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  1. #1
    IncGamers Member
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    My very first Necro ;\

    Yeah...just got some Trang's and figured I'd try to get a Necro up and running

    I was thinking a Poison/Summoner Hybrid, but I'm wondering what the most effective build would be with this gear:

    Trang's Helm
    Trang's Gloves
    Trang's Belt
    Trang's Wing
    Trang's Armor
    Amulet?
    Ravenfrost
    Ring?
    Marrowalk's
    Arm of King Leoric

    Was looking for advice on equipment and skills and stuffs o.O

    For skills I'm thinking:
    Max Poison Nova
    Max Raise Skeleton
    Max Skeleton Mastery
    Max Synergies? Or corpse explosion?
    1 in each of the useful Curses (amp, lower res, etc.)

    Please keep in mind I'm a Necro noob :-p




  2. #2
    IncGamers Member HarbingersOfSkulls's Avatar
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    Quote Originally Posted by drunkoncheese
    Yeah...just got some Trang's and figured I'd try to get a Necro up and running

    I was thinking a Poison/Summoner Hybrid, but I'm wondering what the most effective build would be with this gear:

    Trang's Helm
    Trang's Gloves
    Trang's Belt
    Trang's Wing
    Trang's Armor
    Amulet?
    Ravenfrost
    Ring?
    Marrowalk's
    Arm of King Leoric

    Was looking for advice on equipment and skills and stuffs o.O

    For skills I'm thinking:
    Max Poison Nova
    Max Raise Skeleton
    Max Skeleton Mastery
    Max Synergies? Or corpse explosion?
    1 in each of the useful Curses (amp, lower res, etc.)

    Please keep in mind I'm a Necro noob :-p
    Here's how I did mine:

    I started off as a Summoner(getting a +3 wand to start with), I put 1 point into Skeleton Mastery and got 6-7 Skeletons fighting for me. I find it easier as a Summoner to start off as anyway.

    Also, I would fit in my Curses in between adding to PE(as I reached that level for them)

    Then, after getting my mini-army..I focused on the Venom part, and started putting all my points into PD until I got to 18 then worked on PE(and did that until I reached 30 for PN).

    After getting PN maxxed, I would finish off PE...then would switch off between PD and Skeletons. After those are taken care of..Then Work on Skeleton Mastery(with +skills My Skeletons did alright until I finished my Poison Skills)

    I would also suggest:1) Get a Clay Golem at level 6. 2) get a NM act2 Defensive merc(HF)

    HoS




  3. #3
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    Well lately I've been hearing (and seeing for that matter) that hybrids don't do as well as pure poison or pure summon. So perhaps, you may want to pick one and focus on it to the full effect.

    Just trying to get you to think in a different way.




  4. #4
    IncGamers Member
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    Depends on what you want. If you want maximum killing power it's probably best to max one tree for all the synergies. If you want to focus on in PvP it's poison, if you want to focus in PvM it's skels/revives. If you want to break the mold and play by something other than a cookiecutter build, it's up to you. The best thing is to experiment, imo. It's what makes this game cool in the first place.




  5. #5
    IncGamers Member
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    Full poison makes the poison stronger but also makes the necro open to the problem of immunities. Using the summon tree to counter that problem means weak summons and weak poison. It's a hard balance to strike, one I have yet to discover. The aforementioned experimentation is the way to go.

    As for the build, if you are only wearing Ravenfrost for the CBF mod, then replace it with something else, since that's on the belt. You'd want the dex for blocking, but the rest of the mods aren't helpful unless you're a daggermancer.




  6. #6
    IncGamers Member HarbingersOfSkulls's Avatar
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    Quote Originally Posted by malathion
    Depends on what you want. If you want maximum killing power it's probably best to max one tree for all the synergies. If you want to focus on in PvP it's poison, if you want to focus in PvM it's skels/revives. If you want to break the mold and play by something other than a cookiecutter build, it's up to you. The best thing is to experiment, imo. It's what makes this game cool in the first place.
    Well, that's the good thing about going with Poison...only takes 60 to completely max it all out. Which leaves enough left over to max Skeletons and most(if not all) of Skeleton Mastery.

    When I first made my Venomancer, there was only a few others out there(UsWest Ladder)but they all complained about how Skeletons just sux. So that just gave me something different(at the time) from the others.

    Now....it's seems like everyone wants to be a Venomancer(mainly from all the questions asked here on the forum) and with the strength of Skeletons...makes it much easier to level when you first start(than just using poison) and Skeletons do make a good secondary form attack anyway(compared to Revives).

    The Venomancer/Skeletons will most likely be like Grunge music was...a passing fad, because everyone jumps on the bandwagon...then hops off in time. Though...there will always be the one's that will stay loyal to the Venomancer.

    Also, there was the one guy that posted his Venomancer/Summons build(sorry forgot his name...somethingFranks I believe) and it did draw alot of attention also.

