The dmg gets more than doubled, the average physical resist for a typical hell monster is about 33%. Normally, you'd do 67% of your dmg, but with Amp, you do 167%. That's 2.5 times as much.Originally Posted by Freyas
Against monsters with 50% physical resist you do 3 times as much, and finally, against Gloams (90% physical res) a staggering 11 times.
It also breaks all natural PI monsters, and most PI (Super)Uniques.
More than double the chance, but the range and length of the Amp curse is almost halved. (2.6 yards vs 4.6, 11 seconds vs 20)3)Using an atma's ammy with GSA will give you the same bonus to damage, with a better chance of triggering....
And that is a very important point when dealing with an Upgraded GSA. It takes 45 more strength to wield an Hydra Bow than to equip a Diamond Bow.6)WWS has lower requirements, letting you boost your dexterity or vitality rather than spending all those points into strength.
Of course, you can use charms and your equipment to provide part of that requirement, but it still takes away precious enhanced dmg and/or life.
I love maths, it's such an important part of the game