0
ya i was jsut wondering what equipment is required to ahve the max +to skills for a skeleton general such as myself i'm at 27/29 right now but i'm sure u can get up to at least the 35 if u work at it
anyways first post whats up i'm on east same name come play :buddies:
+3 ammy
+3 circlet
+5 leoric
+3 shield
2x soj/bk
+1 arach
+2 SM marrowalks
+10 grand charms
+1 anni
total 60/58.
I'm not sure about the shield. might be possible to get +1 summons +3 RS/SM. If shield generation follows same rules as wand generation then you can't get +3 summon tree +3 RS/SM.
You can get 39/41 (with 42 in mage if you pump that to 20 and use the +3 summoning head) without charms:Originally Posted by GeneralAsskick
+3 summoning Circlet
+3 summoning Head with +3 Skeleton Mage (or Darkforce Spawn or Boneflame)
+5 Arm of King Leoric (+4 SM)
+3 ammy
+2 armor (unique or runeword)
+1 Arachnid's Mesh
+1 Ring (SoJ, Wedding Band)
+1 Ring (SoJ, Wedding Band)
+2 (Mastry for Marrowwalks)
You could then add 10 to Summoning Charms + 1 Annhilus.
This gives you 50/52/53. Keep in mind that you other skills will suffer as you would end up with +30 to Summoning, +8 P&B, and +6 Curses...
Such a build would have skeletons that so 973-978 damage/per hit. With A Slvl 25 Might arura (most you can get your merc with +8 skill with Arioc's Needle) they would do 1609-1616. Add Amplify Damage to a 0 physical resist monster and you get 3218-3232 damage per hit. You would have 18 skeleton that if they hit once per second (which they do not) would output about 58000 damage per second (since they miss about 2/3 of the time you could estimate it as 19300 damage per second). You could get it even higher with a Beast IG (1820-1828 per hit, 3641-3656 with amp) for a total output of 65500 Damage per attack round (I have not calculated in their chance to miss since Beast increases their AR by 80%). Skeleton mages at this level will be a force to be reckoned with as well I will calculate their damage another day.
-Starcrunch
You forgot about +2 armor like Enigma, Chains of Honor, Arkain's Valor. Also you added it up wrong 20+30=50 not 60.Originally Posted by kaervek666
-Starcrunch
What is the best weapon to put the Beast Runeword in for a skellymancer (fishymancer)?
wow i read starcrunch's post and now i'm just drooling
Something 1 handed with a lot of damage?
By the way, couldn't you figure in that barb warcry? Battle Command I think it is. Thats another +1, yes?
Too bad theres no way to put Beast on a merc.
was wondering is there an item database to browse online with most fo the uniques that'd really help me out in knowing just what equipment i would like to hopefully trip over on my way thru the blood moor
I was reading one of the guides (think it was the commandomancer one) where they recommended something from the scepter class. Or an axe ... or a mace. One handed. Well, that's the three classes limited to BEAST anyways.Originally Posted by Yellow_Lenghan
![]()
In any case, I put BEAST into a Beserker Axe. 5 sockets I think.
Personally I prefer either berserker axe or caduceus for beast. Overall, for a summoner, I like caduceus better because of the lower str req.Originally Posted by bill_n_opus
Bookmarks