    Anyway, It's only become a "cookie-cutter" because everyone jumped on the bandwagon...and it is a really fun build reguardless(mine was great at rushing and had only a few problems in acts4 and 5 in hell because of gloams and other lightning monsters).

    **I'm not saying that anyone copied me...or do I take any credit for the Venomancer/Summons build**

    Whoever did first post the idea of this Build... :drink:

    HoS




  7. #7
    IncGamers Member
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    Quote Originally Posted by malathion
    Depends on what you want. If you want maximum killing power it's probably best to max one tree for all the synergies. If you want to focus on in PvP it's poison, if you want to focus in PvM it's skels/revives. If you want to break the mold and play by something other than a cookiecutter build, it's up to you. The best thing is to experiment, imo. It's what makes this game cool in the first place.
    I agree, I say take a good cookie cutter build, and tweak it to you specifications, see what happens. Put a few points into revive, and max skellys(not mages though)/SMastery, and the rest is just details. If you want to go all posion, max the bone tree. You will have few points left to spend. Good hybrids usually max skellies, it leaves you with a lot of options to customize your character. Bone spells require a lot of points to max with synergies, very little customization. You can max skellies, and still max a spell of your choice and get 4 or more useful curses, some essential golem abilities, and your pre reqs which still add to synergy, not to mention a few points in CE.

    Still, though, I think you should get one respec per character, like DAOC did back before the first expansion came out.




  8. #8
    IncGamers Member
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    Well im a Trang'd Poison Summoner. so i can offer some info there.

    My necro does pretty good.
    put 106 str for trang.
    the rest in vit. (youl have a crapton of life, and youl need it at some points)

    Hmm.. I would advise:
    Max Raise Skel.
    Max Skel Mastery.
    1 in Revive (1 for prereqs)
    1 Summon Resist.
    [no mages]

    Max Poison Explode (1 for whatever prereqs)
    Max Poison Nova.

    Lower resist (1 in each prereq, but you dont need all.)

    This is kinda what i _wish_ my necro was, now that im like lvl 82. the only difference is that i have skel mages (base 3, total 12) but that took away from some more poison that i would have liked to synergize.

    Since you already have trang you wont have to worry about resistances, mana,etc. And itl pretty much turn you into a mediocre fire sorc. Giving you a decent firewall, meteor, and fireball. Also, try and find Arm of King Leoric. thatl boost your skellies lots.
    (with my trang, and leoric plus a +2 summon ammy, i have _i think_ 30 raise skel, skel mastery, 12 mage, 8 revive)

    In a nut shell. im thinking a nice chunk of poison, but enuf skels.
    this was my 1st necro as well. so... i dunno. not sure if my advice is too wise compared to everyone else necro builds.




  9. #9
    IncGamers Member HarbingersOfSkulls's Avatar
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    Quote Originally Posted by Saraph
    Well im a Trang'd Poison Summoner. so i can offer some info there.

    My necro does pretty good.
    put 106 str for trang.
    the rest in vit. (youl have a crapton of life, and youl need it at some points)

    Hmm.. I would advise:
    Max Raise Skel.
    Max Skel Mastery.
    1 in Revive (1 for prereqs)
    1 Summon Resist.
    [no mages]

    Max Poison Explode (1 for whatever prereqs)
    Max Poison Nova.

    Lower resist (1 in each prereq, but you dont need all.)

    This is kinda what i _wish_ my necro was, now that im like lvl 82. the only difference is that i have skel mages (base 3, total 12) but that took away from some more poison that i would have liked to synergize.

    Since you already have trang you wont have to worry about resistances, mana,etc. And itl pretty much turn you into a mediocre fire sorc. Giving you a decent firewall, meteor, and fireball. Also, try and find Arm of King Leoric. thatl boost your skellies lots.
    (with my trang, and leoric plus a +2 summon ammy, i have _i think_ 30 raise skel, skel mastery, 12 mage, 8 revive)

    In a nut shell. im thinking a nice chunk of poison, but enuf skels.
    this was my 1st necro as well. so... i dunno. not sure if my advice is too wise compared to everyone else necro builds.
    You only need 91 strength for Trang's(your shield does the rest)..Also as a Venomancer(your primary Killer) you would want a Death's Web first and foremost as your end game weapon(if you can find one or trade for one) and you would want all 3 poison skills maxxed out.

    Your Skeletons are just a secondary form of attack for you(and can be used as a defensive wall also), but mine was used mainly to level me up mostly.

    With 60 points into all 3 poison skills, that leaves you enough to get 1 into most of your Curses(+skills do the rest),max Skeletons(and then rest in Mastery)

    I found revives to be kinda useless for my Venomancer(and I wanted stronger Skeletons anyway)...and with PN just killing everything by itself mostly...there was no need(or xtra points) for Revives.

    Gumby + HF merc + Venomacer = alot of really slow and dead monsters

    HoS




  10. #10
    IncGamers Member
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    well you pretty much just summed up my dream build with my next necro il try it for sure.




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