP with the AI curses and Decrep do protect you very well. And that is precisely why I value Phoenix less. Meleemancers don't have a lot of health. They need to do everything to stay alive. So you are already avoiding most of the damage. The healing provided by Redemption isn't that much of a boon. It helps against elemental attacks.



    Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.

  3. #113
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    Is IK Maul a good endgame weapon for meleemancer?



    Last edited by Quentin; 30-04-2007 at 06:03.

  4. #114
    D2/3 Necromancer & Witch Doctor Moderator Mad Mantis's Avatar
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    IK Maul, especially with other bits of the set makes for a good weapon. Not necessarily the best endgame weapon, but very useable. Cheap too.



    Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.

  5. #115
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    Quote Originally Posted by Mad Mantis View Post
    IK Maul, especially with other bits of the set makes for a good weapon. Not necessarily the best endgame weapon, but very useable. Cheap too.
    how about using IK Mauls and all the other epieces of the IK sets? (except the helm of coz)




  6. #116
    D2/3 Necromancer & Witch Doctor Moderator Mad Mantis's Avatar
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    That set has some sweet bonusses for the Meleemancer. Some AR, IAS, FHR and other useful stuff. Very workable.



    Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.

  7. #117
    Diablo: IncGamers Member MYK's Avatar
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    I built this in SP a few nights ago. Nightmare Act 2 Defensive Merc., Clay Golem, and Decrepify slowed things way down! My killing speed wasn't much to brag about, but there weren't any situations that were out of my control. Thanks for the cool ideas, Mad Mantis!



  8. #118
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    A Simple question, using a Beast Runeword, while on werebear form, could you cast any curse?

    Beast:
    Level 9 Fanaticism Aura When Equipped
    +40% Increased Attack Speed
    +240-270% Enhanced Damage (varies)
    20% Chance of Crushing Blow
    25% Chance of Open Wounds
    +3 To Werebear
    +3 To Lycanthropy
    Prevent Monster Heal
    +25-40 To Strength (varies)
    +10 To Energy
    +2 To Mana After Each Kill
    Level 13 Summon Grizzly (5 Charges)

    A Beast 2H wep like Silver Edged Axe you can reach AS BP with 56% more IAS. It has great dmg, attack speed, attack rating bonus, Crushing blow, Open Wounds, prevent monster heal(i always like this one) +Strg 4 dmg, +Energy 4 mana, some mana reg with +2mana per kill, aura bonus 4 your minions and a Grizzly as a new addition to you minion.

    Even that i think you cant cast curses while bear, would work great with as a Frontline General.

    You, a might Act2 Merc,a clay golem, something like 10 Skellys and a Grizzly.

    Sadly i`m already working on my Dark Ranger, but i think as soon i find/make a Ber rune, i will try it...



  9. #119
    D2/3 Necromancer & Witch Doctor Moderator Mad Mantis's Avatar
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    Quote Originally Posted by InsaneChars View Post
    A Simple question, using a Beast Runeword, while on werebear form, could you cast any curse?
    No. You need to shift forms if you want to curse.



    Witch Doctor = top half of a Flayer Shaman = cracked-out, grass-wearing, jungle hobo = bobbing clown who vomits leaves a.k.a. Bobo the clowning village idiot. And people thought Necromancers had an image problem.

  10. #120
    IncGamers Member Jary's Avatar
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    THere's a lot of good, in-depth tactical information. I like how you took the time to explain how the build works in combat, very helpful. However, where's the meat and potatoes? I see no item choices or selection added and I find a lot of the information very broad. I could have told you how OW and CB worked in '02 >.<, I could go cut/paste the tables & equations from arreat in 2 seconds... I'd almost suggest cutting that out and placing a link, it just sorta drags the guide on since most ppl are beyond trivial paragraph explanations of that.

    Also, all that information begs for a table of contents and a little less sloppy run-on paragraphs. I can see it being a very kickass guide once it's organized a little bit, it's brevity, short and sweet.

    Another thing, you mention stuff like using Passion against iron maiden and such. At best, with 25%ias that'll hit 15fpa, far too slow. Even an azurewrath with 50%ias will provide far better elemental/magic damage and swing far faster. The poison dagger glitch is a good idea, putting points in that, I like that though. IK maul is far too much strength... 225? You'll have no life or dexterity at all, that shouldn't even be regarded as a possibility especially with the fragileness of necros.

    This post actually caught my eye when I saw it 'cause I really really wanted to build a combat necro for quite a while like this so I was pretty syked... but with no gear choices or nothin' it pretty much left me with not a lot :[




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